Perfect Golf: RTS-C has arrived!

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  • OnlookerDelay
    MVP
    • Oct 2003
    • 3452

    #1

    Perfect Golf: RTS-C has arrived!

    Perfect Parallel released update 1.3.9.0 for Perfect Golf a couple of weeks ago and the weight of what it brings seems to lost in the other two Perfect Golf threads. I'm not sure that some of the customer, and potential customer base realizes just how comprehensive this update turned out to be. The introduction of two basic real time swing interfaces, Real Time Swing Controller (RTS-C) and Real Time Swing Mouse (RTS-M) have now put Perfect Golf ahead of the pack in gameplay options and innovation. It's a 'new ball game'.

    I've been involved in the Perfect Golf beta for over a year. Much of that time, Perfect Golf only offered two swing control interfaces: 3-Click and a non-real-time mouse swing called Motion Control. I'd weaned myself off 3-Click in 1998, when Headgate Studios retooled version of True Swing in PGA Championship Golf '99. Perfect Golf's 3-Click works as well as any other 3-Click interface I'd ever tried, but even when it's well implemented, 3-Click doesn't engage my senses. Perfect Golf's motion swing uses an analog mouse control action, but it consists of moving a cursor down and up on the screen in a tempo that you would think would be proportional to a good golf swing. When you're done moving the cursor, you sit back and watch the action unfold... in virtual tape delay. It was a process that I would say was challenging, yet sensually disconnected.

    Perfect Parallel knew they had to answer the bell with a real time interface a long time ago, and has now stepped up to the plate with real time swing and difficulty options that are second to none! I've primarily been a thumbstick controller golfer since I tasted Links 2004 on the original Xbox. Perfect Golf's RTS-C has a chance of matching and surpassing Links 2004's swing. It definitely has a broader risk/reward component than any other controller swing to date.

    If you're a thumbstick controller swing enthusiast like me, Perfect Golf's swing interface is one you must try. It is without question the the most dynamic controller swing interface I've ever laid hands on, but quite a bit of the time I find it too dynamic. Even playing in the game's second easiest (of five) diffultly level, With the XBox 360 controller, I'm doing good to hit 50% FIRs and 40% GIRs, with 75 being considered a good score. It just seems like the tuning is a little too "hot" right now, as I can stand on the practice tee and hit 50 shots, and not one of them will be reported as "on plane" by the swing feedback telemetry that's available there. OTOH, when you manage to hit a shot right, there's a greater sense of gratification because you can grasp what it was about the swing that you did right to make it happen.

    There's still some considerable tuning work do be done with RTS-C right now, as the difficulty can vary wildly between an XBox 360/XBox One controller, and a Sony DS4 controller. The DS4 controller, for whatever reason, is a lot more forgiving in Perfect Golf than the XBox family. I have to ratchet the overall game difficulty up to "Pro" (the second most difficult level) to have a control challenge comparable to the XBox 360 controller. Some ask me why don't I just play with DS4 controller and go with the option that allows me to be the most competitive, but the fact is that I simply don't like the feel of the DS4 controller for golf games. I'm a left thumbstick swinger, and I like the higher position of the left thumbstick on the XBox controller's bodies. I have long thumbs and this sets up not only a more familiar feel in terms of tracking the modeled swing motion, it just seems less awkward than the most servere control angle my thumb is forced to take with the DS4.

    Perfect Parallel maintains that this is a work in progress, and indeed it's still classified as "Early Access". There have been tremendous changes made to the controller interface, spanning over six weeks now (going back to the beta test period). When I see how far it's come in that amount of time, I have a high degree of confidence that the refinements needed to balance RTS-C play will come, and we'll have a scalable difficulty golf game that can put as much of a premium on your ability to model a golf swing as anyone would ever want.
    Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe
  • dpc134
    Rookie
    • Apr 2012
    • 194

    #2
    Re: Perfect Golf: RTS-C has arrived!

