NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

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  • MDgolf
    MVP
    • Oct 2013
    • 1421

    #46
    Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

    I thought it meant that the players play to their true attributes at the highest setting


    Sent from my iPhone using Tapatalk

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    • sweetjones
      Rookie
      • Jan 2007
      • 381

      #47
      Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

      Originally posted by MDgolf
      I thought it meant that the players play to their true attributes at the highest setting


      Sent from my iPhone using Tapatalk
      lol. Exactly. I thought the same thing. Until we get an official explanation from EA, it's a mistery. I dont know how to get them to answer my tweet. I guess just keep my fingers crossed.

      Comment

      • shogunofharlem3
        MVP
        • Dec 2007
        • 1799

        #48
        Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

        Originally posted by BigBadAss33
        With the research i have done and reading various posts from different website I will give this a shot and try to explain.

        As far a I can tell The ATTRIBUTE slider give every player a bump in ALL attributes across the board. So with attribute slider all the way up all attributes are boosted. So with this slider at zero it makes every player, play to their assigned number.

        Trust me try it for 10 games and you will see the 4th liners miss the net from 5ft in front of the net and the true snipers pick a corner from the top of the slot..

        This patch/tuner update is by far the best.

        I will NEVER play another NHL series without the Attribute slider at zero

        hope this helps!!
        Would be nice to get an explanation. I always thought that at 0 all players played pretty much the same, least separation.

        At 3, the players play to their actual attributes.

        And 6 exaggerates attributes to create separation on way or the other.

        Would be nice to know for sure. Either way, this game is playing amazing for me at this given time. For the first time since NHL 99, I'd recommend an EA hockey game. Highly recommend.

        Now get me back some online coop and we're really in business.
        NHLTeamup Youtube Channel

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        MLB 2k12 / 2k13 With Shogun Global Edits Sliders

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        • jake19ny
          MVP
          • Mar 2011
          • 1938

          #49
          Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

          Originally posted by shogunofharlem3
          Would be nice to get an explanation. I always thought that at 0 all players played pretty much the same, least separation.

          At 3, the players play to their actual attributes.

          And 6 exaggerates attributes to create separation on way or the other.

          Would be nice to know for sure. Either way, this game is playing amazing for me at this given time. For the first time since NHL 99, I'd recommend an EA hockey game. Highly recommend.

          Now get me back some online coop and we're really in business.
          This is correct. An EA guy (Redshirt) that used to post on here and help out answered this a year or two ago. 0 makes all players play the same and max exaggerates all attributes. EAs default is usually 4-5 but at 3 is where all players will play to their actual attributes. No other slider has any effect on attributes but this one. That said everyone needs to find their happy place. Hope this helps.

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          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #50
            Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

            Originally posted by jake19ny
            This is correct. An EA guy (Redshirt) that used to post on here and help out answered this a year or two ago. 0 makes all players play the same and max exaggerates all attributes. EAs default is usually 4-5 but at 3 is where all players will play to their actual attributes. No other slider has any effect on attributes but this one. That said everyone needs to find their happy place. Hope this helps.
            Good info, assuming it's still accurate. Odd, then, that the Hardcore preset (which is supposed to be the most "sim") would exaggerate the attributes (not to the maximum effect, but close).

            Might be worth playing a few games at 0 to get a baseline for how the game plays, and then work the attributes into it from there.

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            • Cletus
              MVP
              • Oct 2004
              • 1771

              #51
              Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

              Originally posted by bcruise
              Good info, assuming it's still accurate. Odd, then, that the Hardcore preset (which is supposed to be the most "sim") would exaggerate the attributes (not to the maximum effect, but close).

              Might be worth playing a few games at 0 to get a baseline for how the game plays, and then work the attributes into it from there.
              It's a weird scale. At 6, it essentially makes a 90+ rating a 100. At 5 it makes 85+ ratings play close to a 90 level. Something along those lines. The reason it is so high on hardcore is because it is an attempt to separate the glut of 80 to 85 rated players in the default roster.

              I may not have the figures correct but that is the sliders essential function. I've always thought about it as "how much attributes affect gameplay" at 0 everyone is the same and at 6 the stars are superhuman.
              PSN:BrrbisBrr

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              • jaiman
                Pro
                • Jul 2002
                • 605

                #52
                Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

                I struggle to stick with a number for this slider, as well as the aggression slider. For this one, I always go back and forth between 0 and 3. At 0, there is a more even-keeled game going on. At 3, it seems as though the CPU continuously tries to go for that cross ice one-timer. It also speeds up the game. Cross crease one timers happen a lot less often at 0, though.

                For aggression, I go from 0 to 5. I'm tired of the defense backing into their own goalie. My teammates, as well as the cpu opponents back-in way too much.
                PS4 | jamiedallaire

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                • Will I Am
                  Pro
                  • Nov 2013
                  • 931

                  #53
                  Re: NHL 16 Patch 1.05 Available Now For Xbox One & PS4, Full Details Included

                  Here is an old quote from Redshirt about the attribute effect slider.

