MLB The Show 16 Video - Franchise, Player Morale and Much More

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  • JayD
    All Star
    • Mar 2004
    • 5457

    #91
    Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

    Originally posted by Kalkano
    So, if a scouted player has a contact rating of 45, and a projected rating of 60, and his potential is 80, does that mean he is extremely likely to reach that projected contact rating of 60? Am I interpreting that right?


    Also, the thing that I dislike about scouting, is the way we choose who/what we're looking for and where. It just feels...random...


    I don't really see the logic in asking scout #1 to specifically look for starting pitchers with control in Jamaica, and scout #2 to specifically look for center fielders with good power in the U.S. I'd like that whole process to be scrapped.
    What you saw in the video has to do with the 20/80 scale, so his rating is not 60 and his potential is not 80, that's his grade using the scale.

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    • tessl
      All Star
      • Apr 2007
      • 5664

      #92
      Re: MLB The Show 16 Video - Franchise, Player Morale and Much More



      LOL - I noticed on the scouting screen a guy named "Dan Obama". I wonder if Trump will be in next year's game and if so will he have the comb over.

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      • Kalkano
        Rookie
        • Mar 2011
        • 207

        #93
        Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

        Originally posted by JayD
        What you saw in the video has to do with the 20/80 scale, so his rating is not 60 and his potential is not 80, that's his grade using the scale.
        I know. My question already had that in mind.

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        • kehlis
          Moderator
          • Jul 2008
          • 27738

          #94
          Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

          Originally posted by WaitTilNextYear
          Performance and attribute boosts are not equivalent. High morale doesn't make you run faster, jump higher, throw harder, swing better. It may put you in better spirits and you may get better results, but your physical talent has not changed. Big difference.
          Can I ask where this was suggested otherwise?

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          • eric7064
            MVP
            • Jan 2010
            • 1151

            #95
            Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

            Originally posted by WaitTilNextYear
            Performance and attribute boosts are not equivalent. High morale doesn't make you run faster, jump higher, throw harder, swing better. It may put you in better spirits and you may get better results, but your physical talent has not changed. Big difference.

            Also, how is a Dominican player who speaks Spanish having a "compatriot" on his team at all a good comparison for an American in a Russian hockey league? Are you suggesting Spanish speaking players are a rarity in MLB as English speakers would be in Russia? That analogy is a stretch at best. Latino culture is everywhere in MLB. I would buy this comparison for Japanese players, but again, they are a very small minority in MLB.
            I highly doubt a players speed will change. Maybe contact. Fielding and such. I just think your being a bit nitpicky. The analogy is fine. If your a Cuban player it'd be nice to have another Cuban on the team. Or Venuzualen. That's like saying British/American are the same because they speak English.

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            • WaitTilNextYear
              Go Cubs Go
              • Mar 2013
              • 16830

              #96
              Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

              Originally posted by kehlis
              Can I ask where this was suggested otherwise?
              The whole premise of this discussion is that some people think it's ok to boost/nerf attributes based on morale and others (like me) think it's unrealistic. I think there's a pretty strong suggestion that some people view this morale system as an acceptable way to influence performance via attribute boosts and some people don't want that. To me, changing attributes goes along with a change in skill and physical traits, which is what this morale system appears to be doing.
              Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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              • Lovesports
                Rookie
                • Jul 2011
                • 469

                #97
                Originally posted by WaitTilNextYear
                The whole premise of this discussion is that some people think it's ok to boost/nerf attributes based on morale and others (like me) think it's unrealistic. I think there's a pretty strong suggestion that some people view this morale system as an acceptable way to influence performance via attribute boosts and some people don't want that. To me, changing attributes goes along with a change in skill and physical traits, which is what this morale system appears to be doing.
                Again, if you were ever an athlete you'd know that even having a "bad" day or being cranky can affect your performance. Heck I used to play much better at home than I did away because my daughter would attend my home games. Attributes can not and should not be static. Can speed and jumping be affected? I'd say no. But hitting better, making better contact, harder throws is definitely a possibility and can easily be affected by the players state of mind, mood, and in this case morale.