    I tried the RTS-C swing and really like it. The problem that I have is, I cannot access the game settings or quit my round because the keyboard and mouse are inactive while using a controller. The game navigation is clunky and frustrating. I will go back to this game once it becomes more user friendly with the controller. I do like where the developers are going with this game, but for me, it still feels too frustrating to put much time into it.
    Also, there are no instructions on in game controls using a controller.
    PSN: trex187
    Steam: trex187

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    • OnlookerDelay
      MVP
      • Oct 2003
      • 3452

      #3
      Re: Perfect Golf: RTS-C has arrived!

      Originally posted by dpc134
      I tried the RTS-C swing and really like it. The problem that I have is, I cannot access the game settings or quit my round because the keyboard and mouse are inactive while using a controller. The game navigation is clunky and frustrating. I will go back to this game once it becomes more user friendly with the controller. I do like where the developers are going with this game, but for me, it still feels too frustrating to put much time into it.
      Also, there are no instructions on in game controls using a controller.
      Yeah, I forgot to harp on the menu navigation with the controller. There are a number of menu selections one needs to make, like selecting friends from the friend list in the pre game menu, highlighting "Global" so you can go back to the main chat lobby from the pre-game screen... more than I can list here. PP knows all this and are working on it. I have to start out in mouse/keyboard because of the gimped controller navigation, and then remember to select gamepad, in the settings menu in the pre-game lobby before readying up or launching the game. It is a PITA though!
      Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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      • yesrushdt
        Rookie
        • Sep 2004
        • 55

        #4
        Re: Perfect Golf: RTS-C has arrived!

        Originally posted by dpc134
        I tried the RTS-C swing and really like it. The problem that I have is, I cannot access the game settings or quit my round because the keyboard and mouse are inactive while using a controller. The game navigation is clunky and frustrating. I will go back to this game once it becomes more user friendly with the controller. I do like where the developers are going with this game, but for me, it still feels too frustrating to put much time into it.
        Also, there are no instructions on in game controls using a controller.
        You can press the "start" button on your controller of choice to access the settings. Also, you can find a controller mapping layout in the "help" section of settings.

        Comment

        • OnlookerDelay
          MVP
          • Oct 2003
          • 3452

          #5
          Re: Perfect Golf: Update 1.3.9.3 is Live

          Perfect Parallel has made their long anticipated 1.3.9.3 update available this morning. Here's what's in it:

          New 32 and 64 bit versions of PG
          Now when you update PG if you have a 64bit machine it should download the 64bit version of the game

          New Ball Roll Physics
          We have finally fixed the bug where the ball was not rotating at the same speed as the ball was moving. We have also added a logo to the ball.

          All New On Course Practice Mode
          We have finally added a new MOP called Practice( change Stroke, Match etc to PRactice). In this mode you get two new buttons in the bottom left of the screen. The Ball Icon once clicked will allow you to move the ball anywhere on the screen or even in the top view and your next shot will be from that position. works just like the aim stick
          In addition there is a practice icon which gives you the opportunity to go to any hole on the course or change the wind speed and direction

          New Game Play Modes
          Greensomes MOP Added
          2Man Scramble MOP Added
          4Man Scramble MOP Added

          New Features
          Added a Simulator offset to allow Sim users to not have the ball in the center of the screen -> sim_SideOffset can be set in console pre game. + moves ball to left - to right of screen.
          Added MatchPlay, and Team Events to the API Tournament Score Reporting
          Added Display of all golfer balls on top view
          Added a feature to allow non tournmanent players to play on a local game with a tournament player with only the tournament players scores being reported. First player in game should report
          Added elevation to the yardage listed beside players on the left
          Modified the setting in Players for the auto green grid. You now have 3 options "Always On" , "Always Off" and "On Green Only"
          Added Lie to Post Shot

          Simulator Improvements (Please Note all simulation options may not work without appropriate beta access from Manufacturer)
          Putting and Simulation Mode for Trackman 4
          Putting for Skytrak has been toned down in terms of horizontal error
          Added integration
          Split the Simulator UI Device selection out from main device leaving a generic sim device and sub devices


