Curse aside I hope to see Cam Newton on the cover. MVP and a big madden fan himself. Makes sense to me. Panthers never had a cover either.
Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
Curse aside I hope to see Cam Newton on the cover. MVP and a big madden fan himself. Makes sense to me. Panthers never had a cover either.GamerTag: Blazzen85
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
I know Rex said in an interview last year that animation quality was his number one priority and we can all take that with a grain of salt but I wonder if this could be a year similar to the Infinity Engine where there is no singular gameplay focus and the trailer just shows off some new animations. Something like the Infinity trailer with the tackles or last year with the catches. I highly doubt it will be something that significant but with as good as a lot of the animations they added last year looked, especially compared to the older ones, it makes me wonder if it's maybe something they had used last year and could expand upon all over the field this year.I'm just glad we don't have to go through that long and drawn out cover vote. Also glad that we'll be getting a trailer with the reveal.
I hope it's more of a sizzle real than a teaser trailer just showing off the cover boy. Atleast giving us a hint to what the gameplay focus could be this year. We'll see though. It'd be nice to get the attention all over the field instead of just one specific feature.Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
Someone tweeted this out a little bit ago. Could be nothing, could be something. Highly doubt it's the cover being as it is the exact same image they used for Gronk last year.
Spoiler

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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
That honestly would take the game to another level for me. Just to finally get rid of the goofy bad last gen stuff. To have the game finally look the part in motion.I know Rex said in an interview last year that animation quality was his number one priority and we can all take that with a grain of salt but I wonder if this could be a year similar to the Infinity Engine where there is no singular gameplay focus and the trailer just shows off some new animations. Something like the Infinity trailer with the tackles or last year with the catches. I highly doubt it will be something that significant but with as good as a lot of the animations they added last year looked, especially compared to the older ones, it makes me wonder if it's maybe something they had used last year and could expand upon all over the field this year.http://twitter.com/sageinfinite
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
Could you imagine signature animations outside of QB releases and celebrations, I really cant wait until EA finally does some outside the box thinking when it comes to Madden, they have so much they can do if they just be more creative.Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
The issue is that even when offensive linemen pick up their assignments it still does not look like real football. Passing blocking is my biggest issue, in Madden for the most part offensive linemen stone wall d-linemen for a few secs then they just let the defensive linemen go free towards the Qb, it's either stone wall blocking or a b-line towards the Qb. In Madden pressure equals free run towards the Qb every single time, when it reality that's not the case, in a real football game defensive linemen push offensive linemen towards the Qb creating pressure, if their is a sack its usually not a free run, the offensive linemen are usually in the back field near where the sack happens because even after they get beat they still attempt to block, push, block in the back, or even hold to protect their Qb from getting lit up, unlike in Madden the offensive linemen are often near the los when a sack happens because they just give up after they are beat with no pursue. This in the number thing I will be looking to see if they addressed in Madden 17.Last edited by SportsGamer94; 05-10-2016, 02:41 PM.Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
I was addressing OL missing assignments, like looking dazed and confused.The issue is that even when offensive linemen pick up their assignments it still does not look like real football. Passing blocking is my biggest issue, in Madden for the most part offensive linemen stone wall d-linemen for a few secs then they just let the defensive linemen go free towards the Qb, it's either stone wall blocking or a b-line towards the Qb. In Madden pressure equals free run towards the Qb every single time, when it reality that's not the case, in a real football game defensive linemen push offensive linemen towards the Qb creating pressure, if their is a sack its usually not a free run, the offensive linemen are usually in the back field near where the sack happens because even after they get beat they still attempt to block, push, block in the back, or even hold to protect their Qb from getting lit up, unlike in Madden the offensive linemen are often near the los when a sack happens because they just give up after they are beat with no pursue. This in the number thing I will be looking to see if they addressed in Madden 17.
If the coding is changed, you might be in luck.
I just think the old coding would need to be ripped out and replaced with new coding for what most of us are looking for and I'm not sure that will happen during a one year cycle.
I've heard it's a real long time consuming project from a past developer.Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
So i keep hearing people saying Cam should be the cover athlete. Which to me is just wrong in itself because a sore loser dont deserve to be on a cover to me.If you picking a QB, easy , should be Manning.
