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Old 04-26-2016, 07:17 PM   #13
KBLover
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Re: MLB The Show 16: Talking Game Modes (Roundtable)

Quote:
Originally Posted by WhiteBunny


An RPG game is a story driven experience. This is a sim sport game, you build your own story playing game after game. There's no need of narrative or script and i don't want to play a fictional character with an established background. Maybe that's a good idea for a tutorial mode, in which through the story of Joe Random you learn the basics of baseball. What RTTS mode desperately needs is more immersion and more relationship with your teammates. Those are key features to build a story in a sport game. It's not only about you, it's about you and who is around you. Who they like, who they dislike, what they think about you, about your performance, who is more friendly, who's not, etc... .
A sort of relationship system, something like the new morale one.

And what's ironic about that...is that's the story he's talking about not having.

RTTS is like a pen and paper RPG...you make a character and the "adventures" he has playing through the baseball season, his streaks, slumps, injuries, etc., and throw in better interactions like you mention...THAT is the story.

I mean not ALL RPGs are like jRPGs like Chrono Trigger.
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