          Other Items / Bug Fixes
          Improvements to network code
          Improvements to memory usage
          Made some improvements to the hole cup physics
          Fixes to the cameras for stuck in pano modeFixes to the hole cup for ball falling through terrain into hole
          Fix to scorecard not showing for all players at start of hole if selected in UI
          Fix for PROS auto on when exiting RTS modes
          Fix for TP more than 3 second putt
          Fix for XBOX One Menu Button to go to settings
          Fix for chat getting disabled in controller mode
          Fix for Ani bones structure in lower quality settings
          Fix for loss of aiming from time to time
          Multiple imporvements to Computer Player
          Fixed Custom Flag Sticks not showing in game
          Moved Free camera on controller to DPAD Down
          Moved Spot Pin on controller to Left Trigger + Dpad Down
          Moved Scorecard / Leaderboard on controller to Left Trigger + Dpad Left
          added an option to turn off the mouse scroll wheel changes club in game settings
          Improved the First Install Graphics options for a better first time experience
          Fix a bug in the reporting API which did not distinguish between a hole not played and a hole in one in nearest the pin tournaments.
          Fixed As it Lies not showing as the first drop option
          Fixed Tournament Scroll Bar
          Fixed a bunch of Controller Navigation Bugs


          I'll add my comments on it. I've been beta testing this game and ever since the 64 bit game version was introduced to beta, I've not had one crash from it, even with the newer more detailed user created courses that have been giving others fits on the 32 bit version.
          The ball now looks more spherical and with the logo on it appearing and disappearing as it rolls adds so much to the idea that it is rolling and not being plotted across a surface.

          If you're an XBox One controller fan, the XBox One controller functionality has improved just a bit with this build, but the left and right D pad buttons still have no function and the Change Camera and zoom to landing functions are the down and up buttons on the D pad. At least the most important function that was missing earlier - the Menu function - is working now via the "Start" button. The hole flyby is now working via the select button, FWIW. It's better than it was before, but why oh why can't the XBox One controller be mapped the same way as the XBox 360 controllers? They've got the identical buttons and sticks?

          I can navigate well enough with where it's at now, but there's no reason XBox One controller users should have compromised functionality Overall though this game is more lively and stable now, but it's still got room for tuning in the controller department. It's getting there...
          Last edited by OnlookerDelay; 03-30-2016, 02:03 PM.
          Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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          • Matt10
            Hall Of Fame
            • Apr 2006
            • 16675

            #6
            Re: Perfect Golf: Update 1.3.9.3 is Live

            The update should auto-update right? I'm streaming some PG right now actually, really enjoying this game, btw.

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            • OnlookerDelay
              MVP
              • Oct 2003
              • 3452

              #7
              Re: Perfect Golf: Update 1.3.9.3 is Live

              Originally posted by Matt10
              The update should auto-update right?
              It should, I know it did for me. Well, here's the way it actually went for me. I alt-tabbed over to Steam and I was already in my game library there. I saw Perfect Golf on the list with the notation "Update Queed" in parentheses after it. I clicked play and it took about 30 to 45 seconds to download and update Perfect Golf to 1.3.9. The next time I clicked it, the main game menu loaded up.

              The update is supposed to recognize whether you're running a 32 or 64 bit OS, and will reportedly download and install the correct version as part of the update. To ensure that I had downloaded and installed the 64 bit version, and that the 64 bit version was indeed running, I followed the instructions found here http://www.digitalcitizen.life/3-way...-bit-or-32-bit to confirm that I was actually running the 64 bit version.
              Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16675

                #8
                Re: Perfect Golf: Update 1.3.9.3 is Live

                Originally posted by OnlookerDelay
                It should, I know it did for me. Well, here's the way it actually went for me. I alt-tabbed over to Steam and I was already in my game library there. I saw Perfect Golf on the list with the notation "Update Queed" in parentheses after it. I clicked play and it took about 30 to 45 seconds to download and update Perfect Golf to 1.3.9. The next time I clicked it, the main game menu loaded up.

