EA Sports UFC 2 Community Impressions - Operation Sports Forums

EA Sports UFC 2 Community Impressions

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  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23305

    #106
    Re: EA Sports UFC 2 Community Impressions

    Originally posted by urlacher51
    Are fighters suppose to lose a little stamina after certain or all take downs, like the L1+L2 take downs the wrestlers use. This might be different online but against the cpu it doesn't seem like they lose any stamina and if they do it seems very little. In ufc 3 these take downs did damage to the body and it would show.
    Another pet peeve of mines about this game. Take downs don't seem to do any damage what so ever. Don't seem to matter if it is a power take down or regular. With no reward for doing such things, why even bother going for a power take down ?

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    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33173

      #107
      Re: EA Sports UFC 2 Community Impressions

      Originally posted by Gotmadskillzson
      Another pet peeve of mines about this game. Take downs don't seem to do any damage what so ever. Don't seem to matter if it is a power take down or regular. With no reward for doing such things, why even bother going for a power take down ?
      Certain power takedowns can lead to slam KOs/health events.

      Comment

      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23305

        #108
        Re: EA Sports UFC 2 Community Impressions

        Originally posted by aholbert32
        Certain power takedowns can lead to slam KOs/health events.
        Really ? Got any video clips of it in action ? Also quick question, any slams out of a triangle choke or arm bar that you know of in the game ?

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        • Gotmadskillzson
          Live your life
          • Apr 2008
          • 23305

          #109
          Re: EA Sports UFC 2 Community Impressions

          This roster is DEEP. Saw little Manny Gamburyan on the roster. Guys play as him. He got those Mike Tyson power uppercuts and over hands. Just KO'ed Alexis Caceres in the 1st round with Manny.

          Comment

          • NYG_Meth
            The OS Artist Guy
            • May 2003
            • 3920

            #110
            Re: EA Sports UFC 2 Community Impressions

            Loving the game so far. One thing I've noticed that would make a big difference in stand-up:

            When using the sway controls to slip strikes, when I fire back with a counter, it almost ALWAYS goes to the body unless I wait a second for my fighter to return to his default sway-free stance. As a whole, while the sway system is WAYYY better than last year's game, it still feels a little clunky and unresponsive (especially since it's supposedly modeled after Fight Night Champion's sway system, which was VERY smooth).

            As someone who loves to counterpunch, I'd really like to be able to slip a strike and counter with a straight to the head IMMEDIATELY. That's the whole point of countering. Any chance this can be addressed in an update?

            Edit: I'd also LOVE to be able to control my created fighter's reach in the edit/creation interface. Reach is a huge deal, and right now (as well as last year), there seems to be no effective way to choose your fighter's reach.
            MIKE METH
            DIGITAL ILLUSTRATOR


            Website โ€ข Facebook โ€ข Twitter โ€ข YouTube โ€ข DeviantArt

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            • woody2goody
              MVP
              • Mar 2009
              • 2104

              #111
              Re: EA Sports UFC 2 Community Impressions

              I am going to preface this by saying that I was playing as CM Punk, but I just kicked Condit in the head flush, he just took it and continued with the spinning heel kick that knocked me down and finished the fight.

              Too many times it has felt like I've almost been punished for engaging first and throwing a good strike, simply because they don't interrupt these spinning attacks or indeed most strikes.

              This has happened with nearly every fighter, (this was actually my first fight with Punk) and I'm sorry but if I kick you in the head clean, you do not carry on throwing your wheel kick as if nothing happened.

              By the way Condit had not started his spin at the point of contact, but he should have been affected at least for me to have a window of opportunity not to get hit.

              At least if we could effectively use strikes to prevent people spamming spinning kicks, the game would feel more even.

              Sent from my SM-G925F using Tapatalk
              Last edited by woody2goody; 03-18-2016, 05:56 PM.
              Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

              Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0

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              • Pappy Knuckles
                LORDTHUNDERBIRD
                • Sep 2004
                • 15973

                #112
                Re: EA Sports UFC 2 Community Impressions

                Julianna Pena is so much fun to use. Beast.

                Sent from my SCH-S960L using Tapatalk

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                • Gotmadskillzson
                  Live your life
                  • Apr 2008
                  • 23305

                  #113
                  Re: EA Sports UFC 2 Community Impressions

                  Originally posted by Don Jon
                  Let me start out by saying online I get killed, so I'm not that good at the game. This is all against Cpu on pro(the highest difficulty)in event mode.

                  I think we need a house rules thread against cpu. Either that, or ea needs to make some things less effective. Right now, I can't punch anyone on the ground, or else they get stunned, and it's an easy tko. Also clinch knees seem to do to much damage, and so do combos. The first punch stuns them,and you can get a few too many punches in, easy ko. I just did the worst fw, against Connor McGregor, and won 3/4 fights.

                  Again not bragging, just concerned that a guy who just picked this game up, and isn't doing anything unrealistic, can beat the best striker, with the worst striker on the "highest" difficulty. With ease I may add.
                  Don't play on PRO, Pro is fubar. Play on hard instead, it is much harder then Pro. The AI actually block and block pretty damn good on Hard. So if you want the best challenge, Hard is the setting to play on. Pro is just messed up and too easy for it to be the highest setting.

                  Comment

                  • aholbert32
                    (aka Alberto)
                    • Jul 2002
                    • 33173

                    #114
                    Re: EA Sports UFC 2 Community Impressions

                    Originally posted by Gotmadskillzson
                    Really ? Got any video clips of it in action ? Also quick question, any slams out of a triangle choke or arm bar that you know of in the game ?

