Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much More
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Man oh man. I'm not usually really exited about a new Madden. I look forward to them but, not excited. I'm legitimately excited this year. They have added so much real football stuff. From strategy to gameplay. Just a lot of real football. This is the first Madden that I feel knowing real football will be a huge advantage over the cheeser. I hope I'm right about all.Comment
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Re: New blogs on Zones and Special team, catch outcome and ball physics
Madden 11 had the weird bar along the bottom of the screen and then Madden 12 had a more classic Xbox/PS2 era looking kick meter but it was extremely slow and easy.Comment
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Re: Madden NFL 17 Gameplay Improvements, Special Teams, Catch Outcomes & Ball Physics
A huge legacy flaw in the Madden catch system is once a player has ‘matched a catch’ the ball will stay in the receiver’s hands regardless. With ball physics, if a defender collides with the ball during the catch animation, the ball has a chance to be organically knocked out. This also applies to hands and limbs. If they get an arm between the ball and the receiver, the WR will no longer be able to pull the ball through the defender. This is quite a game changer for catches in traffic, and strategic use of the possession catch is critical.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Man oh man. I'm not usually really exited about a new Madden. I look forward to them but, not excited. I'm legitimately excited this year. They have added so much real football stuff. From strategy to gameplay. Just a lot of real football. This is the first Madden that I feel knowing real football will be a huge advantage over the cheeser. I hope I'm right about all.Comment
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Re: New blogs on Zones and Special team, catch outcome and ball physics
Some quick thoughts on special teams-
1. The 3 click kick meter isn't new, it has been reinstated after being taken out of Madden a few years ago
2. Isn't the main special teams issu kick/punt return coverage? I haven't played the latest Madden but I know that seems to be the main special teams complaint that usually pops up with the game for a number of years running.
True. I think madden 12 had it. Was it three clicks or 2? I can't rememberComment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Agreed. The lighting in that one pic looks great. The other pics the lighting looks more of the same as years past tho.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
That's what is excited. All this gameplay stuff and we haven't even seen all the new CFM stuff. If it's really overhauled and deep like we have been told I may not leave the house for a month. [emoji23]Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
It was a good read, some things that are really nice to see added, especially ball physics which potentially has a domino effect on some many other things. Like the part about how catches have to actually be secured through the process now or they can be knocked out.
One of the best things I read was the part about injury chances for attempting difficult catches in traffic, love that risk/reward being focused on. Hopefully when CFM is announced the injury system itself has been changed to better enhance this new addition.
Also in that vein of risk/reward for injury, I hope to see in the coming years more of an emphasis placed on players being properly effected by impact and collisions. The reckless abandon with which Users are able to slam players into one another, with very little contextual risk, has bothered my for quite sometime. Trying to avoid fumbles shouldn't be the only reason a User should be trying to get a player down or avoid excessive contact, especially with players of smaller stature.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
It was a good read, some things that are really nice to see added, especially ball physics which potentially has a domino effect on some many other things. Like the part about how catches have to actually be secured through the process now or they can be knocked out.
One of the best things I read was the part about injury chances for attempting difficult catches in traffic, love that risk/reward being focused on. Hopefully when CFM is announced the injury system itself has been changed to better enhance this new addition.
Also in that vein of risk/reward for injury, I hope to see in the coming years more of an emphasis placed on players being properly effected by impact and collisions. The reckless abandon with which Users are able to slam players into one another, with very little contextual risk, has bothered my for quite sometime. Trying to avoid fumbles shouldn't be the only reason a User should be trying to get a player down or avoid excessive contact, especially with players of smaller stature.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Only thing I didn't like was "dropped interceptions are rarer occurrences"
Interceptions are way too common. Hopefully this doesn't mean we'll have more interceptions.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Really good read. Just wish we could see how this all works with video! But that's coming soon. Man, these guys are bringing it this year I love it!
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Man oh man. I'm not usually really exited about a new Madden. I look forward to them but, not excited. I'm legitimately excited this year. They have added so much real football stuff. From strategy to gameplay. Just a lot of real football. This is the first Madden that I feel knowing real football will be a huge advantage over the cheeser. I hope I'm right about all.Now Playing on PS5:
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