It's time for a new classic roster

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  • Culture Rot
    MVP
    • Aug 2011
    • 3018

    #31
    Re: It's time for a new classic roster

    Originally posted by rplatypus
    I think it does assign a small one year contract amount to a player with no salary in Cfm. When you said sort it out, I took it to mean that you thought the game would give the players contracts on a sliding scale based on overalls. Any player in a roster that has a zero contract that you import to a roster will ghost on you. If you see players with a zero contract in a roster that work, there are 2 reasons why. 1. The player was already part of the base roster and the original roster creator edited that player. 2. The player was imported, signed in game then either released or assigned a zero salary after the fact.

    Fixing contracts is simple if you are viewing them in game. Sort the players by salary then change the contracts that have a zero contract. If your console and PC are in different rooms, take a picture of the players so you know who to edit. It takes me around 10-20 seconds to edit a contract via the editor if I'm assigning a random salary.

    When I do a random contract I give the player a $1 mil 3 year contract. I usually vary the contracts a bit but I always use round numbers. I try to give either low contract amounts or a high signing bonus so the CPU won't cut the player. Ex:

    Years 3
    Years Remaining 3
    Current Salary 100 ($1 mil)
    Total salary 300
    Total Bonus 0
    Year 1 Salary 100
    Year 2 Salary 100
    Year 3 Salary 100

    Bonus per year is 0 since I assigned no bonus money. You can also do this last after you have done the roster. It doesn't matter. If you check the roster in game to find the zero contracts then use the editor to fix, it should only take 30-60 minutes at the most to fix everyone. If you are only using the editor contract screen, double the amount of time.

    Note that I'm not an editor guru since I have only been using it for a year. My advice is based on my M15 editing experience and should apply to other Madden's in theory. You will need to do some base testing on your own to find out if anything is different on M25.
    I just found an amazing thing in the editor that cut the 30-60 min time down into 5 seconds.

    "Set Min Contracts"

    I clicked that, and all players who had 0, have a min contract set

    1 yr

    31 salary

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    • Culture Rot
      MVP
      • Aug 2011
      • 3018

      #32
      Re: It's time for a new classic roster

      Question (for anyone)

      Are ratings univesal regarldess of position? Is a 90 speed a 90 speed? Or is a 90 WR faster than a 90 TE, or a 90 CB faster than a 90 DL. I know in the past Madden had some wonky scale for these things...

      Comment

      • rplatypus
        Rookie
        • Mar 2015
        • 454

        #33
        Re: It's time for a new classic roster

        Forgot about the minimum contract button as I have never clicked it. Speed should be the same across the board. I haven't tested it but I have never noticed a difference.

        Comment

        • Culture Rot
          MVP
          • Aug 2011
          • 3018

          #34
          Re: It's time for a new classic roster

          Update for those interested. Still lots of work to be done. Even the "better
          classic rosters seemed to ignore accurate player equipment and most lower tier player ratings. I'm also not sure what is the deal with sevewral rosters having player ages at "15" years old. I want accurate equipment, years pro, and most important, ratings. This means alot of the work being done by scratch. If someone knows of a roster containing pre 2000 era legends that has accurate ratings and equipment/likeness, please let me know so i can save some time by importing those players.

          Comment

          • rplatypus
            Rookie
            • Mar 2015
            • 454

            #35
            Re: It's time for a new classic roster

            Originally posted by xlatinoheatx
            Update for those interested. Still lots of work to be done. Even the "better
            classic rosters seemed to ignore accurate player equipment and most lower tier player ratings. I'm also not sure what is the deal with sevewral rosters having player ages at "15" years old. I want accurate equipment, years pro, and most important, ratings. This means alot of the work being done by scratch. If someone knows of a roster containing pre 2000 era legends that has accurate ratings and equipment/likeness, please let me know so i can save some time by importing those players.
            Have you checked out Playmakers 90's roster? The equipment and likeness are top notch. While I had to adjust a bunch of player ratings upwards to my liking, he put a lot of research into his ratings. Ratings are subjective though. Take Jerry Rice for example, Playmakers gave him a 79 speed rating, Madden gives him a 96 speed rating and I gave him a 90 speed rating on the classic roster that I'm working on. He ran somewhere between a 4.6-4.7 40 yard dash but he played faster than that on the field so I have him boosted higher than what his 40 would indicate. I'm not sure if the roster was converted to PS3 though. Even if it wasn't, you could still copy the ratings, gear and appearance for some players that you need help with. I downloaded only 3 or so classic rosters on here and that was the only one that really stood out.
            Last edited by rplatypus; 04-23-2016, 06:55 AM.

