EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes - Operation Sports Forums

EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33173

    #76
    Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

    So I ran a second card last night and had better results. I actually went 2-7 against the AI last night. Two of them were bull**** split decisions given to the AI but it was way more competitive. Here are some notes:

    - The AI had one KO (GNP) two Subs (one armbar/ one guillotine off his back) and 4 decisions. The good news is that I was rocked several times during the event (Rothwell, Letourneau and Lim). The AI did what it was supposed to do and attacked when I was hurt but I was able to recover each time.

    - The issues that everyone identified (Stamina/Stopping Power) are still issues no matter what you do. Its good to hear that Skynet is looking into this.

    - I added one more house rule that made the fights more competitive. As I said before, I tend to rely heavy on the high block. Its almost instinctive that I press high block after I throw a combo. I noticed that I constantly have my finger on LB all the time. Last night, I decided to force myself to reactively block by moving my finger off of LB so that if the CPU fires back a shot after I strike, I have to time the block instead of instinctively blocking automatically.

    - I discovered another online change that negatively affected offline. So online players hate randomness. That is a constant cry on the EA forums and by the majority of Gamechangers. Its also one of the reasons why body shots and leg kicks no longer cause health events consistently and why we rarely see leg kick KO's anymore. Online players were upset that people would spam leg kicks or body shots to get leg kick KOs or body KO/Health Events through spamming and claimed that many of those health events occurred randomly (with no build up) in their opinion.

    Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.

    Comment

    • DaveDQ
      13
      • Sep 2003
      • 7672

      #77
      Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

      Originally posted by aholbert32

      Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.
      Just my thoughts. I'm not sure what the devs face with this kind of thing. But, they simply have to tax a guy's stamina for spamming and balance it with bigger strike damage. But, don't do it evenly. For example, increase stamina drop for throwing like a fool by 40% but alongside it only increase the damage to about 15%.
      Being kind, one to another, never disappoints.

      Comment

      • aholbert32
        (aka Alberto)
        • Jul 2002
        • 33173

        #78
        Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

        One more thing:

        So a constant complaint I hear online about the game is that fighters dont feel different. I hear people reference that UFC Undisputed 3 was a game that "got individuality right". Now i dont think thats completely true but what UFC 3 did was two things: 1) Individual fighter moves and 2) Fighter AI that played according to the skill set of the fighter. The second thing was pretty basic in UFC 3 in that BJJ/Wrestlers were constantly looking for takedowns, MMA generalists would sometimes look for takedowns and Strikers rarely looked for takedowns.

        Now the first one isnt likely to be added to UFC 2 because that requires mocap and other things (fingers crossed for UFC 3). The second one is already in but not good enough currently. I'm hoping that this is something that Skynet can tweak because I'm sick of seeing Joanna J or Anderson Silva shoot for takedowns during a fight.

        So here is my plan: I've posted below a list of fighters who should never (and I mean NEVER) look for takedowns and I would love to have the community's input on this. I feel like this will help differentiate fighters and remove the impression that every fighter fights the same. Take a look and let me know your thoughts.

        Never Takedown

        Mike Tyson
        Pat Barry
        Junior Dos Santos
        Derrick Lewis
        Mirco Cro Cop
        Roy Nelson (?) (Took down Barnett 4 times but doesnt shoot much at all)
        Matt Mitrione
        Chuck Liddell
        Rampage Jackson
        Rafael Feijao
        Fabio Maldonado
        Jimi Manuwa
        Anderson Silva
        Lyoto Machida
        Uriah Hall
        Carlos Condit
        Stephen Thompson
        Bruce Lee
        Conor McGregor
        Augusto Montano
        Anthony Pettis (?)(multiple takedowns against Jeremy Stephens and Shane Roller)
        Joe Duffy
        Paul Felder
        Takanori Gomi
        Yancy Meidieros
        Max Holloway
        Doo Ho Choi
        Thomas Almeida
        Eddie Wineland
        Joanna J.
        Holly Holm

        Comment

        • derekwade111
          Rookie
          • May 2015
          • 112

          #79
          Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

          Originally posted by aholbert32
          I gave up on ranked fighting last week. Its not fun fighting the same 10 fighters because that forces me to pick a top fighter just to have the chance to win. There are 250 fighters and I hate only being able to use 5% of them because people in ranked are so desperate to win.
          Lol I don't think you realize how easy online ranked is if you know how to use a fighters ground game, I'm 11-2 right now online and have used all featured fighters including busting up diaz with cm punk two different times.

