Well said. It's quick and incredibly repetitive.
How many combat games have we all played which follow the same formula; train, distribute points, fight, repeat?
It's been that way for 30+ years now!
A Managers Mode is long overdo.
There are so many variances that could be touched on which would breath new life into the genre and keep gamers captivated for years.
- running a gym, including paying the bills for utilities, trainers, dietitian and equipment.
- putting together local cards to help pay the bills while improving fighters
- working with various promotions in helping your fighters climb the ladder.
- as your gym improves and gains a reputation for churning out world class contenders, more and more top amateur and pro fighters will want to be part of your gym.
*conversely, if you do a poor job managing fighters, the pickings will become slim.
I'd also love to see a mode where some of the fighters attributes are static and can't be improved on.
You can't make a pillow-handed fighter into a KO artist. You're either born with power, or you're not. Same as having a good chin.
Where you can improve is with stamina, learning new disciplines, etc. But certain skills should be written in stone.
Being able to turn a fighter with low static ratings into a world contender or even champ, would be a major task and accomplishment.
It would also help boost your gym's rep and make free agent fighters take note.
It would also keep the game fresh and interesting throughout it's lifespan.