                  So if I'm reading it correctly sounds like 3 is where it should be set? Then again maybe it's changed?

                  <table style="margin-top:5px;margin-bottom:5px;width:90%;" border="0" cellpadding="0" cellspacing="0"><tbody><tr><td><table border="0" cellpadding="0" cellspacing="0" width="100%"><tbody><tr><td width="75"><table border="0" cellpadding="0" cellspacing="0" width="50"><tbody><tr><td style="background-image: url('/forums/images/quotes/07.gif');width:1px;height:24px;background-position:center;" valign="middle" width="100%">Quote:</td> <td> </td> </tr> </tbody></table> </td> <td align="left">
                  </td> <td align="right" width="100%"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr> <td width="100%"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr> <td style="background-image: url('/forums/images/quotes/11.gif');width:100%;height:24px;" width="100%">
                  </td> <td align="left"> </td> </tr> </tbody></table> </td> </tr> </tbody></table> </td> </tr> </tbody></table> </td> </tr> <tr> <td> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr> <td style="background-image: url('/forums/images/quotes/04.gif');width:37px;height:1px;" width="37">
                  </td> <td style="background-image: url('/forums/images/quotes/00.gif');width:100%;height:1px;" width="100%">
                  </td> <td style="background-image: url('/forums/images/quotes/05.gif');width:18px;height:1px;" width="18">
                  </td> </tr> <tr> <td style="background-image: url('/forums/images/quotes/04.gif');width:37px;height:1px;" width="37">
                  </td> <td style="background-image: url('/forums/images/quotes/00.gif');width:100%;height:1px;" width="100%"> Originally Posted by Redshirt_EA

                  As a general rule the sliders don't nullify the attribute effects except the Attribute Effect slider (or whatever it is called these days). At zero that one makes everyone the same. At the high end it also makes high attributes get maxed out, so it will squash up the top end players (e.g. 95 will be similar to a 99) while spreading out worse players. The default is set one notch from the top (as on NHL13), so attributes are exaggerated a bit. Dropping it a notch or two below the default will give a more full spread in effective attribute values, when it is in the middle the numbers aren't warped at all.
                  </td> <td style="background-image: url('/forums/images/quotes/05.gif');width:18px;height:1px;" width="18">
                  </td> </tr> <tr> <td width="37"> </td> <td style="background-image: url('/forums/images/quotes/02.gif');width:100%;height:14px;" width="100%">
                  </td> <td width="18"> </td> </tr> </tbody></table> </td> </tr> </tbody></table> <table style="margin-top:5px;margin-bottom:5px;width:90%;" border="0" cellpadding="0" cellspacing="0"><tbody><tr> <td> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr> <td width="75"> <table border="0" cellpadding="0" cellspacing="0" width="50"> <tbody><tr> <td width="37"> </td> <td style="background-image: url('/forums/images/quotes/07.gif');width:1px;height:24px;background-position:center;" valign="middle" width="100%"> Quote:</td> <td> </td> </tr> </tbody></table> </td> <td align="left">
                  </td> <td align="right" width="100%"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr> <td width="100%"> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr> <td style="background-image: url('/forums/images/quotes/11.gif');width:100%;height:24px;" width="100%">
                  </td> <td align="left"> </td> </tr> </tbody></table> </td> </tr> </tbody></table> </td> </tr> </tbody></table> </td> </tr> <tr> <td> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr> <td style="background-image: url('/forums/images/quotes/04.gif');width:37px;height:1px;" width="37">
                  </td> <td style="background-image: url('/forums/images/quotes/00.gif');width:100%;height:1px;" width="100%">
                  </td> <td style="background-image: url('/forums/images/quotes/05.gif');width:18px;height:1px;" width="18">
                  </td> </tr> <tr> <td style="background-image: url('/forums/images/quotes/04.gif');width:37px;height:1px;" width="37">
                  </td> <td style="background-image: url('/forums/images/quotes/00.gif');width:100%;height:1px;" width="100%"> So if I understand this correctly, if the attribute effect slider is at 3, then the players will play according to their ratings.

                  3 counting from 0, yes.
                  </td> <td style="background-image: url('/forums/images/quotes/05.gif');width:18px;height:1px;" width="18">
                  </td> </tr> <tr> <td width="37"> </td> <td style="background-image: url('/forums/images/quotes/02.gif');width:100%;height:14px;" width="100%">
                  </td></tr></tbody></table></td></tr></tbody></table>
                  Last edited by Will I Am; 02-16-2016, 11:22 AM.

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                  • sweetjones
                    Rookie
                    • Jan 2007
                    • 381

                    #54
                    Re: NHL 16 Patch 1.05 Available Now For Xbox One &amp; PS4, Full Details Included

                    But who knows if that is still valid. It's been so long ago. Only EA has the explanation. Still no reply from EA or Rammer.
                    Last edited by sweetjones; 02-16-2016, 01:36 PM.

