Improving Alley Oops to Bigs for NBA 2K17 - Operation Sports Forums

Improving Alley Oops to Bigs for NBA 2K17

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  • LO6IX
    Pro
    • May 2015
    • 821

    #1

    Improving Alley Oops to Bigs for NBA 2K17

    In 2K17 I'd like to see Alley-oops improved. Specifically to bigs like Jordan, Howard, AD, Drummond, Bogut. In NBA 2K16 alley oops passes are thrown lazily and too low, big men barely get off the ground and don't have the awareness to run to the rim. Little point guards can stop bigs in their tracks and defenders who are out of position can stop lobs.
    The Clippers don't feel like the Clippers in 2K16. In real life Deandre Jordan can catch the ball 2-4 feet above the rim and dunk it at anytime if a defender isn't completely blocking him. The game as it is underrates the length and leaping ability of bigs in the NBA. I think 2K should add a feature that allows us to choose what type of finish we want with the right stick (Left hand, right hand, two hand, flashy) but with alley oops. Contact alley-oop dunks should be implemented with the new alley oop system

    <iframe width="560" height="315" src="https://www.youtube.com/embed/3zA_duKx4vI" frameborder="0" allowfullscreen></iframe>


    <iframe width="560" height="315" src="https://www.youtube.com/embed/qv2-81CwRWs" frameborder="0" allowfullscreen></iframe>


    <iframe width="560" height="315" src="https://www.youtube.com/embed/eJJqLGr-z18" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/bLzFNYanSLw" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/NTkN2q6sUUk" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/J4R7QEoav_k" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/gcWqiT7rne8" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/3pbJA-Ix0hs" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/9hYWoZ9px2U" frameborder="0" allowfullscreen></iframe>

    <iframe width="560" height="315" src="https://www.youtube.com/embed/U1R7YgXRggA" frameborder="0" allowfullscreen></iframe>





    This lob should have been thrown higher and with the right hand instead of the left.

    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/LBx6IX/video/15434971/embed"></iframe>


    The roll man turns around after setting a screen. I've noticed this a lot. A big man will have an open lane and he will turn and do a half spin and allow the defender to recover. In this case the defender is still not in position to stop the lob and Dwight should have dunked from the side of the rim. Random flashy alley-oops need to go or be limited.
    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/LBx6IX/video/15434970/embed"></iframe>


    This should be completed 9 times out 10. This happens very often
    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/LBx6IX/video/15434972/embed"></iframe>

    Hibbert may not be the most bouncy but he can catch and finish these. Even a layup would be fine.
    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/LBx6IX/video/15434973/embed"></iframe>

    I see this a lot too. There is no need for CP3 to throw the pass to the left and for Griffin to warp to the rim. If his defender is on the high side then just throw it up and let him get it.
    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/Lo6IX/video/15434982/embed"></iframe>


    Jordan should have rolled straight to the rim after setting the screen. Same thing as the last clip. The pass should have been made with the right hand and thrown up high
    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/Lo6IX/video/15434986/embed"></iframe>

    Another pass with the wrong hand. This time underhanded. With CP3's passing IQ there is no way he should be throwing passes like this. It should have been thrown above the rim.
    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/Lo6IX/video/15434989/embed"></iframe>

    Best example of the roll man turning his head and not rolling to the rim. CP3 once again throws the pass with the wrong hand.
    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/Lo6IX/video/15434992/embed"></iframe>
    Last edited by LO6IX; 03-08-2016, 01:30 AM.
  • 2_headedmonster
    MVP
    • Oct 2011
    • 2263

    #2
    Re: Improving Alley Oops to Bigs for NBA 2K17

    I totally agree.

    Comment

    • ViolenceFight
      MVP
      • Jun 2013
      • 1150

      #3
      Re: Improving Alley Oops to Bigs for NBA 2K17

      They need to find a good balance for Oops as well. This year started off OK (as disruption was easier), Then there was a small period of oops feeling unstoppable, now my SG with damn near maxed dunking, posterizer and Lob City finisher seems like he bricks 2 of 7 oops. If a defender even looks at me I blow the lob. I still catch and finish open ones, but lobs that make sense I can't.

