- Bio accuracy
- Contract updates
- Missing player creation/imports
- 2016 Draftees
- Depth Charts
- Ratings update
- Player portraits where applicable.
Prettymuch in that order. I have kept a spreadsheet of every transaction made and a list of every teams' depth chart with color coding to indicate players that are missing from the roster. I am pretty detail oriented so I've made sure to be accurate with anything I've worked on.
I think once the draft rolls around, I will work on importing all of the players and such.. I am aware there are a couple other guys in here like Omega and Randall working on their roster updates as well, so I understand if mine gets overlooked... I am just working on this for a project for myself and for anyone that wants to use the roster. This is my first year using the editor rather than doing everything within the game (Much easier/"quicker"). I have a bunch of other rosters that I plan on sifting through to see if I can find the missing players from this roster and export/import them into this one to make that quicker.
If you are interested in working on this, let me know. I am going to work on it regardless, but I am realizing this would go a lot quicker with more people. If not, I will hopefully eventually post up the finished product here for anyone to use.
--------------------------------------------------------------------------------------
All teams have been updated... Meaning contracts are updated (with the exception of large contracts being reduced by 25% to adjust the CAP difference between 2014 and 2016), bios are accurate for ALL players, rookies added, transactions completed. Let me know if you see any glaring issues.. This is not a complete project, just what I have so far... I am estimating the end of June for my version 1 release... Ratings may also be a bit off... This is the last item on my agenda right now. I figure this will give you a good reason to develop players via franchise anyway

I went through and imported some missing players that were either starters or 2nd stringers and even some 3rd stringers, just to fill out the "crucial" missing players.
--------------------------------------------------------------------------------------
UPDATE: as of 6-29-16
Version 1.2 (6-29-16): http://www.filehosting.org/file/deta...1617SEASON.rar
This is also on Madden Share. My gamertag is: adapaarmantium
Included in this roster:
- Bio Updates Completed: All players on 32 teams (free agents OVR 75+ updated)
- Team Contracts Updated: 32/32 teams
- Draftee Import Completed: 32/32 teams Rounds 1-7 and some key UDFAs
- Transactions Updated: 6-24-16
- Contract Adjustment (25% reduction on large contracts): 32/32
- Retired players removed from roster
- Adjusted Rosters of teams for depth where applicable.
- Depth Charts Updated: 32/32
- Free Agent Updates: All Positions Updated to current year
- Player Portraits have been majorly overhauled. Updated over 300.
Things to note about this file:
- About 50% of teams will be over the CAP. However, none should be more than 10 million over after simming and they should all be easily manageable to get under. Meaning, there are definitely players on each team that can be cut to create cap space. You may end up under the 53 man roster, but at least you can get your money in line for franchise mode. I simmed through the preseason with this roster and at least half of the teams cleared their own space to get under the CAP, and from what I looked through the rest-if you had control of them-could be cleared too.
- Some rookies still have not signed their contracts, so their contracts may not be accurate. I have set every drafted rookie to their base salary of 450k, but beyond that hasn't been released for everyone yet-I hope all the rookies have signed by my next release. I have kept a list of those who I need to edit yet.
- *most* bios are accurate.. The biggest chunk of missing info was rookie birthdays, so their birthdays and ages might not be accurate. Again, I kept a list of most of the ones I couldn't find birthdays for and will revisit it later on to correct the ones I can.
- If you use this roster in 'play now', the rookies will ghost. I wasn't aware this was an issue until I had all rookies on their teams. To fix this is very time consuming fix, which I may want to take on at some point, but not right now. Consider this roster for franchise only at this point.
- All players on teams should not have awareness lower than 50. There were a ton of players in the 20s and 30s, so I raised the minimum to 50 for everyone.
- Not ALL players on every team are in this roster. First and foremost, all starters are there. Players at skill positions are the deepest in depth. If there is a request for a particular player who is a key component to a team (there shouldn't be any/many missing as of today) I can look to add them.
- If you discover any glaring issues or holes, please let me know and I will add them to my list of corrections to make. I do have a detailed list I keep and update of transactions, depth charts, rookies, changes to make, ect.
Hope you enjoy the roster, and let me know what you think!
*To be in next update:
-Player portrait updates
-Player reduction/addition (currently at 2957/2971 players)
-Resolving 'Play Now' Rookie Ghosts
-Ratings Updates (on any *significant* changes in OVR)
Comment