MLB The Show 16: Gameplay Taking Steps Forward

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • hb5239799
    Rookie
    • Dec 2009
    • 152

    #16
    Re: MLB The Show 16: Gameplay Taking Steps Forward

    I haven't made it through the entire stream from Thu. yet, but I'm liking some of the touch up work on surfaces/textures so far. The batting cam kicks butt. Obviously, there's always going to be room for improvements but it plays as my favorite sports game year after year. A reappearance of SOTS puts a whole OTHER layer of greatness on this title!

    Comment

    • abcabc
      Pro
      • Apr 2009
      • 591

      #17
      i thought i had seen players crash through each other. this while during the stream they boast of looking into everything every year. good to know sounds of the show will be back

      Comment

      • Cavicchi
        MVP
        • Mar 2004
        • 2841

        #18
        Pitcher repertoires are still the bugaboo of this game. It affects realism, what a pitcher really throws, such as Jose Fernandez with a slider and 83 mph changeup. according to brooksbaseball.net, a more reliable source than whatever they are using, Fernandez has never thrown a slider.

        The hot/cold zones is another piece of cake. Last year, Peter Bourjos had more hot zones than Mike Trout!

        Realism is not there, at least for me, with regard to Pitchers repertoire or hot/cold zones. I won't get into players attributes or potential as those are debatable, but brooksbaseball.net is far more accurate than whatever they use, and hot/cold zones is laughable. One could say hot/cold zones change from year to year, maybe so, but if realism is expected, you need to start with reality.

        Comment

        • kehlis
          Moderator
          • Jul 2008
          • 27738

          #19
          Re: MLB The Show 16: Gameplay Taking Steps Forward

          With regards to hot/cold zones I would really love to see them evolve over time rather than stay static.

          Comment

          • Russell_SCEA
            SCEA Community Manager
            • May 2005
            • 4161

            #20
            Re: MLB The Show 16: Gameplay Taking Steps Forward

            Originally posted by Cavicchi
            Pitcher repertoires are still the bugaboo of this game. It affects realism, what a pitcher really throws, such as Jose Fernandez with a slider and 83 mph changeup. according to brooksbaseball.net, a more reliable source than whatever they are using, Fernandez has never thrown a slider.

            The hot/cold zones is another piece of cake. Last year, Peter Bourjos had more hot zones than Mike Trout!

            Realism is not there, at least for me, with regard to Pitchers repertoire or hot/cold zones. I won't get into players attributes or potential as those are debatable, but brooksbaseball.net is far more accurate than whatever they use, and hot/cold zones is laughable. One could say hot/cold zones change from year to year, maybe so, but if realism is expected, you need to start with reality.
            Our data comes directly from they MLB they have best camera's and technology of any of the pitch FX tracking mechanisms. We also cross reference it wother another source. The data we get is 98% accurate.

            Comment

            • Speedy
              #Ace
              • Apr 2008
              • 16143

              #21
              Re: MLB The Show 16: Gameplay Taking Steps Forward

              Originally posted by kehlis
              With regards to hot/cold zones I would really love to see them evolve over time rather than stay static.
              I'd like to be able to edit them.
              Originally posted by Gibson88
              Anyone who asked for an ETA is not being Master of their Domain.
              It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

              Comment

              • Culture Rot
                MVP
                • Aug 2011
                • 3018

                #22
                More animations = more canned animations and less control

                Comment

                • Russell_SCEA
                  SCEA Community Manager
                  • May 2005
                  • 4161

                  #23
                  Re: MLB The Show 16: Gameplay Taking Steps Forward

                  Originally posted by xlatinoheatx
                  More animations = more canned animations and less control
                  ???????????????

                  Comment

                  • Cavicchi
                    MVP
                    • Mar 2004
                    • 2841

                    #24
                    Originally posted by Russell_SCEA
                    Our data comes directly from they MLB they have best camera's and technology of any of the pitch FX tracking mechanisms. We also cross reference it wother another source. The data we get is 98% accurate.
                    Cameras do not interpret the pitch. Someone or some source interprets the pitch. Fangraphs for example states Gerrit Cole threw a 87.9 fastball, which more than likely was his slider or changeup. I don't know what source you use, care to state it? I mean the source that interprets the pitches, the source that says Kershaw has a slider movement of 90?

                    Comment

                    • tessl
                      All Star
                      • Apr 2007
                      • 5670

                      #25
                      Re: MLB The Show 16: Gameplay Taking Steps Forward

                      I use manage mode exclusively so the things I focus on are not always the same as what people who "joystick" the game focus on.

                      I see a major visual upgrade to an already excellent game. Madden introduced what they called "true step" a couple years ago - the players feet actually touch the ground. It seems the show has introduced something similar. It looks good.


                      Visuals are fantastic, actual results of gameplay won't be known until the game goes into my ps4 but my preference would be not to change the game too much from the show 15 because I changed zero sliders - excellent results. They have in the past "fixed" one thing and messed up something else. No major changes are needed in gameplay from the show 15.

