Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

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  • Cowboy008
    MVP
    • Mar 2012
    • 4574

    #316
    Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

    They said that 4 or 5 gameplay blogs will be coming out within the next two weeks so I'm going to guess we will get one tomorrow and another on either Thursday or Friday.

    Comment

    • howboutdat
      MVP
      • Nov 2012
      • 1908

      #317
      Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

      Originally posted by Cowboy008
      They said that 4 or 5 gameplay blogs will be coming out within the next two weeks so I'm going to guess we will get one tomorrow and another on either Thursday or Friday.
      Yup, i said it !



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      • Cowboy008
        MVP
        • Mar 2012
        • 4574

        #318
        Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

        So there's a chance it could still come out tonight?

        Comment

        • BezO
          MVP
          • Jul 2004
          • 4414

          #319
          Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

          1. Tiered defensive play calling.
          2. Re-tiered offensive play calling.
          Shout out to The Watcher! Where you at bruh?

          Comment

          • SolidSquid
            MVP
            • Aug 2014
            • 3159

            #320
            Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

            Originally posted by BezO
            1. Tiered defensive play calling.
            2. Re-tiered offensive play calling.
            I don't even care about tiered offensive play calling but if they give us tiered defense with new gap control I'll be coming up with exotic blitz looks and packages. My fingers are crossed

            Comment

            • BreakingBad2013
              Pro
              • Aug 2013
              • 848

              #321
              Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

              Day 1 - I will simulate two seasons and see if Larry Fitzgerald drops to a 71 speed, or Garçon falls to a 77, and then I'll take it back. Any update on this issue?
              Official Scouting Tips!

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              • pmurray20
                MVP
                • Apr 2011
                • 1370

                #322
                Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                Originally posted by BreakingBad2013
                Day 1 - I will simulate two seasons and see if Larry Fitzgerald drops to a 71 speed, or Garçon falls to a 77, and then I'll take it back. Any update on this issue?

                lol agreed I had Antonio brown get slower after two years lol I don't see it happening unless he breaks something
                Go Bucks!!

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                • jpdavis82
                  All Star
                  • Sep 2005
                  • 8794

                  #323
                  Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                  Pure speculation but I think one of the improvements they haven't touched on is player movement, if you watch the trailer when Gronk is running it is sped up, I think that was intentional and we are going to hear about better running and player movement animations. Could be wrong but usually when something is sped up/cut out, it is for a reason. They cut out part of the WR/db animations in the first trailer last year and I think they may be doing something similar with Gronk running this time.


                  Sent from my iPhone using Tapatalk

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                  • cthurt
                    MVP
                    • Oct 2009
                    • 2525

                    #324
                    Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                    Originally posted by BreakingBad2013
                    Day 1 - I will simulate two seasons and see if Larry Fitzgerald drops to a 71 speed, or Garçon falls to a 77, and then I'll take it back. Any update on this issue?


                    If no fix to this then hopefully an edit player feature is within the Mode so we can at least edit attributes that decrease to rapidly.

                    Comment

                    • SageInfinite
                      Stop The GOAT Talk
                      • Jul 2002
                      • 11896

                      #325
                      Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                      Originally posted by jpdavis82
                      Pure speculation but I think one of the improvements they haven't touched on is player movement, if you watch the trailer when Gronk is running it is sped up, I think that was intentional and we are going to hear about better running and player movement animations. Could be wrong but usually when something is sped up/cut out, it is for a reason. They cut out part of the WR/db animations in the first trailer last year and I think they may be doing something similar with Gronk running this time.


                      Sent from my iPhone using Tapatalk
                      I definitely think something was done with movement animations, but in the two clips shown at the end, the running looked pretty similar to Madden 16.

                      Honestly I hope they are building something on the side to release one of these years, but the animations and the quality of them is the biggest thing holding this game back. One reason why the game doesn't feel fresh to alot of people. Alot of the same animations from last gen still trigger often.