                    I don't. The last time I saw a slam ko was during the event in December.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33173

                      #115
                      Re: EA Sports UFC 2 Community Impressions

                      Originally posted by woody2goody
                      I am going to preface this by saying that I was playing as CM Punk, but I just kicked Condit in the head flush, he just took it and continued with the spinning heel kick that knocked me down and finished the fight.

                      Too many times it has felt like I've almost been punished for engaging first and throwing a good strike, simply because they don't interrupt these spinning attacks or indeed most strikes.

                      This has happened with nearly every fighter, (this was actually my first fight with Punk) and I'm sorry but if I kick you in the head clean, you do not carry on throwing your wheel kick as if nothing happened.

                      By the way Condit had not started his spin at the point of contact, but he should have been affected at least for me to have a window of opportunity not to get hit.

                      At least if we could effectively use strikes to prevent people spamming spinning kicks, the game would feel more even.

                      Sent from my SM-G925F using Tapatalk

                      The good news is I believe the devs are working on a fix for basic strikes interrupting flashy strikes. It's not 100% confirmed but I was privy to the discussions about it and it sounds good.

                      Comment

                      • Pappy Knuckles
                        LORDTHUNDERBIRD
                        • Sep 2004
                        • 15973

                        #116
                        Re: EA Sports UFC 2 Community Impressions

                        Originally posted by Gotmadskillzson
                        This roster is DEEP. Saw little Manny Gamburyan on the roster. Guys play as him. He got those Mike Tyson power uppercuts and over hands. Just KO'ed Alexis Caceres in the 1st round with Manny.
                        Just gave your guy Manny a shot.

                        <iframe src="//gifs.com/embed/v2D0Nm" frameborder="0" scrolling="no" width='480' height='270' style="-webkit-backface-visibility: hidden;-webkit-transform: scale(1);" ></iframe>

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                        • woody2goody
                          MVP
                          • Mar 2009
                          • 2104

                          #117
                          Re: EA Sports UFC 2 Community Impressions

                          Originally posted by aholbert32
                          The good news is I believe the devs are working on a fix for basic strikes interrupting flashy strikes. It's not 100% confirmed but I was privy to the discussions about it and it sounds good.
                          That's great to hear, it's just really frustrating how I can't get near guys like McGregor, Jones and Holm because of constant spamming of spinning kicks.

                          With that fix, and proper stamina penalties for striking, we could have something really good.

                          Also, it seems that people online can just simply evade your fighter by walking backwards if you have someone with a short reach. Any suggestions?

                          Sent from my SM-G925F using Tapatalk
                          Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

                          Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0

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                          • aholbert32
                            (aka Alberto)
                            • Jul 2002
                            • 33173

                            #118
                            Re: EA Sports UFC 2 Community Impressions

                            Originally posted by woody2goody
                            That's great to hear, it's just really frustrating how I can't get near guys like McGregor, Jones and Holm because of constant spamming of spinning kicks.

                            With that fix, and proper stamina penalties for striking, we could have something really good.

                            Also, it seems that people online can just simply evade your fighter by walking backwards if you have someone with a short reach. Any suggestions?

                            Sent from my SM-G925F using Tapatalk
                            Lunge and steps left to right cut off the cage. Head movement to move forward and avoid punches.

                            With that said, I dont have much of a problem with that. If someone has a person with a reach advantage and they are using movement and their length to avoid punches...thats realistic in my book

                            Comment

                            • woody2goody
                              MVP
                              • Mar 2009
                              • 2104

                              #119
                              Re: EA Sports UFC 2 Community Impressions

                              Originally posted by aholbert32
                              Lunge and steps left to right cut off the cage. Head movement to move forward and avoid punches.

                              With that said, I dont have much of a problem with that. If someone has a person with a reach advantage and they are using movement and their length to avoid punches...thats realistic in my book
                              It is realistic yes, I suppose I need to figure out the controls better in terms of it becoming instinctive again.

                              I really do not mind losing but a lot.of the losses feel cheap. It feels like people are winning in ways that wouldn't be feasible in reality, such as spamming leg kicks or spinning kicks.

                              When I say spamming, I mean spamming, the same thing over and over again. And yes you could argue that I should defend these things, but when I do I get rocked to the head. I think this high-low block is what I'm struggling with.

                              In the THQ ones they had this system, but it was difficult to land body punches regularly (as it should be IMO) so I never really bothered with blocking the body.

                              Sent from my SM-G925F using Tapatalk
                              Supporting Leeds United, Colorado Rockies, Detroit Lions and the Colorado Avalanche!

                              Now Playing FIFA, UFC 4, PGA Tour 2k23, WWE, MLB The Show and Dirt Rally 2.0

                              Comment

                              • Don Jon
                                Pro
                                • Jan 2012
                                • 614

                                #120
                                Re: EA Sports UFC 2 Community Impressions

                                Originally posted by Gotmadskillzson
                                Don't play on PRO, Pro is fubar. Play on hard instead, it is much harder then Pro. The AI actually block and block pretty damn good on Hard. So if you want the best challenge, Hard is the setting to play on. Pro is just messed up and too easy for it to be the highest setting.
                                Ok I'll try it out, is that what everyone's playing at?
                                Bucs, Lighting, Rays,

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