NBA 2K16: Biggest Pet Peeve? -
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The A.I. in general. Sometimes it's just bad basketball. It affects the stats if you pay attention. No fundamentals. Wide open, knock-down shooters cut to the paint where the defense is waiting, rotations are pretty awful at times (this affects point guard assist numbers because they rotate wrong), transition defense is just plain bad & players don't box out man (This, of course affects big man rebound numbers). The computer has to do better.
The A.I. in general. Sometimes it's just bad basketball. It affects the stats if you pay attention. No fundamentals. Wide open, knock-down shooters cut to the paint where the defense is waiting, rotations are pretty awful at times (this affects point guard assist numbers because they rotate wrong), transition defense is just plain bad & players don't box out man (This, of course affects big man rebound numbers). The computer has to do better.
I honestly don't have this problem. The game is really good at making me pay for leaving a shooter with a 55 rating in 3pt shot make a wide open jumper EVERY TIME he is left open. It's maddening because I play off that guy because he cannot shoot.
Plays like Quick 1 Elevator that rely heavily on screens just don't pan out for me. My first screener never catches the defender on the first screen and never catches the defender on the 2nd screen. It's terrible. I've tried this play with the Thunder, Spurs, Warriors, and Cavs. I can never get it to work. Same with Quick 42 Quick (which is a beautiful play).
I honestly don't have this problem. The game is really good at making me pay for leaving a shooter with a 55 rating in 3pt shot make a wide open jumper EVERY TIME he is left open. It's maddening because I play off that guy because he cannot shoot.
Which problem exactly? I'm not understanding. The A.I. is good in your opinion???
For the most part, yes. I haven't experienced players rushing to the paint for wide open shots, rotations can be wonky (but rotations break down in basketball all the time), and AI transition D isn't terrible. They run back and will clog the paint or bump the runner if they can. The worst thing that happens is everyone converges on the paint, and leave shooters open. If you have fast players and a good passers you'll win a fast break opportunity more often than not, but that's expected (See: 11-12 Miami Heat.)
I don't experience the same issues you have at all.
For the most part, yes. I haven't experienced players rushing to the paint for wide open shots, rotations can be wonky (but rotations break down in basketball all the time), and AI transition D isn't terrible. They run back and will clog the paint or bump the runner if they can. The worst thing that happens is everyone converges on the paint, and leave shooters open. If you have fast players and a good passers you'll win a fast break opportunity more often than not, but that's expected (See: 11-12 Miami Heat.)
I don't experience the same issues you have at all.
LOL We need to play. I'll exploit all these things you think are good. Then I'll point out every situation that the A.I. did the wrong thing.
So, you're saying that you can't accept that someone is having a different experience than you are?
That's cool
It's not even about that. I just know facts. There's no in between. Either your players sprint back on defense or they don't. If you're seeing something different I'd love to play w/ you and witness for myself. No need to get snippy my friend.
Nah, the transition D is terrible. I just don't see how that's debatable.
I don't entirely agree. The only time I had issues with my team's transition D is if I leave it on man to man. Since patch 2 or 3, I can't remember, 2-3 zone and Half court press pretty much eliminate any issues I've had with bigs walking up the floor and killing me from the arc. Once the team settles into their offense, man to man (or a zone) is the way to go, but using it for transition D has always been horrible.
If THAT'S what you mean, then sure I agree. Man to man defense is terrible for transition D.
Fastbreaks can be hit or miss, but I assume most people aren't talking specifically about how overpowered a Russell Westbrook type player is in the fastbreak. Because... he's overpowered in real life.
I don't entirely agree. The only time I had issues with my team's transition D is if I leave it on man to man. Since patch 2 or 3, I can't remember, 2-3 zone and Half court press pretty much eliminate any issues I've had with bigs walking up the floor and killing me from the arc. Once the team settles into their offense, man to man (or a zone) is the way to go, but using it for transition D has always been horrible.
If THAT'S what you mean, then sure I agree. Man to man defense is terrible for transition D.
Fastbreaks can be hit or miss, but I assume most people aren't talking specifically about how overpowered a Russell Westbrook type player is in the fastbreak. Because... he's overpowered in real life.
The fact that you need to constantly switch between zone and press defense to defend fastbreaks just shows how busted the transition D really is in this game.
Originally posted by de_jesus
For the most part, yes. I haven't experienced players rushing to the paint for wide open shots, rotations can be wonky (but rotations break down in basketball all the time), and AI transition D isn't terrible. They run back and will clog the paint or bump the runner if they can. The worst thing that happens is everyone converges on the paint, and leave shooters open. If you have fast players and a good passers you'll win a fast break opportunity more often than not, but that's expected (See: 11-12 Miami Heat.)
I don't experience the same issues you have at all.
It's not just them converging in the paint after a fastbreak is stopped. That's bad enough, it's the fact that after the fastbreak is stopped they will go and leave the man that they're currently guarding to go and switch to their original defender and leave a shooter wide open. I've had multiple instances where after a fastbreak has stopped I am fighting with the CPU to not switch off of the man they're defending, I am literally icon switching back and forth between multiple players in order to keep my CPU defenders from leaving a shooter open.
The defense in this game in general is beyond awful.
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