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                • MrOldboy
                  MVP
                  • Feb 2011
                  • 2653

                  #98
                  Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

                  Originally posted by Lovesports
                  Again, if you were ever an athlete you'd know that even having a "bad" day or being cranky can affect your performance. Heck I used to play much better at home than I did away because my daughter would attend my home games. Attributes can not and should not be static. Can speed and jumping be affected? I'd say no. But hitting better, making better contact, harder throws is definitely a possibility and can easily be affected by the players state of mind, mood, and in this case morale.
                  The only ratings that I'd accept being changed by these morale traits would be Vision, discipline, BB/9 and maybe something like basrerun aggressiveness. I can buy the argument that a stressed player might be more aggressive or strike out at a higher rate. But harder throws? No, I do not want that to be affected by morale. Accuracy I could buy, but even that is more of a trained physical skill. I've played under stress and when perfectly happy and the only part of my game that was affected was my decision making. Sure I may have chased more breaking balls that day or threw the ball to third instead of home, but how hard/far I threw they ball was a constant if I was healthy. I never hit the ball further or harder either when I was enjoying life a little more than the day before.

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                  • Eman5805
                    MVP
                    • Mar 2009
                    • 3545

                    #99
                    Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

                    Something I always noticed was how almost every no swing 3rd strike had my batter look at the ump and complain or osmething, even when I screwed up and just didn't swing at a clear strike.

                    I wonder if there's a few more animations to the tune of guys just being mad at themselves. I also wonder if they have pitchers who run off the mound to the dugout after a inning ending strike out in the game.

                    Comment

                    • Beatles
                      Banned
                      • Jul 2014
                      • 413

                      #100
                      Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

                      Some good stuff in there. Excuse me if this has already been answered but can we finally extend our players during the season in Franchise?

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                      • RCMacc44
                        Rookie
                        • Dec 2015
                        • 19

                        #101
                        Originally posted by Spokker
                        Baseball is a mental game. Think of a reason for why one of your players is unhappy and go with it. I think morale affecting performance is better than hot/cold streaks that are unexplained.

                        Players do have no-trade clauses. Papelbon has 17 teams he doesn't want to be traded to. Maybe if he were on one of those teams he'd be pissed and would play worse. I don't know.
                        Also Jesse Biddle, the Phillies former 1st round draft pick, was playing great into May of 2014 when he got a concussion from being hit by a piece of ice and going into a depression in which he was unhappy doing anything baseball related. Since then he hasn't kept an era below like 4 or 5.

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                        • Sip_16
                          Rookie
                          • Feb 2013
                          • 351

                          #102
                          Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

                          We don't know how the morale will work exactly until we see it or play it ourselves but even tho Nunez moved 4 pts overall a couple attributes could have been bumped up by 1 which in the long run doesn't make that much of a difference

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                          • Belkbuzze
                            Rookie
                            • Jan 2014
                            • 136

                            #103
                            Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

                            I really like the addition of morale. To me the challenge will be to tune it to the point it makes the game more dynamic while not making it annoying or time consuming.

                            I think what we need is enough tools to have a positive influence on morale without having to trade the whole team or fire the manager. I thinking players meeting, benching a player whose having a bad influence, giving a chance to a promising rookie, arguing an umpire after a frustrating game, resigning team leaders, etc.

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                            • HypoLuxa13
                              MVP
                              • Feb 2007
                              • 1156

                              #104
                              Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

                              I don't mind having morale in the game, or any sports game's franchise/dynasty mode. The problem is so many attempts to add some sort of morale and/or chemistry feature usually has been fairly unsuccessful. In some games it is impossible to keep most of your players happy all at once, even if you are winning. In other games, it is almost too easy to keep most of your players happy, and they receive insane attribute boosts as a result. So even an average team becomes a power house when all the players are boosted by +3 to +5 or whatever.

                              If anything, I would like to see morale in The Show only affect "mental" attributes. As others have said, speed or power or arm strength doesn't change whether a player is unhappy or ecstatic. But maybe plate discipline takes a hit when a position player is upset because they are up at the plate just going through the motions? Or for a pitcher, maybe they start having control problems if they are unhappy because they aren't mentally focused?

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                              • og236
                                MVP
                                • Mar 2013
                                • 1116

                                #105
                                Re: MLB The Show 16 Video - Franchise, Player Morale and Much More

                                Originally posted by Sip_16
                                We don't know how the morale will work exactly until we see it or play it ourselves but even tho Nunez moved 4 pts overall a couple attributes could have been bumped up by 1 which in the long run doesn't make that much of a difference

                                This is how I think it'll work. Plus/Minus 1s in attributes aren't much of a jump, so I don't think it's much of a difference. The overall probably fluctuates due to the amount of attributes getting a +/- 1 or 2 maybe, even then not a big noticeable difference in gameplay.


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