                The update is supposed to recognize whether you're running a 32 or 64 bit OS, and will reportedly download and install the correct version as part of the update. To ensure that I had downloaded and installed the 64 bit version, and that the 64 bit version was indeed running, I followed the instructions found here http://www.digitalcitizen.life/3-way...-bit-or-32-bit to confirm that I was actually running the 64 bit version.
                Perfect, thanks, OD - I also noticed the version of my game displays on the home screen in-game, on the bottom right. Wohoo. Really enjoying the game btw. Putting can be tricky, but once you get it, it works.

                Like I've said before, the modern swing of the player model just engrosses me into the game even more. Hope they continue to build and improve the character lighting and dimensions though. Overall, very satisfied - now, I just need to download some custom courses.
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                • OnlookerDelay
                  MVP
                  • Oct 2003
                  • 3452

                  #9
                  Re: Perfect Golf: Update 1.3.9.3 is Live

                  Originally posted by Matt10
                  Putting can be tricky, but once you get it, it works.
                  It can be tricky, especially with the real time controller swing. You get no 'target zone distance control' assist from the game like you do in Tiger Woods, Rory McIlroy, and TGC. The control of the putt distance is entirely on the player. It's tough but there is a proportional relationship between the putt stroke backswing length and putterhead speed that I've started to get a feel for over time.

                  Hope they continue to build and improve the character lighting and dimensions though.

                  I'm with you on this one. This game would benefit from having some options for the player to customize the appearance for their avatars. Hacker Harry looks like someone who's just had the surprise stolen from his Cracker-Jacks. It would give the game some much needed personality if you could at least change the facial characteristics, hair color, facial hair, hair length, etc. Ultimately, it would be great to be able to change the golfer's height, weight, girth, etc., but I think it would be easier to start with the facial features from a development standpoint.
                  Last edited by OnlookerDelay; 04-01-2016, 07:09 AM.
                  Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                  • OnlookerDelay
                    MVP
                    • Oct 2003
                    • 3452

                    #10
                    Re: Perfect Golf: RTS-C has arrived!

                    I bought an XBox One Elite controller yesterday, primarily in the hopes that it would relieve my left thumbstick swinging woes. This is really tough to characterize, but suffice to say I have made it to the promised land, but not for the reason I thought the XBox One Elite would take me there. :o I downloaded the XBox One Elite App from the Microsoft Store and went into Perfect Golf with a default, XBox One Elite configuration, hoping the more precision left thumbstick would be the answer my problems.... it wasn't - well, my dispersion wasn't quite as bad as with my other XBox controllers, but still in the 30 to 55 degree range. I typically see 30 to 90 degrees with my other XBox controllers. I was a little bit surprised, but knew I still had other cards I could play with this puppy.

                    I started to go into the XBox One Elite Controller app and try one of the other four sensitivity presets, but then I remembered reading that you can swap the controller sticks such that the right thumbsticks actions get transferred over to the left thumbstik, and vice versa. I've suspected for the longest time that the calibration is different for the right thumbstick versus the left. After doing this, the graphic of the controller in the app shows the right thumbstick being mapped to the left and the left thumbstick mapped to the right. I then had to go into the player menu in Perfect Golf and change my "Player Handedness" such that it was now showing "Right " (meaning my XBox One Elite's controller's left thumbstick would actually be controlling the swing).

                    I apprehensively awaited the loading of the Practice Range, thinking "surely this can't help anything".... with my Driver in hand, I hit a 113% drive with a 3 degree out/in swing path!? After my wife had administered some smelling salts to revive me, I hit my next drive with a 1 degree deviation, then a 5, and the next... an ON PLANE swing :o In the course of about 30 shots on the range, the worst I hit was an 11 degree deviation. It's like freakin' magic!!

                    I set out to play a round in Amateur difficulty (something I wouldn't have dared to to before) and shot a par for nine holes at Downland. The XBox One Elite stick feels a good bit different to me when putting and that's mainly the reason I didn't finish 4 or 5 under par. The stick has a more springy feel to it and it was confusing my sense of touch. It's something I'll adjust to, but it's so nice to be able to employ my thumb only, left thumbstick swing with Perfect Golf. It has definitely changed my outlook for playing Perfect Golf with RTS-C, which is my strongly preferred method of control.