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                    • brandon27
                      MVP
                      • Aug 2008
                      • 1980

                      #55
                      Re: NHL 16 Patch 1.05 Available Now For Xbox One &amp; PS4, Full Details Included

                      It's amazing to me that there's no manuals. Help file. Something, anywhere to help explain the exact changes these sliders make. It's really not that hard for them to explain that in great detail somewhere, not as generic and vaguely as they do.


                      As for the tuner and patch, this is most fun I've had playing this game. I'm impressed. There's some balance, there's missed passes and shots, there's CPU penalties.


                      Now, if they could only fix the AI so that guys don't super humanly quickly pass the puck before I pin them to the boards, or throw a hit. And fix the AI so that my controlled player doesn't "slide off of", or warp around their player as if he's an immovable object in an animation because he's completing one of those magically quick unrealistic tape to tape passes I'd be happy. Seeing the CPU guys invincible stuck in certain deeks, passes, shots etc. other animations, is one of the few things left I see that makes me want to throw my controller through my TV.
                      Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                      • Will I Am
                        Pro
                        • Nov 2013
                        • 931

                        #56
                        Re: NHL 16 Patch 1.05 Available Now For Xbox One &amp; PS4, Full Details Included

                        Originally posted by brandon27
                        It's amazing to me that there's no manuals. Help file. Something, anywhere to help explain the exact changes these sliders make. It's really not that hard for them to explain that in great detail somewhere, not as generic and vaguely as they do.


                        As for the tuner and patch, this is most fun I've had playing this game. I'm impressed. There's some balance, there's missed passes and shots, there's CPU penalties.


                        Now, if they could only fix the AI so that guys don't super humanly quickly pass the puck before I pin them to the boards, or throw a hit. And fix the AI so that my controlled player doesn't "slide off of", or warp around their player as if he's an immovable object in an animation because he's completing one of those magically quick unrealistic tape to tape passes I'd be happy. Seeing the CPU guys invincible stuck in certain deeks, passes, shots etc. other animations, is one of the few things left I see that makes me want to throw my controller through my TV.
                        I found this, maybe it will help.

                        Welcome to EA Forums, where you can chat about games with other players, help each other out, share feedback, and report issues you’re having with EA games.

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                        • jack72
                          Banned
                          • Oct 2010
                          • 196

                          #57
                          Re: NHL 16 Patch 1.05 Available Now For Xbox One &amp; PS4, Full Details Included

                          The reality is that some sliders having the slider at 0 will give no boost to the player's rating and each notch raised will increase the player's ability higher than what was rated for.


                          Other sliders at the mid point (or 3) will give the player's rating no boost and putting the slider notch higher or lower will give the player an increased or decreased ability than what was rate for.


                          EA will not tell us which slider is on what condition. Anyone want to guess why?

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                          • sweetjones
                            Rookie
                            • Jan 2007
                            • 381

                            #58
                            Re: NHL 16 Patch 1.05 Available Now For Xbox One &amp; PS4, Full Details Included

                            I'll take 1st guess. Honestly, believe they dont really know. This whole slider system has been screwed up for a while now. I remember when a while ago someone discovered the cpu & hum sliders were switched on some settings. They need a 0-99 scale system.

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                            • MizzouRah
                              All Star
                              • Jul 2002
                              • 8581

                              #59
                              Re: NHL 16 Patch 1.05 Available Now For Xbox One &amp; PS4, Full Details Included

                              Originally posted by Will I Am
                              I found this, maybe it will help.

                              http://forum.ea.com/eaforum/posts/list/176035.page
                              Aggression
                              -Broken, does nothing
                              LOL.. that post was from 2009 so who knows if the aggression slider has been fixed? If not, why have it in there?

                              Comment

                              • actionhank
                                MVP
                                • Jan 2010
                                • 1530

                                #60
                                Re: NHL 16 Patch 1.05 Available Now For Xbox One &amp; PS4, Full Details Included

                                Originally posted by MizzouRah
                                LOL.. that post was from 2009 so who knows if the aggression slider has been fixed? If not, why have it in there?
                                Yeah, I've never been able to tell if it does anything at all. I've moved it up or down, and it honestly doesn't seem to matter much. The hitting power seems to have very little affect itself. I've got it at 0 for both HUM and CPU, and I still murder guys with every check.

                                I've had a handful of game misconducts because a player will go to get the puck, miss the puck, and then I crush them anticipating the pickup...leading to the game misconduct for charging. I really wish there was a better way to dial in the hitting. I don't mind bigger guys laying big hits, but it seems the game kind of misses what real hockey has, where you shove guys off the puck, or sometimes just hit a guy and put him against the glass without hitting him hard enough to kill his entire family tree.

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