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Originally Posted by D81SKINS |
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So after looking at the raw numbers for penalties this is where it stands.
Nfl 2015 penalties (http://www.nflpenalties.com/?year=2015 )
High/Low(H/L)
H/L
8.9/5.6
Penalty Yds per gm
H/L
78/48.5
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My M16 1st yr. CFM(playing each game on the schedule, so no sim stats)
Penalties per gm High/Low(H/L)
H/L
7.25/4.4
Penalty Yds per gm
H/L
78.5/48.7
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So the amount called per gm in my cfm is
1.65 calls per gm less than real life(on the highend)
1.20 less on the lowend.
HOWEVER!
My yd penalized per gm is much closer!
Only .5 higher per gm on the highend.
And .2 higher per gm on the lowend.
After seeing these numbers, I'm happy w/ the penalty numbers overall.
Yeah, Madden isn't going to always call what we would like but the numbers are on almost right on yds per gm.
I'm going to keep them as is.
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This and the number of targets to #1 and #2 WR's is something I've really been impressed with in the latest slider update.
I'm adding these penalty statistics to OP(pg. 1)
If anyone wants to track targets to #1 and #2 Wrs I'm very confident you'll be very happy w/ the cpu's decision making and awareness to target the Playmakers when they have the opportunity.
To me guys! The cpu is actually using the matchup stick and taking advantage of the mismatches now!
Also look at the last several pages to see some really good results.
Plugin the latest updates on OP and let us know your thoughts.