What Should Happen in Madden's Passing Game - Operation Sports Forums

What Should Happen in Madden's Passing Game

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4846

    #1

    What Should Happen in Madden's Passing Game



    Madden
    has had a good year, and I believe Madden 16 is probably the best Madden ever made. Its key improvement was the interaction between receivers and defensive backs, something this community has been harping on for years (and rightfully so).

    However, even with these improvements, the common phrase still remains: "Madden passes are either caught, intercepted or defended; they are rarely just incomplete."

    Be that as it may, the NFL has evolved into a pass-first league, so pass types are something Madden must get right. But beyond the pass itself, there are also steps that lead to every pass in the game.

    Read More - What Should Happen in Madden's Passing Game
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • gametyme89
    Rookie
    • Oct 2012
    • 157

    #2
    Re: What Should Happen in Madden's Passing Game

    I'd be all for these changes if they only happened offline. Playing a game in online h2h and having to deal with randomness like this rather than player skill would be quite annoying to me.
    "Yesterday is history, tomorrow is a mystery, today is a gift, that's why it's called the present!"

    Comment

    • jmaj315
      Pro
      • Oct 2012
      • 997

      #3
      those would make me buy the game again... 2 yrs since i last played
      I used to put important things here

      Comment

      • Hooe
        Five Becomes Four
        • Aug 2002
        • 21547

        #4
        Re: What Should Happen in Madden's Passing Game

        Originally posted by gametyme89
        I'd be all for these changes if they only happened offline. Playing a game in online h2h and having to deal with randomness like this rather than player skill would be quite annoying to me.
        Nailed it.

        This is the fundamental issue Tiburon faces every year with respect to tuning Madden. They have to strike a balance between the desires of competitive skills-based online community to have their stick skills, play calls, and blitz set-ups as the sole determining factor in games' outcomes and the sim community's desire for complete and unapologizing authenticity to the game's source material.

        Comment

        • jfeev215
          Rookie
          • Jun 2009
          • 146

          #5
          Originally posted by CM Hooe
          Nailed it.

          This is the fundamental issue Tiburon faces every year with respect to tuning Madden. They have to strike a balance between the desires of competitive skills-based online community to have their stick skills, play calls, and blitz set-ups as the sole determining factor in games' outcomes and the sim community's desire for complete and unapologizing authenticity to the game's source material.
          I never play online so I would love these changes and feel they would bring a much more realistic feel to the game. I think people lose sight of the fact that there is randomness in real football games. There are 11 players on either side of the ball that contribute to the success or downfall of each and every play. The fact that madden has now had 27 iterations without a single fumbled snap, a snap that goes over the quarterbacks, punters or holders head is so beyond me. Those plays are "random" and need to be added into the game. Madden is the longest running sports "simulation" franchise running and each year I personally continue to feel that the game is missing so much especially on the defensive side. It's still the only football game on the market and maybe it's time to change the paradigm of the game...instead of placating the fan base with a product that makes for ease of play in online games and make a product that better represents the game we watch and love; ultimately people will adapt and possibly love the game more for it.

          Comment

          • ehamme08
            Rookie
            • Mar 2012
            • 30

            #6
            love ALLLLL of this
            BFSL League Member

            Madden 19: Los Angeles Rams
            Madden 18: Tampa Bay Buccaneers
            /Los Angeles Rams
            Madden 17: Tampa Bay Buccaneers
            Madden 16: Buffalo Bills
            Madden 15: Buffalo Bills


            @erichamme

            Comment

            • IdleRace
              Banned
              • Aug 2015
              • 115

              #7
              Re: What Should Happen in Madden's Passing Game

              Well passing still has not changed for 10 years in most areas. Shorts streaks, slants and crosses are always open in man or zone. DBs struggle to stick to their man.

              I want to see tighter coverage and less picks. You can get QB's way less accurate with turning down QB accuracy slider. On all pro I have mine at 35. Makes playing with QBs like Kap or RG3 very hard to throw with.

              I think better player ratings and everything not so jacked up is the first step. I want to see QB's get rated like deep throw and have the accuracy ratings go down.

              Comment

              • Hooe
                Five Becomes Four
                • Aug 2002
                • 21547

                #8
                Re: What Should Happen in Madden's Passing Game

                Originally posted by jfeev215
                I never play online so I would love these changes and feel they would bring a much more realistic feel to the game. I think people lose sight of the fact that there is randomness in real football games. There are 11 players on either side of the ball that contribute to the success or downfall of each and every play. The fact that madden has now had 27 iterations without a single fumbled snap, a snap that goes over the quarterbacks, punters or holders head is so beyond me. Those plays are "random" and need to be added into the game. Madden is the longest running sports "simulation" franchise running and each year I personally continue to feel that the game is missing so much especially on the defensive side. It's still the only football game on the market and maybe it's time to change the paradigm of the game...instead of placating the fan base with a product that makes for ease of play in online games and make a product that better represents the game we watch and love; ultimately people will adapt and possibly love the game more for it.
                Foremost, let me be clear and say I'm firmly in the "sim" bucket of players and would be cool with seeing all these changes. That said, let me present a counterpoint:

                You are a professional Madden player (yes, they exist; I was surprised to learn this too). You are playing in the finals of the Madden Challenge with your Ultimate Team against some other highly-ranked Madden player. You have 4th and goal on your opponent's goal line with four seconds left, needing a touchdown to win the game. You call a draw play out of a shotgun spread formation (for whatever reason, the play call isn't the important part here). When you go to snap the ball, the center sails the ball over your QB's head. Your QB recovers the ball, but is promptly tackled. Your opponent wins the Madden Challenge and the $25,000 prize, the game ultimately decided on essentially a dice roll.