      Had one the other day placed right in front of the rim after he drew both guys out, cone tearing through the open lane, no contest, 1 handed....bounces out of bounds of the brick.
      Female Russell Westbrook.

      PSN: ViolenceFight
      Instagram: @ViolenceFight

      Comment

      • LO6IX
        Pro
        • May 2015
        • 821

        #4
        Re: Improving Alley Oops to Bigs for NBA 2K17

        Originally posted by ViolenceFight
        They need to find a good balance for Oops as well. This year started off OK (as disruption was easier), Then there was a small period of oops feeling unstoppable, now my SG with damn near maxed dunking, posterizer and Lob City finisher seems like he bricks 2 of 7 oops. If a defender even looks at me I blow the lob. I still catch and finish open ones, but lobs that make sense I can't.

        Had one the other day placed right in front of the rim after he drew both guys out, cone tearing through the open lane, no contest, 1 handed....bounces out of bounds of the brick.
        Maybe enhancing defensive settings would help balance it. Defenders would have to adjust like in real life or else this could happen....
        <iframe width="560" height="315" src="https://www.youtube.com/embed/eJJqLGr-z18" frameborder="0" allowfullscreen></iframe>


        But with alley oops missing, I've noticed that you just have to be in the area and spam X and the dunk will miss 9 times out of 10.

        Comment

        • ViolenceFight
          MVP
          • Jun 2013
          • 1150

          #5
          Re: Improving Alley Oops to Bigs for NBA 2K17

          Originally posted by LO6IX
          Maybe enhancing defensive settings would help balance it. Defenders would have to adjust like in real life or else this could happen....
          <iframe width="560" height="315" src="https://www.youtube.com/embed/eJJqLGr-z18" frameborder="0" allowfullscreen></iframe>


          But with alley oops missing, I've noticed that you just have to be in the area and spam X and the dunk will miss 9 times out of 10.
          And that's the thing. I'm fine missing If I'm trying a triple back flip east bay funk dunk in traffic, but a basic 2 hander with one guy standing 5 feet away shouldn't miss every time. Especially with the badge.

          Sent from the "Wolf of Rivet City", Via Tapatalk
          Female Russell Westbrook.

          PSN: ViolenceFight
          Instagram: @ViolenceFight

          Comment

          • SpeedyClaxton
            Pro
            • Dec 2015
            • 657

            #6
            Re: Improving Alley Oops to Bigs for NBA 2K17

            If we want to talk about more realistic alley oops first thing that needs to be implemented is physics (body,ball) ASAP

            In reality that means:
            * when player passes ball and it was bad pass for alley oop, ball shouldn't miraculeously end up in ooper's hands just because passer got high pass rating.

            * if player tries alley oop in paint where stands 1 or 2 defensive players, game should take notice of WHICH players cover paint and is there any collision or not.
            https://www.youtube.com/watch?v=fLCf-URqIf0
            A$APmob Worldwide

            https://www.youtube.com/watch?v=jkHI1hGvWRY

            https://www.youtube.com/watch?v=5v6JUzxWoGw

            Comment

            • kabamaru
              MVP
              • Nov 2013
              • 2491

              #7
              Re: Improving Alley Oops to Bigs for NBA 2K17

              Oops were OP last year, but this year are so tuned down, I almost NEVER perform them. It is very common for a guy like DeAndre to get an alley oop pass from Paul and dunk it after a succesful pick n rol but this is NOT the case in 2k.

              This, and the unrealistic amount of blocks AND chasedown blocks are the more unrealistic features of 2k.

              I have had games which my opponent had 10 blocks in halftime just by having a Muresan or a Gobert standing in their paint. Surely they can block, but their lateral quickness is highly unrealistic.

