EA Sports UFC 2 Beta Available, Post Your Impressions Here
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
I really like the movement while striking. Weaving, backing out can be very rewarding. With this, I see the potential for some very tough defensive battles.
I feel as if the head physics, especially with leg kicks connecting, are a tad off. I knocked a guy out with a round house, and while it felt like they're was impact, visually it looked like it grazed his head.Being kind, one to another, never disappoints.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
How do you do the head movement back and forth?Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
The physics based knockdowns are cool and all, but sometimes it doesn't trigger "finish the fight" positions which results in really awkward sequences. I just had a fight with BJ Penn against Thompson, had him in trouble near the cage, landed a flush uppercut that knocked him down knees on the floor back slumped against the cage, and I immediately thought "holy sh_ _ this a Caol Uno moment right here!" I pressed any and all strike buttons expecting BJ to just bash Thompson's head in, but I was just striking normally hitting nothing but air! All the while Thompson was veeery slowly sliding down until he was fully laid out on the floor, and I still couldn't strike him where he was! It was as if I was still fighting a standing opponent. Eventually he went to the but scoot position and I was able to jump into his guard. And while I finished the fight less than a minute after with a guillotine, that sequence was very anti-climactic.Last edited by rafaelpaolo84; 01-29-2016, 11:37 AM.Comment
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Re: EA Sports UFC 2 Beta Impressions
- The old was was turn based and it was unrealistic and bad in my opinion. You go....then I go. This ground game is infinetly more realistic. I spent the entire day dominating people on the ground...why? Because I've played the game enough where I dont need the hud for most moves. The HUD is actually a disadvantage if you are going against someone who knows the moves because they can out speed you to the next transition.Comment
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Re: EA Sports UFC 2 Beta Impressions
Can you explain this some more? I'm having a blast learning everything about the ground game which I agree is tons better than 1. I'm not yet good enough that I can play without the HUD, but while learning I'm also trying to figure out what would be the pros and cons of having it on or off. I've always assumed when I first read about the HUD that there would be no cons to it. Also I have yet to play against a human so I can't quite visualize what you mean. Thanks!Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)Comment
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Re: EA Sports UFC 2 Beta Impressions
I like the new blocking system. I already blocked this way on the first one, I just had to get used to the button change.Comment
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Re: EA Sports UFC 2 Beta Impressions
Can you explain this some more? I'm having a blast learning everything about the ground game which I agree is tons better than 1. I'm not yet good enough that I can play without the HUD, but while learning I'm also trying to figure out what would be the pros and cons of having it on or off. I've always assumed when I first read about the HUD that there would be no cons to it. Also I have yet to play against a human so I can't quite visualize what you mean. Thanks!
For example, If I'm on top in side control and I know that if I press left that puts me in full mount, I am going to transition faster because I dont need to wait for the Hud to tell me what direction to go in. By the time the person on bottom has read the hud and started their transition, I'm halfway done with my transition to full mount.
Who you are using matters too. For example, I loved using Kelvin Gastellum on the ground. He has good grappling stats and perks like Force of Nature and Ground and Pound that make him viable to grind someone on the ground. I'm less successful at the ground with guys like Thiago Alves because their stats arent as good.
Stamina matter too. While I have big issues with the lack of permanent stamina loss on the ground, I've noticed that if you have higher stamina, your bar will fill up quicker.Comment
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Re: EA Sports UFC 2 Beta Available, Post Your Impressions Here
I have so many issues with the movesets. This is one of the bigger things I'm discussing with the devs. I'm also worried that it will be a much bigger issue given the size of the rosterComment
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Re: EA Sports UFC 2 Beta Impressions
Alot of things go into this system and its not as simple as just pushing a direction and letting the bar fill up. Stamina matters. Who you are using and their grappling ratings matters. What perks that player has matters. Grappling advantage matters. Also simple things like reading something takes longer than knowing something comes into play.
For example, If I'm on top in side control and I know that if I press left that puts me in full mount, I am going to transition faster because I dont need to wait for the Hud to tell me what direction to go in. By the time the person on bottom has read the hud and started their transition, I'm halfway done with my transition to full mount.
Who you are using matters too. For example, I loved using Kelvin Gastellum on the ground. He has good grappling stats and perks like Force of Nature and Ground and Pound that make him viable to grind someone on the ground. I'm less successful at the ground with guys like Thiago Alves because their stats arent as good.
Stamina matter too. While I have big issues with the lack of permanent stamina loss on the ground, I've noticed that if you have higher stamina, your bar will fill up quicker.
Btw, how do you do feints, fake/cancel strikes?
EDIT: Never mind, figured it out! Hold R1+R2 then whatever strike button.Last edited by rafaelpaolo84; 01-29-2016, 12:41 PM.Comment
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