                      I did love the new handoff/playaction animations added last year. Best animations in the game honestly.
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                      • Rocky
                        All Star
                        • Jul 2002
                        • 6896

                        #326
                        Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                        Originally posted by jpdavis82
                        Pure speculation but I think one of the improvements they haven't touched on is player movement, if you watch the trailer when Gronk is running it is sped up, I think that was intentional and we are going to hear about better running and player movement animations. Could be wrong but usually when something is sped up/cut out, it is for a reason. They cut out part of the WR/db animations in the first trailer last year and I think they may be doing something similar with Gronk running this time.


                        Sent from my iPhone using Tapatalk
                        This should've been in Madden years ago. No excuse with the exclusive NFL license to not have signature QB throwing styles, pass rush animations, DB stances, etc.
                        "Maybe I can't win. But to beat me, he's going to have to kill me. And to kill me, he's gonna have to have the heart to stand in front of me. And to do that, he's got to be willing to die himself. I don't know if he's ready to do that."
                        -Rocky Balboa

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                        • jpdavis82
                          All Star
                          • Sep 2005
                          • 8794

                          #327
                          Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                          Originally posted by SageInfinite
                          I definitely think something was done with movement animations, but in the two clips shown at the end, the running looked pretty similar to Madden 16.

                          Honestly I hope they are building something on the side to release one of these years, but the animations and the quality of them is the biggest thing holding this game back. One reason why the game doesn't feel fresh to alot of people. Alot of the same animations from last gen still trigger often.

                          I did love the new handoff/playaction animations added last year. Best animations in the game honestly.


                          It's possible that they didn't add all the new animations yet and were still using the old ones for that part of the trailer. I know with WR/DB there were a lot more between the first and second time I went down there, and they didn't have the handoff and play action animations in at all the first time.

                          Comment

                          • SageInfinite
                            Stop The GOAT Talk
                            • Jul 2002
                            • 11896

                            #328
                            Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                            Originally posted by jpdavis82
                            It's possible that they didn't add all the new animations yet and were still using the old ones for that part of the trailer. I know with WR/DB there were a lot more between the first and second time I went down there, and they didn't have the handoff and play action animations in at all the first time.
                            Well that's good to hear. Like I said, if they get a majority of the animations to the quality of the handoff/playaction animations, the game will start to look so much more realistic.
                            http://twitter.com/sageinfinite

                            SageInfinite Bandcamp
                            https://sageinfinite.bandcamp.com/album/interminable
                            https://soundcloud.com/sageinfinite
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                            https://www.youtube.com/watch?v=hf5nW4rGTFM

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                            • SolidSquid
                              MVP
                              • Aug 2014
                              • 3159

                              #329
                              Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                              Originally posted by SageInfinite
                              I definitely think something was done with movement animations, but in the two clips shown at the end, the running looked pretty similar to Madden 16.

                              Honestly I hope they are building something on the side to release one of these years, but the animations and the quality of them is the biggest thing holding this game back. One reason why the game doesn't feel fresh to alot of people. Alot of the same animations from last gen still trigger often.

                              I did love the new handoff/playaction animations added last year. Best animations in the game honestly.
                              I'm all for new animations but until they actually address locomotion with real inertia/momentum and weight the game will never feel right. Too many times I see Eddie Lacy with 12 yards of steam, get contacted by a corner and immediately stop any forward momentum he has, no driving forward just hitting a brick wall.

                              True Step needs to be implemented to all 22 guys on the field, it's great that the ball carrier has to decelerate and accelerate and can't zig zag but when the other 21 players don't adhere to the same rules things get wonky.

                              My biggest peeve is the warping/shifting on catch animations, I'd rather the catch animation play out and the wr not even get a hand on the ball than having him warp to be able to make a play.

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                              • sebennayx
                                Rookie
                                • Apr 2010
                                • 167

                                #330
                                Re: Madden NFL 17 Address All 3 Phases of the Game: Offense, Defense & Special Teams

                                Originally posted by SolidSquid
                                I'm all for new animations but until they actually address locomotion with real inertia/momentum and weight the game will never feel right. Too many times I see Eddie Lacy with 12 yards of steam, get contacted by a corner and immediately stop any forward momentum he has, no driving forward just hitting a brick wall.
                                Supposedly "attributes" go into the animations available for the ball carrier animations; I took that to mean weight (and maybe height) was added into the calculations for animation triggers. It's not 22 players, but it's a step if this is true.

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