ok fair enough, but why focus on that so much on the show , when the devs for CFM are clearly listening? Why not save that for another time and just focus on what people want to see in CFM , without the tag of paid for...and again they arent the first GC ive heard talk about this, Shop and Madscientist have too. Im pretty sure Shop even mentioned it in one of this live streams on his new show on ea twitch this year.... just odd i keep hearing it from the GC who are most responsive with community to me.
Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
ok fair enough, but why focus on that so much on the show , when the devs for CFM are clearly listening? Why not save that for another time and just focus on what people want to see in CFM , without the tag of paid for...and again they arent the first GC ive heard talk about this, Shop and Madscientist have too. Im pretty sure Shop even mentioned it in one of this live streams on his new show on ea twitch this year.... just odd i keep hearing it from the GC who are most responsive with community to me. -
Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
I've never touched MUT so I don't know how it works but if the fact that paying money doesn't get you better players, why and what is it that people are exactly paying for?On charging for elements in CFM: the concept of pay-to-win is very widely accepted as terrible game design when devising a micro transaction element. I'm sure the guys at Tiburon know this. To that end I would not expect to see any "buy XP"/ "training bonus" / etc. options in CFM anytime soon.
Note that Ultimate Team is absolutely not pay-to-win. It is entirely playable without spending a dime, and there are safeguards in preventing pay-to-win, including the fact that real money / "Points" have no value in the auction house so a user can't just pick his players.Comment
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
Pretty much every game released these days has DLC of some kind, and often with a "season pass" package. I could see myself purchasing a few things, but, as with all DLC, it would depend on what it was.
Madden 10 had DLC for purchase, like the ability to prevent 2 players in the league from retiring (I used this, kept Favre around til he was 50 lol), and other small things that didn't impact the base game if you didn't have it. Stuff like that, or the inclusion of Legends, I would pay a couple bucks for.
If the NFL announced mid-season that a new international game would be added the following year in a new location, I'd pay a couple bucks if it meant EA could get the new stadium in my game right now.
I'd even be willing to pay a couple bucks for expanded commentary (like a seperate team) or updated video for rookie QB entrances so it's not showing college footage in year 2 & beyond.
Those things are reasonable, to me. It's rare these days to pay $60 and have the complete experience. Basic features, though, that have always bedn included, no way. If we had to pay for things like "all new progression!", or throwback uniforms, or gear, count me out of that.
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
You're basically trading money for time.
Any user may acquire any player in the auction house, but only with Coins. Coins are only earned by playing games. There are "Quick-Sell for Coins" items but as far as I know those are only rewards for completing solo challenges. Users can also trade cards one-for-one, if I recall correctly. The effect is that there is no card off-limits to users who decide they don't want to spend any real money on the mode, but they have to put in a whole lot of time playing games and earning coins to get the cards they really want. The challenge of that experience is the appeal of MUT to these players.
The things many people spend money on are packs. Packs contain multiple random cards of varying power levels / OVR ratings, and can be bought with coins or real money. The odds of getting desirable cards don't change based on whether you use coins or money. People who go this route basically want to build the best team with which to play against others online and don't want to waste their time on solo challenges.
The effect is that, while you can absolutely build a competitive team without spending money, it will take a while, and it is unquestionably faster to build a competitive team by spending money. Users are paying for convenience.Comment
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
I'm quoting Rex for emphasis because this is important.
The "drop to spot" zone coverage concept that's been in every football game since the dawn of time is, while not necessarily wrong, a naive implementation of zone defense. NFL teams and FBS level college teams don't play drop-to-spot zones really at all, they use pattern match zone defenses. An NFL linebacker in a Cover 3 match defense doesn't wait for receivers to enter his assigned region of the field in a stubborn hook zone assignment, rather he tracks multiple receivers and based on their route combinations works towards a specific receiver.
If Tiburon nails pattern matching in Madden 17, you can basically take everything you know about how zone defense operates in Madden 16 and any other football video game you've ever played and chuck it out the window. This is not a token "we improved defensive AI this year" change, this is a concept that fundamentally changes how one calls and strategizes pass defense in Madden. Assuming they get it right or even somewhere close, this is a real-life advanced football concept you must learn to succeed in Madden going forward.
Drop to spot is why 4 verts was so money. LBs that got no depth at all in their drops. Really want to see all this in action.Moderator
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Please say that the stupid CFM is gone or I will pass again. Got a Xone last yr w/ EA Access & didn't like the game at all.
Hopefully they played MyLeague on NBA 2K16 and try to make it like that. With Editing, Options and Control on things.Comment
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
I'm glad they are finally adding in new equipment. Even though it's a small thing it really adds to the game. Hopefully they have added in some new facemasks as wellComment
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
Gotcha. Sounds pretty much exactly like what CoD has become.The things many people spend money on are packs. Packs contain multiple random cards of varying power levels / OVR ratings, and can be bought with coins or real money. The odds of getting desirable cards don't change based on whether you use coins or money. People who go this route basically want to build the best team with which to play against others online and don't want to waste their time on solo challenges.
The effect is that, while you can absolutely build a competitive team without spending money, it will take a while, and it is unquestionably faster to build a competitive team by spending money. Users are paying for convenience.Comment
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
Good shot JPDavis82, only if they can tone the colors of the team uniforms to match real life, would make it even more perfect!Comment
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
That's possible. Honestly, I didn't even think about legendary head coaches. Now that is something I would think about purchasing. It would still keep the game realistic, I could just treat the hiring as a coach coming out of retirement as opposed to a player so old, he has no buisness in the league. Still though, I would rather they not add any micro transactions at all to CFM for the same reasons you mentioned.That's how it starts though and it only get's worse from there. They might start you off with legends and coaches or something like that and if people pay it's only going to increase to potentially things like scouting packages or training packages or XP boost type things. I would highly, highly doubt they would ever go there but with the way things are now it's entirely possible.BoOm!Comment
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
3 things.
1.Hope special teams blocking is fixed so run backs are possible now
2. saw the new HB running features, hope its more than just a dice roll this year, seemed like you didn't stiff arm last year you had a better chance of breaking a tackle, the animations mess up the running with the ball so much.
3. Still see players standing not interacting, #20 jets looking right at gronk does nothing, patriots downfield not engaging in the play, ugh. Gronks stiff arm also flinging the guy with ease,hmm.
4. If you pause while he is in the endzone big difference in the face, looks very bland and generic.
Crowd looks very nice though.NINERS FAN SINCE 96Comment
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Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams
3 things.
1.Hope special teams blocking is fixed so run backs are possible now
2. saw the new HB running features, hope its more than just a dice roll this year, seemed like you didn't stiff arm last year you had a better chance of breaking a tackle, the animations mess up the running with the ball so much.
3. Still see players standing not interacting, #20 jets looking right at gronk does nothing, patriots downfield not engaging in the play, ugh. Gronks stiff arm also flinging the guy with ease,hmm.
4. If you pause while he is in the endzone big difference in the face, looks very bland and generic.
Crowd looks very nice though.
Crowd looks like it did last year or did I miss something? I liked the crowd last year though, but I would like to see them add children, but first I'd like team flags and cheerleaders, maybe vendors in the stands.Comment



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