That said , although i know it never would be, the cover , if it has Cam should really look like this :
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
This game is almost 30 years old, the current engine a decade old, its not something you add in one year, it's something you develop in the background over a few years then put it into production when its ready like they did with wr/db interactions.I was addressing OL missing assignments, like looking dazed and confused.
If the coding is changed, you might be in luck.
I just think the old coding would need to be ripped out and replaced with new coding for what most of us are looking for and I'm not sure that will happen during a one year cycle.
I've heard it's a real long time consuming project from a past developer.Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
I don't disagree, it's all about priority, timing and resources for those working on the game.Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
I think you build something new in the background, and once it's ready you completely burn this current engine, incinerate the ashes, and then erase any knowledge or reference to it from all historical references until the end of time. If you have to erase some people too, you do it. That's how real this is.
All kidding aside, after seeing all of these new engines that have dropped the last decade, I just drool at the thought of a football game being built on one of these modern monsters. I know it would mean a barebones game for a few years, but it would be worth it in the long run. For the the love of God, they can't carry this into the next generation, man. They just can't.Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
Yep that was my thinking as well. It would make so much sense that they were working on a new type of engine or whatever to finally release once realized. If I don't see it in the new trailer though, I won't be too dissapointed. With what they have now, they have been working pretty hard to give us the best Madden experience they can and I expect no less in Madden 17. The apparent focus of CFM has little to even do with their current engine and coding. If we get big improvement in that area and clean up some of the other areas, I would be estatic. Can't wait to see a glimpse of what's in store with the trailer release.BoOm!Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
Ok, so unless im missing something , i think this statement is wrong. I thought the Ignite Engine came out first in 2013? http://www.easports.com/ignite
Not only that , but lets take a good look at that page.
-Human Intelligence ..... Still have not seen this
-True Player Motion - From deft movements to crunching tackles(Really? where?)
True Player Motion delivers revolutionary biomechanical physics, authentically recreating the dynamic movement and physicality of actual athletes. - Still waiting to see this also
-Living Worlds... dont even get me started .
So really, its only been in the last 3 or 4 maddens tops.So maybe/hopefully they still figuring out how to add in all the stuff it claims it can do.... crossing my fingers.That engine isnt that old, and if we gotta do a new one every 3 years, well we will never get anywhere it seems.Always starting over and redoing and undoing and fixing ...Comment
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Re: Madden NFL 17 Releases on August 23, Cover Athlete & Gameplay Trailer on May 12
I can't speak for him but I'll speak for myself. It's more of a problem with them still using old code and building the ignite engine on top of it. I think the ignite engine should come to an end within the next few years if they can't fulfill all their promises because of the old code restricting their current engine. Now I'm not sure if rewriting the code and keeping the current engine is something they had in mind. I personally am hoping they decide to scrap both.Ok, so unless im missing something , i think this statement is wrong. I thought the Ignite Engine came out first in 2013? http://www.easports.com/ignite
Not only that , but lets take a good look at that page.
-Human Intelligence ..... Still have not seen this
-True Player Motion - From deft movements to crunching tackles(Really? where?)
True Player Motion delivers revolutionary biomechanical physics, authentically recreating the dynamic movement and physicality of actual athletes. - Still waiting to see this also
-Living Worlds... dont even get me started .
So really, its only been in the last 3 or 4 maddens tops.So maybe/hopefully they still figuring out how to add in all the stuff it claims it can do.... crossing my fingers.That engine isnt that old, and if we gotta do a new one every 3 years, well we will never get anywhere it seems.Always starting over and redoing and undoing and fixing ...
In a statement released by EA exec Andrew wilson, he said it took about 3 years of development of the ignite engine before it was finally released. So this supports some peoples theory that EA might be working on something for the future of Madden in the background if they can't turn their current engine around.
"Our development studios at EA Canada and EA Tiburon have been working on the engine’s components for a few years. It’s the first time that we have brought all of our best tech together in this way, and our games will be better for it – we truly have some great things planned."
Edit: you did remind me however that the current engine is not that old and possibly hasn't even been fully realized. If it is was I believe to be, old code holding it back, it opens the door for us to receive a fix in coding and much improved gameplay. I have no idea how long rewriting code for the game might take and I have no idea if the ignite engine is even compatible with new code.Last edited by Dwaresacksqb; 05-10-2016, 04:32 PM.BoOm!Comment

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