                This is the sort of play tournament players absolutely to not want in the game. Could it happen in real football? Absolutely. In a competitive video gaming environment where user skill is the preferred arbiter of success? This sort of randomness is absolutely detrimental to that experience.

                Heck, the tourney guys don't even really like wide-open incomplete passes; their feeling is that, as long as they make the right read, if the guy is open, they should complete the pass. From their perspective where user skill should trump all, is their opinion wrong? I don't think so. I also don't think it's proper to just tell these players to "deal with it", given that they are just as large and vital a part of Madden's audience as the sim players are. We're not more important than them, and they aren't more important than us.

                Comment

                • IdleRace
                  Banned
                  • Aug 2015
                  • 115

                  #9
                  Re: What Should Happen in Madden's Passing Game

                  I would like to see receivers do more in their routes as well. I would like to see some jukes or shakes to try to throw off the defender and get open. The playbooks have felt the same for the last 10 years. I would like them to get deeper as well and add more.

                  Comment

                  • IdleRace
                    Banned
                    • Aug 2015
                    • 115

                    #10
                    Re: What Should Happen in Madden's Passing Game

                    Originally posted by CM Hooe
                    Foremost, let me be clear and say I'm firmly in the "sim" bucket of players and would be cool with seeing all these changes. That said, let me present a counterpoint:

                    You are a professional Madden player (yes, they exist; I was surprised to learn this too). You are playing in the finals of the Madden Challenge with your Ultimate Team against some other highly-ranked Madden player. You have 4th and goal on your opponent's goal line with four seconds left, needing a touchdown to win the game. You call a draw play out of a shotgun spread formation (for whatever reason, the play call isn't the important part here). When you go to snap the ball, the center sails the ball over your QB's head. Your QB recovers the ball, but is promptly tackled. Your opponent wins the Madden Challenge and the $25,000 prize, the game ultimately decided on essentially a dice roll.

                    This is the sort of play tournament players absolutely to not want in the game. Could it happen in real football? Absolutely. In a competitive video gaming environment where user skill is the preferred arbiter of success? This sort of randomness is absolutely detrimental to that experience.

                    Heck, the tourney guys don't even really like wide-open incomplete passes; their feeling is that, as long as they make the right read, if the guy is open, they should complete the pass. From their perspective where user skill should trump all, is their opinion wrong? I don't think so. I also don't think it's proper to just tell these players to "deal with it", given that they are just as large and vital a part of Madden's audience as the sim players are. We're not more important than them, and they aren't more important than us.
                    I was the #1 Madden player in the world in 2005. I stopped playing online after that as I am a offline franchise guy from my Tecmo super bowl days.

                    MuT makes allot of money for EA and is a cool mode. I have nothing against it. I have played MuT the last few years for a month or two but just to build a team and play against my bro not online man child's who spam the mic.

                    As for the hiked ball over the QB's head it happens its football. It's no different then a WR dropping a pass for a TD or a player fumbling the ball. If you don't want random stuff like this happening go play another game. Go play CSGO. You don't have to worry about random crap in fps games. Your guns not going to lock on you so you can't shoot.

                    This is the only football game everyone has. You don't cater a game to the biggest cry baby's that play it which would be online players.

                    Comment

                    • whitey7886
                      Rookie
                      • Jan 2016
                      • 144

                      #11
                      Re: What Should Happen in Madden's Passing Game

                      Originally posted by CM Hooe
                      Foremost, let me be clear and say I'm firmly in the "sim" bucket of players and would be cool with seeing all these changes. That said, let me present a counterpoint:

                      You are a professional Madden player (yes, they exist; I was surprised to learn this too). You are playing in the finals of the Madden Challenge with your Ultimate Team against some other highly-ranked Madden player. You have 4th and goal on your opponent's goal line with four seconds left, needing a touchdown to win the game. You call a draw play out of a shotgun spread formation (for whatever reason, the play call isn't the important part here). When you go to snap the ball, the center sails the ball over your QB's head. Your QB recovers the ball, but is promptly tackled. Your opponent wins the Madden Challenge and the $25,000 prize, the game ultimately decided on essentially a dice roll.

                      This is the sort of play tournament players absolutely to not want in the game. Could it happen in real football? Absolutely. In a competitive video gaming environment where user skill is the preferred arbiter of success? This sort of randomness is absolutely detrimental to that experience.

