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Old 02-01-2016, 11:36 PM   #206
SpyPirates
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Re: Madden 17 wishlist

Quote:
Originally Posted by richard2001
So I simmed to 2029, and I think that progression and the generated classes need to change.
What I noticed:
1: Every team has at least 2 99 AWR players, with some teams having 10+. The average AWR for a starter, just looking at rosters, looks to be around 92-95.
2. QB's don't lose physical attributes. Cam Newton still had 97 arm strength and 84 speed at 37, Mariota still had his 88 speed at 36, and there are a bunch of generated qbs in their mid 30s that still have 85+ speed.
3. QB's end up with 99 in all accuracy ratings after 5-6 years.
4. Other skill positions lose speed at insane rates. Travis Benjamin went down to a 75 speed at the age of 32, and there are many more.
5. D-linemen and corners have insanely low play rec. For whatever reason, the cpu dumps all their xp into awareness, and coverage for corners.

Now to adress the generated classes:
1. Complete lack of variety. There are no freak athletes, players with certain builds have virtually the same attributes every time. No backs have over 91 speed (literally not a single one), there are no recievers that are above 6'4, and no tall guys with speed and acceleration(a bunch of 6'4 guys have high 90s speed, but low 80s acceleration), there are no good fast safeties, and no freaks at hb or wr. There should be a few guys that are just insane, like Randy Moss, Bo Jackson etc, but you will never find anyone like that in madden. I don't want to see one of those guys every draft, but they need to exist.
2. Not a huge thing, but draft stories don't line up, especially with the combine. I've seen guys have "the best 3-cone" then I go check and he was 30th at his position. I would personally like to see a return of draft stories, like HC 09, Madden 13, and Madden 25. I know the classes were preset, so maybe just have those offline? Madden 13 didn't do much right, but their draft classes were awesome. I had a lot of fun following those, and then getting that hyped up college player. Sometimes he was great, sometimes not so much, but he had a storyline.

I think that for progression, we need to see a return of the potential system. But I think potential should be evaluated by your scouts, and the true rating should be hidden, and guys should have peak age start and end, like 2k has. It would add so much to the game. You could have guys that look great, then don't grow much, or just straight up busts, wrongly evaluated by your scouts. Production should also be incorporated into progression.

If ea don't want to do draft stories, at least give us customizable classes so we can have our own. If any of you are familiar with the simworld guys from 2k, imagine that with madden. The lack of variety would be solved if we could create and upload draft classes.
I agree with a lot of that, until you said "Production should also be incorporated into progression". What exactly do you mean by that? I think a lot of us would like to see the two decoupled. Progression (getting better) should lead to production. Production should not lead to progression, as it does now.

The rookie class generation system seems to be based on 4-5 player "types" per position with slight randomness adjustments made to each guy so that they come out a just a little bit different. The best prospects come from the 2-3 types that are worth anything that have lucky dice rolls on the randomness adjustments. This isn't the worst system, but in its current form, it doesn't leave much to imagination during the scouting process. If they insist on keeping this format, they should at least add several new player types per position so that you can get some overlap between them so that it's not 100% obvious what kind of player you're looking at after scouting a couple of ratings and looking at the player's height/weight. They should also have a few players per draft that are just completely random and could have any combination of skills/size, for better or worse. This is where you could get interesting guys like Gronkowski, who is a perfect combination of everything, or Tebow, who has a skill set the game hasn't really seen before, but it doesn't really translate to the field. Anyway, just an idea for a more specific way to fix draft classes, would be interested to hear other ideas that get into specifics.
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Last edited by SpyPirates; 02-01-2016 at 11:39 PM.
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