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Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

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  • bluengold34_OS
    Content Creator
    • Nov 2004
    • 7389

    #61
    Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

    Originally posted by Matt10
    I'm really enjoying the game. Played with a buddy for a couple holes last night and it was just so enjoyable. I've played a couple times before, but the adjustments to the putting, and putting hole, physics, have been good.

    Yes, it still needs A LOT of love to the character model,the shadowing of the ball relevant to the green texture, and less clunky menu interactions. With that though, JNPG is a serious contender for my PC gaming time. Big strides have been made.
    If it helps Matt, we are starting new mo-cap very soon for player models, and we also will be rolling out a new UI soon. Glad you are enjoying the game so far, but know that there is a lot of work still going on behind the scenes.
    Twitch - bluengold34_os

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    • Golfsprince
      Rookie
      • Dec 2010
      • 106

      #62
      Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

      Originally posted by OnlookerDelay
      I just read that... exciting news and it will be another $34.99 that I'll gladly part with to have this version also, to compliment my PC and XBox One versions

      Here's Andrews Jones post about the PS4 version process from the official site:

      PlayStation® Partner Registration Completion
      Thank You!

      Your application to join the PlayStation Partners program for your entity has been submitted.

      Below are the next steps in the registration process:

      1. Wait until you receive an e-mail confirming that your application has been accepted
      2. Using the instructions in the email, login and accept the PlayStation Global Developer & Publisher Agreement
      3. Submit your bank account information

      In due course, you will receive access to SIE development and publishing websites, SDKs and information via email to guide you through the development and publishing of your game on PlayStation.
      Please note there may be delays during periods when there is a high volume of applications to process. SIE will contact you via email once your application has been processed.


      Here's the link to the post http://www.perfectparallel.com/topic...-year/?p=95072
      Oh, this is exciting news. Can't wait for more GALF (Golf )! Keep up the good work PP crew.
      Award Winning Website: GPGolfReport.com

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      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16504

        #63
        Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

        Originally posted by bluengold34_OS
        If it helps Matt, we are starting new mo-cap very soon for player models, and we also will be rolling out a new UI soon. Glad you are enjoying the game so far, but know that there is a lot of work still going on behind the scenes.
        It helps very much, sir! I'm confident you guys can take it to that next level. It's got such a solid base to stand on right now.
        Youtube - subscribe!

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        • OnlookerDelay
          MVP
          • Oct 2003
          • 3443

          #64
          Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

          Originally posted by bluengold34_OS
          If it helps Matt, we are starting new mo-cap very soon for player models, and we also will be rolling out a new UI soon. Glad you are enjoying the game so far, but know that there is a lot of work still going on behind the scenes.
          New mo-caps and a more up to date UI will help a lot. The game does have a solid foundation on which to build. Tonight I had what I would describe as my first unsatisfactory performance in online multiplayer. I was in a 4-player skins match that someone else was hosting. My ping was showing as 110 to 130ms. I was using RTSC, as I always do. We were playing the back 9 of Augusta National and between its inherently slower frame rates and the network lag, it was like the interface was skipping some of my input frames, and all of my shots were carrying 70 to 90% of their normal distance.

          My drive on 14 carried 197 yards with my normal stroke that produces 260 to 275 yards of carry with the Caliber ball. I then hit one that carried 204 yards off the 17th tee. Two of the others were playing 3-click and one was playing MS. I could tell they were getting annoyed with my farting around with shots that looked like they'd been skulled.

          I guess my point is that I know the development team realizes that guests in an online match, especially with 4 players, are subject to suffer lag performance issues, and those who are using RTS interfaces are the most likely to suffer the ill effects thereof. I just want to reiterate that this continues to be a problem, but I'm sure it was worse because of the slower frame rates that are already part of the package with the current build of AN.
          Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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          • bluengold34_OS
            Content Creator
            • Nov 2004
            • 7389

            #65
            Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

            Originally posted by OnlookerDelay
            New mo-caps and a more up to date UI will help a lot. The game does have a solid foundation on which to build. Tonight I had what I would describe as my first unsatisfactory performance in online multiplayer. I was in a 4-player skins match that someone else was hosting. My ping was showing as 110 to 130ms. I was using RTSC, as I always do. We were playing the back 9 of Augusta National and between its inherently slower frame rates and the network lag, it was like the interface was skipping some of my input frames, and all of my shots were carrying 70 to 90% of their normal distance.

