Re: MLB The Show 16 Diamond Dynasty Expansion Video
Originally posted by MrOldboy
If the different missions, rewards, etc. are fairly random for every player I hope we'll actually see some balanced teams in DD for once. At least early on until the market gets flooded with cards and stubs. The issue will still be if you can stack a lineup. The one thing I wanted this year was a way to limit the quality of teams, force you to have a more diverse team. It could have been as simple as a point pool for each part of your team. Starting lineup, bench, bullpen and rotation. Just limit the number of total overall points per section so that if you had three guys rated 95 in the lineup you have to balance it out with some lesser rated players and you couldn't stuff your bench with Bagwells and McGriffs.
DD must be doing well for SDS if they are putting this much work into overhauling it year-to-year and adding in so many ways for you to spend money/earn stuff.
Spoiler
Hope for the love of god that we can finally transfer our logos. I don't know if I have it in me to recreated mine again after doing it every year since DD was added to the game. They've got to be saving that for Thursday's stream right? Right?
I'm sure DD is doing great MUT and Myteam the madden and 2k versions of DD make more then or close to the game it self and DD is headed that way which isn't a bad thing if done right. These team builder modes are a huge revenue source for sports games because of the people the 1% who buy thousands of dollars worth of packs to get the players they want. Then the smaller buyers who buy a few packs here and there. The main issue with DD In 15 was you could just buy stubs and buy the player directly like trout cost 80k stubs you could just buy 80k stubs and have him. They need to make stubs for only packs in DD and a different currency for the DD market.
Overall even the ones who don't play DD should be happy about this mode because it will make scea more MO ey which will lead to a better overall game for everyone.
Re: MLB The Show 16 Diamond Dynasty Expansion Video
Originally posted by Marino
One thing I would love to see in DD that has already been mentioned is more single player stuff to do.
Have different challenges like MyTeam in NBA 2k, or solo challenges like Madden.
Also, give us a Team of the Week team that would we could face off against each week. You don't need to give us new cards, just whoever had the highest increases, or best weeks.
I think next year we see single player stuff added DD is a big money maker and they see that now. I think they were reluctant to follow mut and myteam at first but next year I see single player stuff being added like weekly challenges and I'd love to see a offline DD season for example like 55 game season and if you win the world series you get a diamond or flashback pack and the weekly challenges can reward stubs or standard packs etc.
Re: MLB The Show 16 Diamond Dynasty Expansion Video
Looks like the Star Player is making a return - which is ok by me.
How about removing the switch hitter option? I think this would make things a little more interesting. I imagine about 99 percentage of all Star Players were switch hitters in MLB 15.
Re: MLB The Show 16 Diamond Dynasty Expansion Video
I had to watch the video a couple of times to understand what the heck is going on with tickets and captains and missions. I still don't completely understand them but I'm sure the stream tomorrow will clear everything up.
I love the introduction of more legends and flashback current players. I can see it now, Prime Pujols and Prime ARod with postseason Bumgarner. I just hope they put the years on the rookies/postseason/prime cards.
One suggestion I have to alleviate stacked teams would be a budget type feature where you can only play with a team with a certai number of stubs you spent on the players maybe around 50,000. And that payroll is decided by DD record/XP level. The higher your level or the better your record the higher your payroll.
Then you field a team within that payroll, the cards have "salaries" based on how much you paid to get that card. If you got the card through Universal Rewards its free (kind of like a homegrown player) but if you get a card through the market place, depending on how much you spent (20,000 for Miguel Carbrera) it acts like free agency. Then as you win your payroll goes up and you can field a team with higher costs players. On the other hand if you lose game after game your payroll decreases ans you cannot play with 3+ guys you bought in the market.