                      Comment

                      • tessl
                        All Star
                        • Apr 2007
                        • 5670

                        #26
                        Re: MLB The Show 16: Gameplay Taking Steps Forward

                        Originally posted by Cavicchi
                        Pitcher repertoires are still the bugaboo of this game. It affects realism, what a pitcher really throws, such as Jose Fernandez with a slider and 83 mph changeup. according to brooksbaseball.net, a more reliable source than whatever they are using, Fernandez has never thrown a slider.

                        The hot/cold zones is another piece of cake. Last year, Peter Bourjos had more hot zones than Mike Trout!

                        Realism is not there, at least for me, with regard to Pitchers repertoire or hot/cold zones. I won't get into players attributes or potential as those are debatable, but brooksbaseball.net is far more accurate than whatever they use, and hot/cold zones is laughable. One could say hot/cold zones change from year to year, maybe so, but if realism is expected, you need to start with reality.

                        I'm not trying to give you a hard time but if you don't know what their source is how do you know it is less accurate?

                        Comment

                        • Cavicchi
                          MVP
                          • Mar 2004
                          • 2841

                          #27
                          Originally posted by tessl
                          I'm not trying to give you a hard time but if you don't know what their source is how do you know it is less accurate?
                          Remember the guy who used to do pitch edits? Why do you think he did pitch edits? What was his source?
                          Sources that use game day interpretation in my opinion are not reliable. The example I gave previously of Gerrit Cole is just one reason--I believe Fangraphs uses game day interpretation.

                          Does Kershaw's slider have more horizontal movement than that of Carlos Martinez?

                          Comment

                          • Cavicchi
                            MVP
                            • Mar 2004
                            • 2841

                            #28
                            For those interested, the link below shows pertinent information about brooksbaseball.net and how they perform pitch types. I'll quote a bit from their About Page and more can be read from the link below.

                            "Overview
                            Pitching is part art and part science. Pitching analysis is no different. At Brooks Baseball, we strive to present the most complete, accurate, and comprehensive dataset about pitching available on the web. To do that, we start with the PITCHf/x dataset, a public resource made available by MLBAM and Sportvision, and make systematic changes that improve the quality, usefulness, and useability of that data.

                            Pitch Classifications by Pitch Info
                            The PITCHf/x data downloaded from MLBAM contains a set of pitch classifications determined by an automated, real-time, neural network algorithm. While this has the advantage of providing very fast labels that can inform broadcasts and products such as MLB Gameday, such automated classifiers have difficulty with certain repertoires and pitch types.

                            The Pitch Classifications used by Brooks Baseball are manually reviewed by Pitch Info using several parameters of each pitch's trajectory and double-checked against several other sources, such as video evidence (e.g., pitcher grip and catcher signs) and direct communication with on-field personnel (e.g., pitching coaches, catchers, and the pitchers themselves).

                            Realistic Trajectory Data
                            Because the PITCHf/x dataset provides the details of each pitch's trajectory, we can slightly alter the default values to align better with reality than what is commonly reported. For example, we slightly shift our reported values back to a release distance of 55' - which more closely reflects the actual release distance of most pitchers - so that release points are more tightly clustered and velocities are slightly increased. We also provide options to visualize pitch movement with gravity added back into the equation or with the effects of air drag removed."

                            http://www.brooksbaseball.net/about.php

                            Comment

                            • Bobhead
                              Pro
                              • Mar 2011
                              • 4926

                              #29
                              Re: MLB The Show 16: Gameplay Taking Steps Forward

                              Originally posted by Russell_SCEA
                              Our data comes directly from they MLB they have best camera's and technology of any of the pitch FX tracking mechanisms. We also cross reference it wother another source. The data we get is 98% accurate.
                              Your data doesn't include arm speed, though, which is what makes it incorrect. A pitcher in real life that throws a 97 mph fastball followed by a 83 mph changeup is not maintaining the same release and arm speed for both pitches, but in The Show, all pitches have the exact same delivery and arm speed.

                              I don't know how feasible it is to have varying arm speeds in The Show, but as a balancing point, until it exists, these pitch speed differentials need to be maintained at an amount lower than real life. Such a reduction in differentials is what would happen if a real life pitcher were forced to use the exact same same speed every time.

                              Comment

                              • tessl
                                All Star
                                • Apr 2007
                                • 5670

                                #30
                                Re: MLB The Show 16: Gameplay Taking Steps Forward

                                Originally posted by Bobhead
                                Your data doesn't include arm speed, though, which is what makes it incorrect. A pitcher in real life that throws a 97 mph fastball followed by a 83 mph changeup is not maintaining the same release and arm speed for both pitches, but in The Show, all pitches have the exact same delivery and arm speed.

                                I don't know how feasible it is to have varying arm speeds in The Show, but as a balancing point, until it exists, these pitch speed differentials need to be maintained at an amount lower than real life. Such a reduction in differentials is what would happen if a real life pitcher were forced to use the exact same same speed every time.
                                That would require a different pitching motion for every pitch for every pitcher from both the windup and the set position. A pitcher with 4 pitches would have 8 unique pitching motions. I doubt the programmers they would have to hire to accomplish that would be worth it.

                                Comment

                                Working...