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            • rplatypus
              Rookie
              • Mar 2015
              • 454

              #36
              Re: It's time for a new classic roster

              I forgot to mention it and it's a really big deal but any default roster player Id that is not accounted for will appear in Cfm. For instance if you delete Peyton Manning from your roster and don't assign his original Id and player Id to someone else then Peyton Manning will still appear in your franchise mode. If you select Peyton Manning and choose replace (when you're importing players) instead of just deleting him, you will account for his Id's and Peyton won't appear in Cfm.

              Sorry, I didn't mention it early, it slipped my mind completely. Hopefully you already knew this or you're not to far into your roster.

              Comment

              • Culture Rot
                MVP
                • Aug 2011
                • 3018

                #37
                Re: It's time for a new classic roster

                Originally posted by rplatypus
                Have you checked out Playmakers 90's roster? The equipment and likeness are top notch. While I had to adjust a bunch of player ratings upwards to my liking, he put a lot of research into his ratings. Ratings are subjective though. Take Jerry Rice for example, Playmakers gave him a 79 speed rating, Madden gives him a 96 speed rating and I gave him a 90 speed rating on the classic roster that I'm working on. He ran somewhere between a 4.6-4.7 40 yard dash but he played faster than that on the field so I have him boosted higher than what his 40 would indicate. I'm not sure if the roster was converted to PS3 though. Even if it wasn't, you could still copy the ratings, gear and appearance for some players that you need help with. I downloaded only 3 or so classic rosters on here and that was the only one that really stood out.

                My rating philosophies seem closest to yours. I have prime Jerry topping out at 90 speed.

                Comment

                • Culture Rot
                  MVP
                  • Aug 2011
                  • 3018

                  #38
                  Re: It's time for a new classic roster

                  Originally posted by rplatypus
                  I forgot to mention it and it's a really big deal but any default roster player Id that is not accounted for will appear in Cfm. For instance if you delete Peyton Manning from your roster and don't assign his original Id and player Id to someone else then Peyton Manning will still appear in your franchise mode. If you select Peyton Manning and choose replace (when you're importing players) instead of just deleting him, you will account for his Id's and Peyton won't appear in Cfm.

                  Sorry, I didn't mention it early, it slipped my mind completely. Hopefully you already knew this or you're not to far into your roster.


                  I don't believe this will be an issue. Thus far I've been able to do my work without deleting any players from the 1986 base. That roster did not have players like Peyton manning appearing when I test summed, so I believe that was already accounted for. Thanks for the advice!

                  Comment

                  • Culture Rot
                    MVP
                    • Aug 2011
                    • 3018

                    #39
                    Re: It's time for a new classic roster

                    Originally posted by rplatypus
                    Have you checked out Playmakers 90's roster? The equipment and likeness are top notch. While I had to adjust a bunch of player ratings upwards to my liking, he put a lot of research into his ratings. Ratings are subjective though. Take Jerry Rice for example, Playmakers gave him a 79 speed rating, Madden gives him a 96 speed rating and I gave him a 90 speed rating on the classic roster that I'm working on. He ran somewhere between a 4.6-4.7 40 yard dash but he played faster than that on the field so I have him boosted higher than what his 40 would indicate. I'm not sure if the roster was converted to PS3 though. Even if it wasn't, you could still copy the ratings, gear and appearance for some players that you need help with. I downloaded only 3 or so classic rosters on here and that was the only one that really stood out.
                    I was able to grab his rosters yes

                    Comment

                    • rplatypus
                      Rookie
                      • Mar 2015
                      • 454

                      #40
                      Re: It's time for a new classic roster

                      So it looks like I'm going to have a bunch of duplicate players on my classic roster when I'm through with it and it will make it difficult to know which version you are signing in free agency when playing CFM. For Play Now it's fine but it will bug me like crazy in CFM. I'm thinking of keeping the original player with the name as is and then adding the team abbreviation to the last name of any additional duplicates.

                      For instance the 1998 Vikings version of Randy Moss would stay the same and the 2007 Patriots version would have NE added to his last name. It's either that or do it the Tecmo Bowl way. Keep the 1998 Randy Moss the same then change his name to WR Patriots for the 2007 version. Any thoughts or suggestions on this?

