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Old 05-04-2016, 07:42 PM   #12
SMP7
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Join Date: May 2012
Re: Bullpen tuning in patch 1.04

Quote:
Originally Posted by Brian SCEA
I don't know where else to put this, but these are some changes for the patch. At the time of the patch I had to move on to work on other fixes, so I couldn't clarify these details until now.

* CPU managers will let starters pitch slightly longer in various situations. They're less likely to pull starters over individual runners on base.
* In simulated games, CPU managers will pull starters slightly sooner. I.e. games you sim on the front end and fast forward (both RTTS and manual).
* When a closer hasn't played in 3 or more days, the CPU may make them play regardless of the save situation to give them work.
* As a result of the two previous changes, starters will pitch fewer total IP (and IP/G), while relievers and closers will play more games.
* Other changes to how CPU managers manage relief pitchers in certain situations. These are all tuning changes.
Those changes are awesome! Did this patch also address the way the computer manages injuries in the starting rotation? Before the patch, instead of calling up a starter from the minor leagues off their 40 man roster when a member of the rotation landed on the DL, the computer would allow a RP to start a game instead. Several high profile relievers were also ending up in long relief roles as a result of this issue once the injured pitchers returned to the rotation. Thanks for continuing to improve the game with these patches. We all appreciate it!
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