MLB The Show 16 Video - Franchise, Player Morale and Much More
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
LOL - I noticed on the scouting screen a guy named "Dan Obama". I wonder if Trump will be in next year's game and if so will he have the comb over.≡Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
Can I ask where this was suggested otherwise?Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
Performance and attribute boosts are not equivalent. High morale doesn't make you run faster, jump higher, throw harder, swing better. It may put you in better spirits and you may get better results, but your physical talent has not changed. Big difference.
Also, how is a Dominican player who speaks Spanish having a "compatriot" on his team at all a good comparison for an American in a Russian hockey league? Are you suggesting Spanish speaking players are a rarity in MLB as English speakers would be in Russia? That analogy is a stretch at best. Latino culture is everywhere in MLB. I would buy this comparison for Japanese players, but again, they are a very small minority in MLB.Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
The whole premise of this discussion is that some people think it's ok to boost/nerf attributes based on morale and others (like me) think it's unrealistic. I think there's a pretty strong suggestion that some people view this morale system as an acceptable way to influence performance via attribute boosts and some people don't want that. To me, changing attributes goes along with a change in skill and physical traits, which is what this morale system appears to be doing.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
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The whole premise of this discussion is that some people think it's ok to boost/nerf attributes based on morale and others (like me) think it's unrealistic. I think there's a pretty strong suggestion that some people view this morale system as an acceptable way to influence performance via attribute boosts and some people don't want that. To me, changing attributes goes along with a change in skill and physical traits, which is what this morale system appears to be doing.Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
Again, if you were ever an athlete you'd know that even having a "bad" day or being cranky can affect your performance. Heck I used to play much better at home than I did away because my daughter would attend my home games. Attributes can not and should not be static. Can speed and jumping be affected? I'd say no. But hitting better, making better contact, harder throws is definitely a possibility and can easily be affected by the players state of mind, mood, and in this case morale.Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
Something I always noticed was how almost every no swing 3rd strike had my batter look at the ump and complain or osmething, even when I screwed up and just didn't swing at a clear strike.
I wonder if there's a few more animations to the tune of guys just being mad at themselves. I also wonder if they have pitchers who run off the mound to the dugout after a inning ending strike out in the game.Comment
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Baseball is a mental game. Think of a reason for why one of your players is unhappy and go with it. I think morale affecting performance is better than hot/cold streaks that are unexplained.
Players do have no-trade clauses. Papelbon has 17 teams he doesn't want to be traded to. Maybe if he were on one of those teams he'd be pissed and would play worse. I don't know.Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
We don't know how the morale will work exactly until we see it or play it ourselves but even tho Nunez moved 4 pts overall a couple attributes could have been bumped up by 1 which in the long run doesn't make that much of a differenceComment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
I really like the addition of morale. To me the challenge will be to tune it to the point it makes the game more dynamic while not making it annoying or time consuming.
I think what we need is enough tools to have a positive influence on morale without having to trade the whole team or fire the manager. I thinking players meeting, benching a player whose having a bad influence, giving a chance to a promising rookie, arguing an umpire after a frustrating game, resigning team leaders, etc.Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
I don't mind having morale in the game, or any sports game's franchise/dynasty mode. The problem is so many attempts to add some sort of morale and/or chemistry feature usually has been fairly unsuccessful. In some games it is impossible to keep most of your players happy all at once, even if you are winning. In other games, it is almost too easy to keep most of your players happy, and they receive insane attribute boosts as a result. So even an average team becomes a power house when all the players are boosted by +3 to +5 or whatever.
If anything, I would like to see morale in The Show only affect "mental" attributes. As others have said, speed or power or arm strength doesn't change whether a player is unhappy or ecstatic. But maybe plate discipline takes a hit when a position player is upset because they are up at the plate just going through the motions? Or for a pitcher, maybe they start having control problems if they are unhappy because they aren't mentally focused?Comment
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Re: MLB The Show 16 Video - Franchise, Player Morale and Much More
This is how I think it'll work. Plus/Minus 1s in attributes aren't much of a jump, so I don't think it's much of a difference. The overall probably fluctuates due to the amount of attributes getting a +/- 1 or 2 maybe, even then not a big noticeable difference in gameplay.
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