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Old 02-23-2016, 09:12 AM   #35
Gridiron
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Join Date: Jun 2008
Re: What Should Happen in Madden's Passing Game

Quote:
Originally Posted by roadman
I don't think you would be saying that if it was you that lost the 25 grand on a dice roll on the last play of the game. Tourney players want nothing of that.

And this is absolutely the reason why there are no bad snaps in Madden.
Theyre not capable of making certain things not trigger online and certain things trigger offline?

Playing 2K5 in first person mode with WR switching on, it made me realize that it can work to have the player have to do something at different points of the play to make sure the outcome is good. In FPF, it would switch to the WR and you had to do something to ensure the catch, if you failed you dropped the pass. For bad snaps, they could have it where you have to remember to press a button or short combo of buttons before each snap or something. If you dont the snap is bad and may not be caught. Might be tense for field goals too where if you screw up, the snap and or the hold could be bad and affect the kick.

Blitz The League had something similar for kicks and it did add a layer of challenge. Thought it was dope.
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