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15419

                        #41
                        Re: It's time for a new classic roster

                        Originally posted by rplatypus
                        Have you checked out Playmakers 90's roster? The equipment and likeness are top notch. While I had to adjust a bunch of player ratings upwards to my liking, he put a lot of research into his ratings. Ratings are subjective though. Take Jerry Rice for example, Playmakers gave him a 79 speed rating, Madden gives him a 96 speed rating and I gave him a 90 speed rating on the classic roster that I'm working on. He ran somewhere between a 4.6-4.7 40 yard dash but he played faster than that on the field so I have him boosted higher than what his 40 would indicate. I'm not sure if the roster was converted to PS3 though. Even if it wasn't, you could still copy the ratings, gear and appearance for some players that you need help with. I downloaded only 3 or so classic rosters on here and that was the only one that really stood out.

                        Thanks for checking out the rosters....

                        and yes I do agree ratings are subjective but on that file I tried to stick with the true #'s I was able to research for most players NFL combine #'s or any physical attributes I was able to find regarding their speed, strength and vertical ratings....

                        So by doing that sticking with the true combine #'s or scouting reports I located Rice's 79 speed was pretty accurate and I couldn't boost him up on that file because Bo Jackson and Deion Sanders based on the same scouting reports needed to have separation from all other players 99 speed....

                        How ever if you look at Rice overall rating he was still the highest rated Wr in the game at 99 overall mainly because his acceleration, route running and catching all off set his speed rating making him still dangerous on the field.

                        I might also add on that file your going to see tons of LB's and even some DB's in the low 70's for speed so the overall scale back of the speed ratings might appear to make Rice slow but when compaired to many others you'll see his 79 speed is way ahead of many other players on the file just not elite like a Deion, Darrell Green or Bo Jackson types....

                        Speaking of Rice here's a short video of his 49ers in action on that file

                        <iframe width="560" height="315" src="https://www.youtube.com/embed/ya6gmyelrek" frameborder="0" allowfullscreen></iframe>
                        Last edited by Playmakers; 04-28-2016, 06:36 PM.
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                        • Culture Rot
                          MVP
                          • Aug 2011
                          • 3018

                          #42
                          Re: It's time for a new classic roster

                          Thanks for the insight playmakers. Id be happy to use your player ratings, but there are too many missing players in this 1987- season I am doing that aren't in your 90s rosters so it throws the scale off a bit.


                          Also, how come long sleeve styles can't be assigned in the editor?

                          Comment

                          • rplatypus
                            Rookie
                            • Mar 2015
                            • 454

                            #43
                            Re: It's time for a new classic roster

                            Originally posted by Playmakers
                            Thanks for checking out the rosters....

                            and yes I do agree ratings are subjective but on that file I tried to stick with the true #'s I was able to research for most players NFL combine #'s or any physical attributes I was able to find regarding their speed, strength and vertical ratings....

                            So by doing that sticking with the true combine #'s or scouting reports I located Rice's 79 speed was pretty accurate and I couldn't boost him up on that file because Bo Jackson and Deion Sanders based on the same scouting reports needed to have separation from all other players 99 speed....

                            How ever if you look at Rice overall rating he was still the highest rated Wr in the game at 99 overall mainly because his acceleration, route running and catching all off set his speed rating making him still dangerous on the field.

                            I might also add on that file your going to see tons of LB's and even some DB's in the low 70's for speed so the overall scale back of the speed ratings might appear to make Rice slow but when compaired to many others you'll see his 79 speed is way ahead of many other players on the file just not elite like a Deion, Darrell Green or Bo Jackson types....

                            Speaking of Rice here's a short video of his 49ers in action on that file
                            I wasn't knocking your ratings. I thought you did a fantastic job. Latinoheat is importing players into his roster and your ratings are likely quite different then all the other players he already has in his roster so it could cause him to have to adjust a ton of players to match what he already has done if he imports from your roster.

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15419

                              #44
                              Re: It's time for a new classic roster

                              Originally posted by rplatypus
                              I wasn't knocking your ratings. I thought you did a fantastic job. Latinoheat is importing players into his roster and your ratings are likely quite different then all the other players he already has in his roster so it could cause him to have to adjust a ton of players to match what he already has done if he imports from your roster.
                              I didn't take it that way at all......

                              I was agreeing with you that the ratings are subjective based on the roster maker and what direction he wants to go on ratings for a overall file.

                              Based on my experience with ratings you tend to get better player separation in EA's games when you use a reduced ratings scale....

                              Now me personally even though these are classic teams I try to keep in mind that not all players on the classic rosters are great....

                              So I tend to limit the amount of 90+ overall players on each team in order to still make sure there are both strengths and weaknesses to every squad
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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                              • Culture Rot
                                MVP
                                • Aug 2011
                                • 3018

                                #45
                                Re: It's time for a new classic roster

                                Thanks playmakers;.
                                Last edited by Culture Rot; 05-05-2016, 06:44 PM.

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