In 2K17 I'd like to see Alley-oops improved. Specifically to bigs like Jordan, Howard, AD, Drummond, Bogut. In NBA 2K16 alley oops passes are thrown lazily and too low, big men barely get off the ground and don't have the awareness to run to the rim. Little point guards can stop bigs in their tracks and defenders who are out of position can stop lobs.
The Clippers don't feel like the Clippers in 2K16. In real life Deandre Jordan can catch the ball 2-4 feet above the rim and dunk it at anytime if a defender isn't completely blocking him. The game as it is underrates the length and leaping ability of bigs in the NBA. I think 2K should add a feature that allows us to choose what type of finish we want with the right stick (Left hand, right hand, two hand, flashy) but with alley oops. Contact alley-oop dunks should be implemented with the new alley oop system
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This lob should have been thrown higher and with the right hand instead of the left.
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The roll man turns around after setting a screen. I've noticed this a lot. A big man will have an open lane and he will turn and do a half spin and allow the defender to recover. In this case the defender is still not in position to stop the lob and Dwight should have dunked from the side of the rim. Random flashy alley-oops need to go or be limited.
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This should be completed 9 times out 10. This happens very often
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Hibbert may not be the most bouncy but he can catch and finish these. Even a layup would be fine.
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I see this a lot too. There is no need for CP3 to throw the pass to the left and for Griffin to warp to the rim. If his defender is on the high side then just throw it up and let him get it.
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Jordan should have rolled straight to the rim after setting the screen. Same thing as the last clip. The pass should have been made with the right hand and thrown up high
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Another pass with the wrong hand. This time underhanded. With CP3's passing IQ there is no way he should be throwing passes like this. It should have been thrown above the rim.
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Best example of the roll man turning his head and not rolling to the rim. CP3 once again throws the pass with the wrong hand.
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The Clippers don't feel like the Clippers in 2K16. In real life Deandre Jordan can catch the ball 2-4 feet above the rim and dunk it at anytime if a defender isn't completely blocking him. The game as it is underrates the length and leaping ability of bigs in the NBA. I think 2K should add a feature that allows us to choose what type of finish we want with the right stick (Left hand, right hand, two hand, flashy) but with alley oops. Contact alley-oop dunks should be implemented with the new alley oop system
<iframe width="560" height="315" src="https://www.youtube.com/embed/3zA_duKx4vI" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/qv2-81CwRWs" frameborder="0" allowfullscreen></iframe>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/3pbJA-Ix0hs" frameborder="0" allowfullscreen></iframe>
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This lob should have been thrown higher and with the right hand instead of the left.
<iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/LBx6IX/video/15434971/embed"></iframe>
The roll man turns around after setting a screen. I've noticed this a lot. A big man will have an open lane and he will turn and do a half spin and allow the defender to recover. In this case the defender is still not in position to stop the lob and Dwight should have dunked from the side of the rim. Random flashy alley-oops need to go or be limited.
<iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/LBx6IX/video/15434970/embed"></iframe>
This should be completed 9 times out 10. This happens very often
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Hibbert may not be the most bouncy but he can catch and finish these. Even a layup would be fine.
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I see this a lot too. There is no need for CP3 to throw the pass to the left and for Griffin to warp to the rim. If his defender is on the high side then just throw it up and let him get it.
<iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/Lo6IX/video/15434982/embed"></iframe>
Jordan should have rolled straight to the rim after setting the screen. Same thing as the last clip. The pass should have been made with the right hand and thrown up high
<iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/Lo6IX/video/15434986/embed"></iframe>
Another pass with the wrong hand. This time underhanded. With CP3's passing IQ there is no way he should be throwing passes like this. It should have been thrown above the rim.
<iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/Lo6IX/video/15434989/embed"></iframe>
Best example of the roll man turning his head and not rolling to the rim. CP3 once again throws the pass with the wrong hand.
<iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="640" height="365" style="max-width:100%" src="http://xboxdvr.com/gamer/Lo6IX/video/15434992/embed"></iframe>
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