                      Heck, the tourney guys don't even really like wide-open incomplete passes; their feeling is that, as long as they make the right read, if the guy is open, they should complete the pass. From their perspective where user skill should trump all, is their opinion wrong? I don't think so. I also don't think it's proper to just tell these players to "deal with it", given that they are just as large and vital a part of Madden's audience as the sim players are. We're not more important than them, and they aren't more important than us.
                      You are correct in the online challenge play that they probably wouldnt watn that. I would counter as say they could put in a, lets call it real life button that would allow you to either have the snap problem or not have them.

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26431

                        #12
                        Re: What Should Happen in Madden's Passing Game

                        Originally posted by IdleRace
                        I was the #1 Madden player in the world in 2005. I stopped playing online after that as I am a offline franchise guy from my Tecmo super bowl days.

                        MuT makes allot of money for EA and is a cool mode. I have nothing against it. I have played MuT the last few years for a month or two but just to build a team and play against my bro not online man child's who spam the mic.

                        As for the hiked ball over the QB's head it happens its football. It's no different then a WR dropping a pass for a TD or a player fumbling the ball. If you don't want random stuff like this happening go play another game. Go play CSGO. You don't have to worry about random crap in fps games. Your guns not going to lock on you so you can't shoot.

                        This is the only football game everyone has. You don't cater a game to the biggest cry baby's that play it which would be online players.
                        I don't think you would be saying that if it was you that lost the 25 grand on a dice roll on the last play of the game. Tourney players want nothing of that.

                        And this is absolutely the reason why there are no bad snaps in Madden.

                        Comment

                        • redsox4evur
                          Hall Of Fame
                          • Jul 2013
                          • 18310

                          #13
                          Re: What Should Happen in Madden's Passing Game

                          Originally posted by IdleRace
                          I was the #1 Madden player in the world in 2005. I stopped playing online after that as I am a offline franchise guy from my Tecmo super bowl days.

                          MuT makes allot of money for EA and is a cool mode. I have nothing against it. I have played MuT the last few years for a month or two but just to build a team and play against my bro not online man child's who spam the mic.

                          As for the hiked ball over the QB's head it happens its football. It's no different then a WR dropping a pass for a TD or a player fumbling the ball. If you don't want random stuff like this happening go play another game. Go play CSGO. You don't have to worry about random crap in fps games. Your guns not going to lock on you so you can't shoot.

                          This is the only football game everyone has. You don't cater a game to the biggest cry baby's that play it which would be online players.
                          I'm playing you in a tourney, with a 50K prize to the winner and 5K to the 2nd place guy. You are down by 1 with :02 on the clock with the ball at the 10. Easy FG range, you get a botched snap and I tackle the holder, game over. You just lost 45K because of a dice roll, how do you feel?
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                          Comment

                          • franko3219
                            Pro
                            • Jul 2009
                            • 837

                            #14
                            Re: What Should Happen in Madden's Passing Game

                            How much money does EA make off of tourney players, or people who make a living off of Madden vs. the rest of the playing populace? I do not know the answer, but my guess is that just the fact that there is only a small % of tourney players compared to Madden's overall customer base, means that the vast majority of their revenue comes from non career Madden Players. If that is indeed the case, what kind of business model is it that dictates that you cater to the lower % of your revenue stream? You are never going to make 100% of people happy, because you have people that play the game, that have either never played a down of real football or played anything above high school. There is nothing wrong with that, but all the understanding of football there is the basics. Higher level football is so much more than that. There is no chess match playing Madden, whether it's user vs. user or user vs. CPU. In user vs. user games, the user can run the same four plays all game long and your players never adjust. In user vs. user games, a lot of ratings do not matter. You can have an 85 ovr DE abusing a 99 ovr tackle; that does not make sense. I'm not saying that the DE would never win those battles, but in Madden, that DE gets by the o-lineman every time. In user vs. cpu games, you can gash the defense up the middle for an entire half, then the second you call an outside run....bam, the cpu is there waiting for you. You can get to the goal line, come out in a three receiver set to run the ball and...bam...somehow the defense is in a goal line defense; however, if you were to have called a pass, the defense would not be in goal line. User complain and wonder why everyone runs the same plays all of the time, well that's because they don't have to run anything else. You're playing a user game and they are hitting slants and underneath routes over the middle, so you adjust your defense accordingly, nothing happens. The receiver is still wide open. I do understand that you as a user, are not going to shut down your opponent every play. I wouldn't want that, that's when it gets repetitive and boring, but there should be no way that someone can run the same four to six plays all game and be successful.

                            Comment

                            • ChaseB
                              #BringBackFaceuary
                              • Oct 2003
                              • 9647

                              #15
                              Originally posted by CM Hooe
                              Nailed it.

                              This is the fundamental issue Tiburon faces every year with respect to tuning Madden. They have to strike a balance between the desires of competitive skills-based online community to have their stick skills, play calls, and blitz set-ups as the sole determining factor in games' outcomes and the sim community's desire for complete and unapologizing authenticity to the game's source material.
                              As someone who plays online almost exclusively, I welcome randomness into my heart.
                              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee).

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