I am right there with you! Hopefully the daily match ups will help a lot too. I really enjoy looking at daily match ups (do it for daily fantasy fairly often) so it will be fun to integrate that into the mode. I am with you though in thinking that they should put some sort of cap on a team based on ratings, however, there is one major reason they will not do that. The ability to stack a team usually involves people going on the markets and spending a ton of stubs on all the legend and highly priced players. Even though many people will not admit it they get those stacked lineups by purchasing a lot of them (or a ton of packs), that is how most of them are created. Those stubs are probably a nice revenue stream for SDS and you cannot blame them for utilizing their ability to earn more revenue that way. In fact, it is actually intelligent business to do it. I just wish maybe there was a way when you match up with an opponent that their lineup would be a similar overall rating to yours so you are not playing against a bunch of stacked line ups all the time. Hopefully the "Play with Friends" aspect will help and I am sure there will be threads on here this spring and summer to help avoid some of those stacked line ups guys. I know I will be having a great time messing around with lineups on a daily basis.
I didn't want to say it, but yes I agree that SDS does have an incentive to let people stack their team. The more stacked teams that exist, the more stubs were put into the system. With preorder bonuses and stuff I wonder what percentage of stubs were purchased.
The other way I could think of is apply stamina to all cards so that you can't start the same player 10 games in a row. For every game they play maybe they need one to recharge. You'd only need two players at each position though for a stacked team, but the longer it takes for people to stack their team the more fun I think people will have early on. Another might be to limit matchmaking to a certain overall team rating similar to how it works now. If my team is rated 88 overall let me limit searches for 86-92 teams.
The issue with playing friends is that I'm guessing it is unranked and I wonder if you accumulate rewards at the same rate since two people could boost that way.
Re: MLB The Show 16 Diamond Dynasty Expansion Video
I have to give a round of applause to SCEA. They really took our feedback about Diamond Dynasty not having enough content to do to heart.
Playing with friends, rewards for milestones, flashback cards, dynamic card ratings...
And if I heard correctly, did they just confirm that they put team restrictions into the mode? I'll have to watch the livestream tomorrow to see but if they did, then I'm beyond impressed. That was my number one issue with the mode, how almost everyone had the exact same diamond teams.
My only gripe is that DD games take way too long. I would like quick counts as an option for online games (maybe the game can ask both players if they want to do that so people don't complain)? Or implement the idea that this website suggested where the game starts in the 6th or 7th inning with the pitcher appropriately tired.
Re: MLB The Show 16 Diamond Dynasty Expansion Video
Things are stepping up this year but I do not see these additions as game changing when it comes to people stacking their team full of 99 players. It may be delayed a bit due to the captain missions but that's about it. I would like to see them being more strict in enforcing a way to play with some kind of cap system so you have to actually weigh the choices of players in your lineup rather then just composing your team of the highest rated players.
And for the captain mission example they give that's really underwhelming. A roster full of players 6'3" or taller? Can't we have them be relevant to baseball.. like a roster full of players with 80+ contact vs righty or a roster full of players with 80+ speed. Anything would be better than some silly height stat. I'm just sad that there aren't any restrictions/playlists to really bring out the management feeling of the game, but I'll still be playing every single day
Re: MLB The Show 16 Diamond Dynasty Expansion Video
I don't want the stamina stuff (outside of pitching) or contract stuff in DD. It would only serve to punish the people who dont spend money. The people who stack their teams have studs on their bench too so it would just end up being mid 90's diamonds against low golds and high silvers which is even worse than an all gold lineup against all 99's.
What I would Like to see introduced is a matchmaking feature where your team was capped with some kind of salary or overall parameters. The only issue is that MLB the show isn't a game that sells 5 million copies + like the other big sports games so the userbase might be splintered to the point that it is difficult to find an opponent.
Originally posted by BrianU
And for the captain mission example they give that's really underwhelming. A roster full of players 6'3" or taller? Can't we have them be relevant to baseball.. like a roster full of players with 80+ contact vs righty or a roster full of players with 80+ speed. Anything would be better than some silly height stat. I'm just sad that there aren't any restrictions/playlists to really bring out the management feeling of the game, but I'll still be playing every single day
To me it seems as though they are trying to incentivise people to mix up their lineups. I don't see the need to reward people for playing with great hitters as that is something people will want to have regardless. Same with 80+ speed. You're going to be rewarding players for cheesing.
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