          Sent from my HTC Desire 510 using Tapatalk

          Comment

          • derekwade111
            Rookie
            • May 2015
            • 112

            #80
            Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

            Originally posted by aholbert32
            So I ran a second card last night and had better results. I actually went 2-7 against the AI last night. Two of them were bull**** split decisions given to the AI but it was way more competitive. Here are some notes:

            - The AI had one KO (GNP) two Subs (one armbar/ one guillotine off his back) and 4 decisions. The good news is that I was rocked several times during the event (Rothwell, Letourneau and Lim). The AI did what it was supposed to do and attacked when I was hurt but I was able to recover each time.

            - The issues that everyone identified (Stamina/Stopping Power) are still issues no matter what you do. Its good to hear that Skynet is looking into this.

            - I added one more house rule that made the fights more competitive. As I said before, I tend to rely heavy on the high block. Its almost instinctive that I press high block after I throw a combo. I noticed that I constantly have my finger on LB all the time. Last night, I decided to force myself to reactively block by moving my finger off of LB so that if the CPU fires back a shot after I strike, I have to time the block instead of instinctively blocking automatically.

            - I discovered another online change that negatively affected offline. So online players hate randomness. That is a constant cry on the EA forums and by the majority of Gamechangers. Its also one of the reasons why body shots and leg kicks no longer cause health events consistently and why we rarely see leg kick KO's anymore. Online players were upset that people would spam leg kicks or body shots to get leg kick KOs or body KO/Health Events through spamming and claimed that many of those health events occurred randomly (with no build up) in their opinion.

            Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.
            Leg kicks haven't changed you just need to use them at the right time can't just throw em random and hope something happens, I average a leg event a fight just by throwing them at the right time

            Sent from my HTC Desire 510 using Tapatalk

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33173

              #81
              Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

              Originally posted by derekwade111
              Lol I don't think you realize how easy online ranked is if you know how to use a fighters ground game, I'm 11-2 right now online and have used all featured fighters including busting up diaz with cm punk two different times.

              Sent from my HTC Desire 510 using Tapatalk
              Given that you are 11-2, that means you are probably in division 2 at best. Its a whole different ball game once you get in division 4 or higher.

              Comment

              • aholbert32
                (aka Alberto)
                • Jul 2002
                • 33173

                #82
                Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                Originally posted by derekwade111
                Leg kicks haven't changed you just need to use them at the right time can't just throw em random and hope something happens, I average a leg event a fight just by throwing them at the right time

                Sent from my HTC Desire 510 using Tapatalk
                You dont know what you are talking about. I have confirmation from the devs that leg kick damage was significantly reduced from the beta. I didnt say it was non existent. I said that it was significantly harder to do.

                Comment

                • derekwade111
                  Rookie
                  • May 2015
                  • 112

                  #83
                  Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                  Just wondering is there a stamina loss when your punch is blocked and if so could it be tweaked so that throwing a combo where someone's able to block them all would cause you to lose more stamina. Just thinking this could help with the bad spammers without hurting the players who can actually land combos

                  Sent from my HTC Desire 510 using Tapatalk

                  Comment

                  • jeremym480
                    Speak it into existence
                    • Oct 2008
                    • 18230

                    #84
                    Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                    Originally posted by aholbert32
                    So I ran a second card last night and had better results. I actually went 2-7 against the AI last night. Two of them were bull**** split decisions given to the AI but it was way more competitive. Here are some notes:

                    - The AI had one KO (GNP) two Subs (one armbar/ one guillotine off his back) and 4 decisions. The good news is that I was rocked several times during the event (Rothwell, Letourneau and Lim). The AI did what it was supposed to do and attacked when I was hurt but I was able to recover each time.

                    - The issues that everyone identified (Stamina/Stopping Power) are still issues no matter what you do. Its good to hear that Skynet is looking into this.

                    - I added one more house rule that made the fights more competitive. As I said before, I tend to rely heavy on the high block. Its almost instinctive that I press high block after I throw a combo. I noticed that I constantly have my finger on LB all the time. Last night, I decided to force myself to reactively block by moving my finger off of LB so that if the CPU fires back a shot after I strike, I have to time the block instead of instinctively blocking automatically.

                    - I discovered another online change that negatively affected offline. So online players hate randomness. That is a constant cry on the EA forums and by the majority of Gamechangers. Its also one of the reasons why body shots and leg kicks no longer cause health events consistently and why we rarely see leg kick KO's anymore. Online players were upset that people would spam leg kicks or body shots to get leg kick KOs or body KO/Health Events through spamming and claimed that many of those health events occurred randomly (with no build up) in their opinion.