            My drive on 14 carried 197 yards with my normal stroke that produces 260 to 275 yards of carry with the Caliber ball. I then hit one that carried 204 yards off the 17th tee. Two of the others were playing 3-click and one was playing MS. I could tell they were getting annoyed with my farting around with shots that looked like they'd been skulled.

            I guess my point is that I know the development team realizes that guests in an online match, especially with 4 players, are subject to suffer lag performance issues, and those who are using RTS interfaces are the most likely to suffer the ill effects thereof. I just want to reiterate that this continues to be a problem, but I'm sure it was worse because of the slower frame rates that are already part of the package with the current build of AN.
            Onlooker - sorry to hear the experience was less then satisfactory. Trust me when I say we are always looking to community feedback, and trying to find ways to enhance that experience. Although there has been great strides taken in providing a smooth online experience, we are still looking at ways to make it even better. I will take this info back and place it on the table(even though its actually already on there)

            Thanks
            Bob K.
            Twitch - bluengold34_os

            Comment

            • OnlookerDelay
              MVP
              • Oct 2003
              • 3443

              #66
              Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

              Originally posted by bluengold34_OS
              Onlooker - sorry to hear the experience was less then satisfactory. Trust me when I say we are always looking to community feedback, and trying to find ways to enhance that experience. Although there has been great strides taken in providing a smooth online experience, we are still looking at ways to make it even better. I will take this info back and place it on the table(even though its actually already on there)

              Thanks
              Bob K.

              Yeah, I decided I'd better post it in the Beta test section with a few more details.
              Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16504

                #67
                Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                Some late night PG with my buddy, Stonecomet:

                Twitch is the world's leading video platform and community for gamers.
                Youtube - subscribe!

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                • OnlookerDelay
                  MVP
                  • Oct 2003
                  • 3443

                  #68
                  Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                  I gotta give a shout out to the folks at OnlineGolfTour.net. The tours and tournaments that they are hosting there are so deeply integrated into Jack Nicklaus Perfect Golf that the experience winds up feeling like it's part of the program. I call up the OGT leaderboard for the tournament in which I'm playing before I start my round, set it to "Auto Refresh", and I get a hole-by-hole scoring update for everyone playing in the tournament. It's usually 40 seconds to a minute behind the action in the game. It's a ton of fun when you tee it up right behind someone you're chasing on the leaderboard and feel the "live" ebb and flow of it all!

                  It doesn't end with the almost live scoring, they've also got the deepest array of stats I've ever seen in online tournament golf. There's so much to parse when you're done playing and it opens another dimension to the game. I'm playing in the OGT PGA event at Sawgrass this week, which is set at "Pro" difficulty. That's a bit over my skill level currently with RTS-C, but I'm extremely satisfied with my +7 total through 3 rounds. They've also got the actual scores of the Pros playing the tournament tied into the leaderboard to spice it up. I'm very impressed with the way tournaments come to life through this API that OGT has obtained.
                  Last edited by OnlookerDelay; 05-15-2016, 03:54 PM.
                  Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

                  Comment

                  • bluengold34_OS
                    Content Creator
                    • Nov 2004
                    • 7389

                    #69
                    Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                    Originally posted by OnlookerDelay
                    I gotta give a shout out to the folks at OnlineGolfTour.net. The tours and tournaments that they are hosting there are deeply integrated into Jack Nicklaus Perfect Golf that the experience winds up feeling like it's part of the program. I call up the OGT leaderboard for the tournament in which I'm playing before I start my round, set it to "Auto Refresh", and I get a hole-by-hole scoring update for everyone playing in the tournament. It's usually 40 seconds to a minute behind the action in the game. It's a ton of fun when you tee it up right behind someone you're chasing on the leaderboard and feel the "live" ebb and flow of it all!



                    It doesn't end with the almost live scoring, they've also got the deepest array of stats I've ever seen in online tournament golf. There's so much to parse when you're done playing and it opens another dimension to the game. I'm playing in the OGT PGA event at Sawgrass this week, which is set at "Pro" difficulty. That's a bit over my skill level currently with RTS-C, but I'm extremely satisfied with my +7 total through 3 rounds. They've also got the actual scores of the Pros playing the tournament tied into the leaderboard to spice it up. I'm very impressed with the way tournaments come to life through this API that OGT has obtained.

