Measuring Captain Progress - Operation Sports Forums

Measuring Captain Progress

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • pozezanc
    Rookie
    • Oct 2005
    • 11

    #1

    Measuring Captain Progress

    I'm not clear on how progress is achieved in Captains. The Donaldson Captain requires players with a clutch rating of 75 or higher. If I play a game with one player in my lineup does that give me the same progress as having 25 players with a high clutch rating?

    Is there a way to easily identify which players meet that requirement? Only way I've found is to go into each and every profile, then try to remember what's what. It pretty much requires a spreadsheet! It would be nice if the "Generate Lineup" button in MySquad gave you the optimal lineup for your Captain's requirements.
  • ALLMAN93
    Rookie
    • Feb 2014
    • 296

    #2
    Re: Measuring Captain Progress

    Originally posted by pozezanc
    I'm not clear on how progress is achieved in Captains. The Donaldson Captain requires players with a clutch rating of 75 or higher. If I play a game with one player in my lineup does that give me the same progress as having 25 players with a high clutch rating?

    Is there a way to easily identify which players meet that requirement? Only way I've found is to go into each and every profile, then try to remember what's what. It pretty much requires a spreadsheet! It would be nice if the "Generate Lineup" button in MySquad gave you the optimal lineup for your Captain's requirements.
    The more you have in a lineup the better. As for an easier way to tell if they're eligible for that captain, just look at the front of all the live cards. If they have C with the color of that captain, they're eligible. Hope this helps.

    Comment

    • pozezanc
      Rookie
      • Oct 2005
      • 11

      #3
      Re: Measuring Captain Progress

      Cool - thanks. I'll look for the C's - that helps.

      Any idea what the difference is between having 1 player vs 2 that meet the Captain criteria? Can anyone quantify it?

      Comment

      • ALLMAN93
        Rookie
        • Feb 2014
        • 296

        #4
        Re: Measuring Captain Progress

        Originally posted by pozezanc
        Cool - thanks. I'll look for the C's - that helps.

        Any idea what the difference is between having 1 player vs 2 that meet the Captain criteria? Can anyone quantify it?
        I personally can't. That's a question that needs to be answered by a dev as we aren't given after game breakdowns on what all we earned to really be able to tell what kind of increase each player gives. I suppose you could look at how many tickets you have before a game and then add 1 player that meets the requirements of that captain and then after the game check and see what you earned. Then the next game add one more and see what the difference is.

        Comment

        • Dolenz
          MVP
          • May 2014
          • 2060

          #5
          Re: Measuring Captain Progress

          Originally posted by pozezanc
          Cool - thanks. I'll look for the C's - that helps.

          Any idea what the difference is between having 1 player vs 2 that meet the Captain criteria? Can anyone quantify it?


          So if the mission says play 100 innings with players with a clutch rating of 75 or higher and you play a 9 inning game with only 1 of those players you will only have 9/100 innings after one game.


          If you have 5 guys that play those 9 innings then you will end the game with 45/100 innings. At least that is how it is supposed to work.


          So, I am not sure you will gain XP faster but you will definitely earn tickets faster if you use more players that meet the criteria.

          Comment

          • pozezanc
            Rookie
            • Oct 2005
            • 11

            #6
            Re: Measuring Captain Progress

            That makes sense. I wasn't aware it was measured in innings - that makes a lot more sense now.

            Comment

            • yankeesgiants
              I Drink Like A Champion!!
              • Feb 2007
              • 2481

              #7
              Re: Measuring Captain Progress

              My game roster reflects the mission. Everyone is under 60 fielding


              David Ortiz
              Captain Mission
              Fielding Shmielding - Offense is the best Offense. Use players in Diamond Dynasty with a Fielding of 60 or less for some high powered ticket bonuses.
              Attached Files
              I dont remember there names but they were allot of fun....

              Comment

              • CSUFresnoClassof2011
                Rookie
                • Jul 2013
                • 440

                #8
                Re: Measuring Captain Progress

                If you were to change captains & use the lineup regeneration would it be different based on your new captains mission? I don't think it does.


                Sent from my iPhone using Tapatalk

                Comment

                • yankeesgiants
                  I Drink Like A Champion!!
                  • Feb 2007
                  • 2481

                  #9
                  Re: Measuring Captain Progress

                  Originally posted by CSUFresnoClassof2011
                  If you were to change captains & use the lineup regeneration would it be different based on your new captains mission? I don't think it does.


                  Sent from my iPhone using Tapatalk


                  It doesn't. Lineup regeneration gives you your best lineup regardless of captain mission requirements.
                  I dont remember there names but they were allot of fun....

                  Comment

                  • freedz
                    Rookie
                    • Apr 2016
                    • 31

                    #10
                    Re: Measuring Captain Progress

                    Originally posted by yankeesgiants
                    It doesn't. Lineup regeneration gives you your best lineup regardless of captain mission requirements.
                    It should give you the option to:

                    a) generate best lineup
                    or b) generate best lineup that meets captain requirements

                    Comment

                    • yankeesgiants
                      I Drink Like A Champion!!
                      • Feb 2007
                      • 2481

                      #11
                      Re: Measuring Captain Progress

                      Originally posted by freedz
                      It should give you the option to:

                      a) generate best lineup
                      or b) generate best lineup that meets captain requirements


                      Lefty and righty lineups as well
                      I dont remember there names but they were allot of fun....

                      Comment

                      • Beat LA
                        Rookie
                        • May 2015
                        • 125

                        #12
                        Re: Measuring Captain Progress

                        I've noticed that I am racking up XP much faster under the Hosmer captaincy, than with Donaldson. It seems that when I have all 9 positions filled by 6'4" and up guys, there is a larger end of game XP.

                        I think it has to do with no pitchers, that I have seen, have the Donaldson captain "C" highlighted on their cards. I've put pitchers with 75+ clutch on the team, without any effects. Maybe it only accounts for batting clutch. If so, then ranking Donaldson will be much slower than any other captain, since you can only have a maximum of eight players that meet his criteria on the field at any time.

                        Comment

                        • p00p1
                          Pro
                          • Aug 2002
                          • 990

                          #13
                          Re: Measuring Captain Progress

                          I don't think XP is tied to Captain missions. I think Captain missions only go towards earning tickets.

                          Comment

                          • madden34
                            Banned
                            • May 2015
                            • 49

                            #14
                            Re: Measuring Captain Progress

                            XP is tied to captains mission. I went from 21 to 28 on Hosmer just by doing the 25 player team missions. 5000xp everytime you collected the 25 player mission. It does apply.

                            Comment

                            • freedz
                              Rookie
                              • Apr 2016
                              • 31

                              #15
                              Re: Measuring Captain Progress

                              Originally posted by madden34
                              XP is tied to captains mission. I went from 21 to 28 on Hosmer just by doing the 25 player team missions. 5000xp everytime you collected the 25 player mission. It does apply.
                              No he meant you don't get extra XP from having people of 6'4 in your lineup with Hosmer as your captain. You get the same amount of XP as that exact lineup with Donaldson as your captain

                              Comment

                              Working...