                    Thats great for online players.....but sucks for offline players. Why? Because the AI rarely spams and treats the body and legs like they are viable places to lead to a KO. Because the body and leg kick damage has been decreased so much, the AI is constantly attacking there but it doesnt result in much damage.
                    Good post. I've been slowly converting to using the "not holding block" house rule, holding it's a hard habit to break though... It took me years to finally stop holding turbo on Madden and I can see this being similar. Damn you muscle memory! I'm willing to do anything to get the AI's KO numbers up though. Even if that means looking into giving the AI artificial boost like Madden does on All Madden, then I'm all for it.

                    Since the majority of the GCers as well as the most vocal posters on EA's forums are online users they're obviously get catered to first. When I do go there all I see is "balance this and balance that", well that's all well and good until it starts bleeding over into offline. I'd much prefer "realism this and realism that". I'd be perfectly fine with seeing one punch KO's, more powerful body/leg kicks (with injury stoppages), fights stopped from cuts, and other semi-random events. I don't want to see a large percentage of my fights ending in those ways, but I do want to see everything that we see in real life MMA.

                    In the past I've been one of the biggest advocates of a Universe Mode, but unless we can get things like sliders and a ratings editor, then I don't know if a Universe Mode will be even worth it.... and if they don't somehow separate offline from online by either giving us those two things (sliders/editor) or at least adding a sim setting like EA UFC had, then I'm even less optimistic.
                    My 2K17 Boston Celtics MyLeague

                    Alabama Crimson Tide
                    Green Bay Packers
                    Boston Celtics

                    New Orleans Pelicans

                    Comment

                    • Pappy Knuckles
                      LORDTHUNDERBIRD
                      • Sep 2004
                      • 15973

                      #85
                      Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                      Originally posted by DaveDQ
                      I don't know if I can hang in div. 4-5. John Jones can do a spinning back kick into a super-punch in the blink of an eye. It's way too much like a 2D fighter.
                      I stay out of LHW. Got tired of that. I enjoy ranked, but when I want to change up the pace and play with low tier fighters, I go unranked too.

                      Comment

                      • Pappy Knuckles
                        LORDTHUNDERBIRD
                        • Sep 2004
                        • 15973

                        #86
                        Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                        Originally posted by derekwade111
                        Lol I don't think you realize how easy online ranked is if you know how to use a fighters ground game, I'm 11-2 right now online and have used all featured fighters including busting up diaz with cm punk two different times.

                        Sent from my HTC Desire 510 using Tapatalk
                        11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.

                        Comment

                        • derekwade111
                          Rookie
                          • May 2015
                          • 112

                          #87
                          Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                          Originally posted by Pappy Knuckles
                          11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.
                          Only that low because I have 4 Ut fighters ranging from 20 to 100 fights each but you guys are definitely making me wanna test that theory that div 4 is where it gets harder

                          Sent from my HTC Desire 510 using Tapatalk

                          Comment

                          • DaveDQ
                            13
                            • Sep 2003
                            • 7672

                            #88
                            Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                            Originally posted by Pappy Knuckles
                            11-2? Lol, holler when you start fighting the big boys. The first three tiers are pretty easy to get through without a lot of problems. Not saying that you're not a great player or anything - I don't know. Just giving you a heads up.
                            I had a similar positive record in Division 1-2. I walked into division 3 grinning. I can't imagine that I'll get to Division 4-5.
                            Being kind, one to another, never disappoints.

                            Comment

                            • SgtDillznick
                              Rookie
                              • Jul 2004
                              • 108

                              #89
                              Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                              Originally posted by DaveDQ
                              I had a similar positive record in Division 1-2. I walked into division 3 grinning. I can't imagine that I'll get to Division 4-5.


                              With all of the 6'1" Amazons with every high-level kick and BJJ transition I fight in division 1, I don't think I'll ever get out of it. I hope the new tune file that just came out helps me with handling all of the dreidels I see online, lol

                              Comment

                              • Thetruth9012
                                MVP
                                • Oct 2013
                                • 1291

                                #90
                                Re: EA Sports UFC 2 Patch 1.05 & Content Update Adds 2 Fighters, Plenty of Fixes

                                Jones player after patch Divison 6

                                Really funny fight

                                Look how he fought in the first seconds and after that LOL

                                Good Job EA

                                2k18 fixes

                                Bigs can cover to much ground on defense(they are too fast)

                                Late contest on laups matter too much.

                                Random blocks doing pumpfakes.

                                Leaning shots for guys who have catch and shoot badge should be removed.

                                Comment

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