                    There is no denying the quality and effort of OGT. We work hand in hand with them, and the relationship is open and transparent. You hit the nail on the head with how much they add to the game, and the feeling of it almost being integrated into the game itself.
                    Twitch - bluengold34_os

                    Comment

                    • DivotMaker
                      MVP
                      • Jul 2002
                      • 2704

                      #70
                      Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                      Originally posted by bluengold34_OS
                      There is no denying the quality and effort of OGT. We work hand in hand with them, and the relationship is open and transparent. You hit the nail on the head with how much they add to the game, and the feeling of it almost being integrated into the game itself.
                      Agreed 100%!
                      PC / Xbox One X

                      Xbox One Elite Controller

                      The Golf Club 2

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                      • RIFRIG
                        Pro
                        • May 2015
                        • 822

                        #71
                        Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                        Originally posted by OnlookerDelay
                        I gotta give a shout out to the folks at OnlineGolfTour.net. The tours and tournaments that they are hosting there are deeply integrated into Jack Nicklaus Perfect Golf that the experience winds up feeling like it's part of the program. I call up the OGT leaderboard for the tournament in which I'm playing before I start my round, set it to "Auto Refresh", and I get a hole-by-hole scoring update for everyone playing in the tournament. It's usually 40 seconds to a minute behind the action in the game. It's a ton of fun when you tee it up right behind someone you're chasing on the leaderboard and feel the "live" ebb and flow of it all!

                        It doesn't end with the almost live scoring, they've also got the deepest array of stats I've ever seen in online tournament golf. There's so much to parse when you're done playing and it opens another dimension to the game. I'm playing in the OGT PGA event at Sawgrass this week, which is set at "Pro" difficulty. That's a bit over my skill level currently with RTS-C, but I'm extremely satisfied with my +7 total through 3 rounds. They've also got the actual scores of the Pros playing the tournament tied into the leaderboard to spice it up. I'm very impressed with the way tournaments come to life through this API that OGT has obtained.

                        Do you think this will extend to console versions or will it remain PC only?

                        Comment

                        • OnlookerDelay
                          MVP
                          • Oct 2003
                          • 3443

                          #72
                          Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                          Originally posted by RIFRIG
                          Do you think this will extend to console versions or will it remain PC only?
                          Good question! I don't have enough of an idea about how this API works to even take a stab at the answer.
                          Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                          • OnlookerDelay
                            MVP
                            • Oct 2003
                            • 3443

                            #73
                            Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                            More details unfolded today concerning both user created and licensed course distribution for the console versions of JNPG. Andrew Jones, President and COO of Perfect Parallel, made the follow comment in the official forum about this:

                            "On the subject of user courses I cannot see any way MS would allow external files to be added. So that will leave us with approved DLC as the way to go. Unfortunately to ensure that all courses meet the minimum FPS standards we will probably have to work on a number of the user courses before they could be added to DLC. In addition I cant see real courses being added unless we have a license which is why we have started working so hard on getting these licenses coming in although we are not in a position to pay anything up front for them

                            So it will be a bit of a wait and see exercise I am sure as to what can and cannot be included."


                            I then asked if the DLC for user made courses could be offered as "free" DLC, to which he responded:

                            "To the extent that we dont incur costs and user courses have no licensing issues I see no reason why we would not bundle them as Free DLC for consoles. There will be licensed courses where we have to pay for the license where they will be Paid DLC. IF the paid DLC is popular we will get more licenses and release more real courses. One fo the advantages of where we are today is courses we are negotiating with today will be for all platforms.

                            We are currently in negotiations with Quail Hollow, Congressional and Royal Troon. It is highly likely these will be paid DLC due to licensing needs. If the volume of downloads is high enough we will continue to push for these deals and the more evidence we have of volume the easier it is for us to reduce the cost of the license per course which of course makes the DLC cheaper. If the volume is not there then we will probably go with a different approach for consoles"


                            I don't know about you guys, but this sounds like a pretty equitable solution to the obstacles that Perfect Parallel would face with the prospect of storing user created content on a PS4 or XBox One owner's hard drive that was transmitted via PSN or XBox Live.
                            Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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                            • bluengold34_OS
                              Content Creator
                              • Nov 2004
                              • 7389

                              #74
                              Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                              photo hosting sites Some great pot bunker work being done in course forge - only the beginning.
                              Twitch - bluengold34_os

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                              • OnlookerDelay
                                MVP
                                • Oct 2003
                                • 3443

                                #75
                                Re: Jack Nicklaus Perfect Golf Available Now on Steam, Soon For Consoles

                                Originally posted by bluengold34_OS
                                Some great pot bunker work being done in course forge - only the beginning.
                                That will add another level of distinction to JNPG... looks really good!
                                Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

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