              Comment

              • SpeedyClaxton
                Pro
                • Dec 2015
                • 657

                #8
                Re: Improving Alley Oops to Bigs for NBA 2K17

                Alley oops in 2k15 worst in history of gaming. I remember one game we played @ my apartment, my friend who is bigtime cheeser (but great friend IRL) recorded 26 alley oops in single game with OKC, i counted each one of them, do i need to say i stopped playing 2k15 after that game lol. It doesn't felt like sim more like NBA jam without huge jumps and big headed players.
                https://www.youtube.com/watch?v=fLCf-URqIf0
                A$APmob Worldwide

                https://www.youtube.com/watch?v=jkHI1hGvWRY

                https://www.youtube.com/watch?v=5v6JUzxWoGw

                Comment

                • MeloJello
                  Rookie
                  • Jan 2012
                  • 164

                  #9
                  Re: Improving Alley Oops to Bigs for NBA 2K17

                  I wish I can give thread 3000 likes because alleys are straight garbage in this game. I never played 2k15 so I can't really compare it to 2k16. But my god the missing of open alleys when there is no defender in sight or when they rotate late or when there is a PG trying to challenge me a freaking athletic 6'11" 270 pounds center missing alleys with a gold lob city finisher badge with a 97 standing dunk, 96 driving dunk and a 97 contact dunk. That ISH makes no sense, do I expect to make every alleys noooo. But when I am open or when the defense rotate late or being challenge by a ******* PG then the answer is yes. And the alleys are thrown so low, look at how chris Paul throws his alleys very high. He throws them nearly top of the backboard high. In 2k16 they throw them nearly below the rim. Come on son.

                  Sent from my SM-G900T using Tapatalk

                  Comment

                  • A6_Foul_Out
                    Banned
                    • Jan 2016
                    • 528

                    #10
                    Re: Improving Alley Oops to Bigs for NBA 2K17

                    Originally posted by MeloJello
                    I wish I can give thread 3000 likes because alleys are straight garbage in this game. I never played 2k15 so I can't really compare it to 2k16. But my god the missing of open alleys when there is no defender in sight or when they rotate late or when there is a PG trying to challenge me a freaking athletic 6'11" 270 pounds center missing alleys with a gold lob city finisher badge with a 97 standing dunk, 96 driving dunk and a 97 contact dunk. That ISH makes no sense, do I expect to make every alleys noooo. But when I am open or when the defense rotate late or being challenge by a ******* PG then the answer is yes. And the alleys are thrown so low, look at how chris Paul throws his alleys very high. He throws them nearly top of the backboard high. In 2k16 they throw them nearly below the rim. Come on son.

                    Sent from my SM-G900T using Tapatalk
                    They were stupid automatic in 15. I could pull people standing on the 3pt line for an alley oop. Too hot, 2k16 is too cold, we need to find the just right.

                    Comment

                    • LO6IX
                      Pro
                      • May 2015
                      • 821

                      #11
                      Re: Improving Alley Oops to Bigs for NBA 2K17

                      Originally posted by A6_Foul_Out
                      They were stupid automatic in 15. I could pull people standing on the 3pt line for an alley oop. Too hot, 2k16 is too cold, we need to find the just right.
                      What would be the "just right" though? Having a Center like DJ is a luxury because you can throw it up to him virtually anytime he isn't fully blocked out or the defense doesn't rotate properly. The lob should open up quite a lot in every mode with the way users play defense. The game just doesn't allow you to use it.

                      It really wasn't even that hard to stop lobs in 2k15. It was actually too easy at times. Just spam X and you would swat the lob.

                      Comment

                      • A6_Foul_Out
                        Banned
                        • Jan 2016
                        • 528

                        #12
                        Re: Improving Alley Oops to Bigs for NBA 2K17

                        Originally posted by LO6IX
                        What would be the "just right" though? Having a Center like DJ is a luxury because you can throw it up to him virtually anytime he isn't fully blocked out or the defense doesn't rotate properly. The lob should open up quite a lot in every mode with the way users play defense. The game just doesn't allow you to use it.

                        It really wasn't even that hard to stop lobs in 2k15. It was actually too easy at times. Just spam X and you would swat the lob.
                        They need to allow players to go through or fight through the fact that another player has their hitbox there. Merely standing in the vicinity of a lob should not be a defense for it.

                        Comment

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