                    My brain is too tired right now to try to work out the logic as to why this is working, but I'm reveling in the fact that is is!
                    Last edited by OnlookerDelay; 04-08-2016, 03:28 PM.
                    Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                    • OnlookerDelay
                      MVP
                      • Oct 2003
                      • 3452

                      #11
                      Re: Perfect Golf: RTS-C has arrived!

                      I have now further proven that the left and right thumbstick calibrations - not the thumbsticks themselves - are the reason for the performance difference most left thumbstick players are complaining about in Perfect Golf. What I did was to use my "Swap Stick" Perfect Golf profile I've made for my XBox One Elite controller, such that the left thumbstick has been remapped to the right thumbstick, and vice versa. I then changed controller handedness in Perfect Golf's "Player" settings to "Left".

                      I then set out to the practice range. On the range, I had to swing the club with the right thumbstick, even though my controller handedness was set to "Left" in Perfect Golf's settings. This is because of the stick swap I had in effect from the Elite controller App.

                      The results? My swingpath deviations were in the 30 to 90 degree range with the right stick, like I'd been seeing with the left thumbstick with default mapping in the last six weeks. This proves to me that the left and right thumbsticks are calibrated differently, and that Perfect Golf comes a whole lot closer to delivering the kind of performance I believe the developers intended using the default, right thumbstick calibration, no matter which thumbstick to which it is mapped. I just wish it was possible to swap the thumbsticks on all controllers by remapping them via an app, so that all left thumbstick swingers could experience Perfect Golf the way it should be experienced.
                      Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                      • OnlookerDelay
                        MVP
                        • Oct 2003
                        • 3452

                        #12
                        Re: Perfect Golf: RTS-C has arrived!

                        If you've put your Perfect Golf controller interface play on hold because of the limited functionality of the XBox One controller's D-pad, you can bring it back out of mothballs now and use it again, at least with Windows 10. The latest Windows 10 update (April 12th) has done something which allows all four of the D-Pad commands to work like they're supposed to in Perfect Golf... it's nice to have a fully functional XBox One Elite controller in the game finally.

                        Now... if they can just figure out a way to get the swing stick calibration to follow the right stick when the player opts to use the left stick as the swing stick, without having to use an external app and/or hardware adapter to make it happen the way it should...
                        Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                        • OnlookerDelay
                          MVP
                          • Oct 2003
                          • 3452

                          #13
                          Re: Augusta coming to Perfect Golf this week!

                          Slewin/Classic Renditions are readying up Augusta National for release as early as Thursday. If you've seen their rendition of Winged Foot and Merion East, you'll know that you'll be playing a faithful and playable version of the real thing. I can't wait to see this as I'm confident that Perfect Golf's Course Forge gives designers all the tools they need to incorporate unique, signature landmarks and objects in their creations. This is one to watch!
                          Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                          • Matt10
                            Hall Of Fame
                            • Apr 2006
                            • 16675

                            #14
                            Re: Augusta coming to Perfect Golf this week!

                            Originally posted by OnlookerDelay
                            Slewin/Classic Renditions are readying up Augusta National for release as early as Thursday. If you've seen their rendition of Winged Foot and Merion East, you'll know that you'll be playing a faithful and playable version of the real thing. I can't wait to see this as I'm confident that Perfect Golf's Course Forge gives designers all the tools they need to incorporate unique, signature landmarks and objects in their creations. This is one to watch!
                            Is there a thread you could point us to? I want to check it out.
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                            • OnlookerDelay
                              MVP
                              • Oct 2003
                              • 3452

                              #15
                              Re: Augusta coming to Perfect Golf this week!

                              Originally posted by Matt10
                              Is there a thread you could point us to? I want to check it out.
                              There is but I'm at work right now that has the Perfect Golf site blocked out as a "Gambling" site.. I'll link it when I get home in the AM. IIRC, it's in the general forum under the thread titled "Augusta".
                              Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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