Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much More
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
My optimistic outlook on this is that in previous games it was either: INT or dropped INT. So instead of swats/breakups/tips/organic in-completions, there were just mostly dropped INTs. I agree that interceptions are too common so hopefully the case is less blatant WTF drops and more true to life in-completions.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Man oh man. I'm not usually really exited about a new Madden. I look forward to them but, not excited. I'm legitimately excited this year. They have added so much real football stuff. From strategy to gameplay. Just a lot of real football. This is the first Madden that I feel knowing real football will be a huge advantage over the cheeser. I hope I'm right about all.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
I had an opposite impression with Madden 16, seemed like all DBs had brick hands when bad balls were thrown right at them.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
This is a major concern and legit one .Mainly because we all know people in past have spent alot of time to find glitches to block fgs at will. Now given some kind "feature" to do it, i can smell a youtube video coming. Hope to be wrong, but its a very legitimate concern.Only time will tellComment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
This is a major concern and legit one .Mainly because we all know people in past have spent alot of time to find glitches to block fgs at will. Now given some kind "feature" to do it, i can smell a youtube video coming. Hope to be wrong, but its a very legitimate concern.Only time will tell
"Rest assured there are cap systems in place to ensure users do not exploit this new implementation of kick blocks."
I doubt people are blocking a kicks regularly. That would just be dumb and I think the devs know that. You could use the "what if it's OP or broken" for every announcement for every feature for every game BEFORE anyone plays it.Comment
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Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Now, if you looked at that top pic and said "Man, that looks like a 4pm+ game", you'd be off by 3+ hours. BOTH pics are 1pm games under clear sunny skies, one is outdoors and one is indoors, and somehow the top pic looks like a completely different time of day, more like 4pm or a little later.
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But now it's time to get crazy, and this is the part that shows how messed up the lighting is in this game:
^^^ Guess what the time of day is for that pic? 4pm. But hold on, why does this pic at 4pm look BRIGHTER than the first pic in this post at 1pm? Makes no sense, right? Of course it doesn't. This is just bad.
They need to fix that. This has been a problem for WAY too long.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Everything sounds good so far but I'm waiting to see if they fixed pass blocking and pass rushing before I get too excited. To me that area of the game is the weakest and most unrealistic. If it isn't drastically improved then my hype member will sink way down.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
I was really hoping to hear/read something about user control over fumble recovery attempts - like catch/defend pass but for fumbles...
...one button for scoop and run and a secondary button, most appropriate would be dive I think, for just getting down on the ball.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Maybe there were too many tipped ball interceptions, but also there were way too many easy drops on simple, wide open, should be picks, were the ball would hit the defender right in the hands and they'd drop it, another legacy issue in Madden.Last edited by SportsGamer94; 05-27-2016, 12:21 AM.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
after the patches came out tipped ball picks happen a lot lessComment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Thoughts after reading the blog:
1. Special teams
Don't really care about the kick meter. I guess it is good if it leads to more accurate results.
I like the block kick mechanic for what could be a surprising reason. I think it would cut down on the exploits. In past games guys learned things like moving the blocker further out wide or do the crazy run around presnap to throw off AI blocking in order to almost guarantee blocks. As long as this is properly tuned it should be a lot better.
2. Trick plays. This could be a love or hate type of deal. I am primarily a offline franchise guy so I really only want to know one thing -- will the AI still have the physic ability to know when I am attempting a fake? PAst games the AI would simply never be fooled.
3. Catch. Well I thought play receiver was the counter to aggressive catching? And that made sense to me. The swat mechanic sounds like it should counter possession catching. I would have been satisfied with limiting who could do highlight catches.
The user bonus is a mixed bag. I am a no switch guy, so will I basically be punished for not switching?
4. Ball physics. Sounds great, but need to see it in action. I am kind of expecting to see some goofy glitches early on though. Glad to hear that QBs avoiding sacks by seemingly dropping the ball has been addressed though.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
The lighting has a REAL problem in this game and it needs to be addressed. Look at the disparity between the following two pics in Madden 16:
Now, if you looked at that top pic and said "Man, that looks like a 4pm+ game", you'd be off by 3+ hours. BOTH pics are 1pm games under clear sunny skies, one is outdoors and one is indoors, and somehow the top pic looks like a completely different time of day, more like 4pm or a little later.
===============================
But now it's time to get crazy, and this is the part that shows how messed up the lighting is in this game:
^^^ Guess what the time of day is for that pic? 4pm. But hold on, why does this pic at 4pm look BRIGHTER than the first pic in this post at 1pm? Makes no sense, right? Of course it doesn't. This is just bad.
They need to fix that. This has been a problem for WAY too long.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
One of the most frustrating things to me has been watching the ball sit there right beside one of my guys, and im doing everything i can to move him over it to pick it up, or dive on it ( there is a dive button already, but they sure wont dive on a ball to recover it) only to watch someone else come over 3 seconds later to pick it up from the other team.
I like your idea on a better way for it to be handled but still under user control. One other thing i like less in the game is them taking more control out of users hands and placing more control of the game by dice rolls more and more.Last edited by howboutdat; 05-27-2016, 06:52 AM.Comment
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