Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much More

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  • wordtobigbird
    MVP
    • Sep 2008
    • 4385

    #31
    Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

    Originally posted by Big FN Deal
    Also in that vein of risk/reward for injury, I hope to see in the coming years more of an emphasis placed on players being properly effected by impact and collisions. The reckless abandon with which Users are able to slam players into one another, with very little contextual risk, has bothered my for quite sometime. Trying to avoid fumbles shouldn't be the only reason a User should be trying to get a player down or avoid excessive contact, especially with players of smaller stature.
    I hope to see non-tackle injuries next.

    Comment

    • wordtobigbird
      MVP
      • Sep 2008
      • 4385

      #32
      Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

      Originally posted by TheBleedingRed21
      Only thing I didn't like was "dropped interceptions are rarer occurrences"

      Interceptions are way too common. Hopefully this doesn't mean we'll have more interceptions.
      My optimistic outlook on this is that in previous games it was either: INT or dropped INT. So instead of swats/breakups/tips/organic in-completions, there were just mostly dropped INTs. I agree that interceptions are too common so hopefully the case is less blatant WTF drops and more true to life in-completions.

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      • Cowboy008
        MVP
        • Mar 2012
        • 4574

        #33
        Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

        Originally posted by charter04
        Man oh man. I'm not usually really exited about a new Madden. I look forward to them but, not excited. I'm legitimately excited this year. They have added so much real football stuff. From strategy to gameplay. Just a lot of real football. This is the first Madden that I feel knowing real football will be a huge advantage over the cheeser. I hope I'm right about all.
        I feel the same way. This year I wasn't excited about Madden and wasn't really looking forward to it but after every blog that gets released I get more excited.

        Comment

        • MajorSupreme
          MVP
          • Aug 2013
          • 1559

          #34
          Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

          Originally posted by TheBleedingRed21
          Only thing I didn't like was "dropped interceptions are rarer occurrences"

          Interceptions are way too common. Hopefully this doesn't mean we'll have more interceptions.
          I had an opposite impression with Madden 16, seemed like all DBs had brick hands when bad balls were thrown right at them.

          Comment

          • howboutdat
            MVP
            • Nov 2012
            • 1908

            #35
            Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

            Originally posted by Bigg Cee
            Yup this is my fear, I hope i don't see FG blocks every game. That would just kill it for me, but we all know someone will find some exploit online and be a block FG master which then gets posted to YouTube and everyone is blocking them.
            This is a major concern and legit one .Mainly because we all know people in past have spent alot of time to find glitches to block fgs at will. Now given some kind "feature" to do it, i can smell a youtube video coming. Hope to be wrong, but its a very legitimate concern.Only time will tell
            Yup, i said it !



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            • wordtobigbird
              MVP
              • Sep 2008
              • 4385

              #36
              Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

              Originally posted by howboutdat
              This is a major concern and legit one .Mainly because we all know people in past have spent alot of time to find glitches to block fgs at will. Now given some kind "feature" to do it, i can smell a youtube video coming. Hope to be wrong, but its a very legitimate concern.Only time will tell
              There's youtube vids on how to do everything in every game.. I think you guys are being overly negative without seeing anything. They even put this in there:

              "Rest assured there are cap systems in place to ensure users do not exploit this new implementation of kick blocks."

              I doubt people are blocking a kicks regularly. That would just be dumb and I think the devs know that. You could use the "what if it's OP or broken" for every announcement for every feature for every game BEFORE anyone plays it.

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #37
                Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                Originally posted by mrprice33
                Injury tuning was done on a whole lot more than AGG catching
                Can't wait to hear about this.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

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                • Gridiron
                  Banned
                  • Jun 2008
                  • 418

                  #38
                  Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                  Originally posted by WISports
                  Agreed. The lighting in that one pic looks great. The other pics the lighting looks more of the same as years past tho.
                  The lighting has a REAL problem in this game and it needs to be addressed. Look at the disparity between the following two pics in Madden 16:





                  Now, if you looked at that top pic and said "Man, that looks like a 4pm+ game", you'd be off by 3+ hours. BOTH pics are 1pm games under clear sunny skies, one is outdoors and one is indoors, and somehow the top pic looks like a completely different time of day, more like 4pm or a little later.

                  ===============================

                  But now it's time to get crazy, and this is the part that shows how messed up the lighting is in this game:



                  ^^^ Guess what the time of day is for that pic? 4pm. But hold on, why does this pic at 4pm look BRIGHTER than the first pic in this post at 1pm? Makes no sense, right? Of course it doesn't. This is just bad.

                  They need to fix that. This has been a problem for WAY too long.

                  Comment

                  • SportsGamer94
                    Banned
                    • Jul 2015
                    • 343

                    #39
                    Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                    Everything sounds good so far but I'm waiting to see if they fixed pass blocking and pass rushing before I get too excited. To me that area of the game is the weakest and most unrealistic. If it isn't drastically improved then my hype member will sink way down.

                    Comment

                    • Trick13
                      Pro
                      • Oct 2012
                      • 780

                      #40
                      Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                      I was really hoping to hear/read something about user control over fumble recovery attempts - like catch/defend pass but for fumbles...

                      ...one button for scoop and run and a secondary button, most appropriate would be dive I think, for just getting down on the ball.

                      Comment

                      • SportsGamer94
                        Banned
                        • Jul 2015
                        • 343

                        #41
                        Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                        Originally posted by TheBleedingRed21
                        Only thing I didn't like was "dropped interceptions are rarer occurrences"

                        Interceptions are way too common. Hopefully this doesn't mean we'll have more interceptions.

                        Maybe there were too many tipped ball interceptions, but also there were way too many easy drops on simple, wide open, should be picks, were the ball would hit the defender right in the hands and they'd drop it, another legacy issue in Madden.
                        Last edited by SportsGamer94; 05-27-2016, 12:21 AM.

                        Comment

                        • dxyyz1
                          Rookie
                          • Jun 2013
                          • 152

                          #42
                          Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                          Originally posted by SportsGamer94
                          Maybe there were too many tipped ball interceptions, but also there were way too many drops on easy, simple, wide open, should be picks, were the ball would hit the defender right in the hands and they'd drop it, another legacy issue in Madden.
                          after the patches came out tipped ball picks happen a lot less

                          Comment

                          • ggsimmonds
                            Hall Of Fame
                            • Jan 2009
                            • 11235

                            #43
                            Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                            Thoughts after reading the blog:

                            1. Special teams
                            Don't really care about the kick meter. I guess it is good if it leads to more accurate results.
                            I like the block kick mechanic for what could be a surprising reason. I think it would cut down on the exploits. In past games guys learned things like moving the blocker further out wide or do the crazy run around presnap to throw off AI blocking in order to almost guarantee blocks. As long as this is properly tuned it should be a lot better.

                            2. Trick plays. This could be a love or hate type of deal. I am primarily a offline franchise guy so I really only want to know one thing -- will the AI still have the physic ability to know when I am attempting a fake? PAst games the AI would simply never be fooled.

                            3. Catch. Well I thought play receiver was the counter to aggressive catching? And that made sense to me. The swat mechanic sounds like it should counter possession catching. I would have been satisfied with limiting who could do highlight catches.
                            The user bonus is a mixed bag. I am a no switch guy, so will I basically be punished for not switching?

                            4. Ball physics. Sounds great, but need to see it in action. I am kind of expecting to see some goofy glitches early on though. Glad to hear that QBs avoiding sacks by seemingly dropping the ball has been addressed though.

                            Comment

                            • wordtobigbird
                              MVP
                              • Sep 2008
                              • 4385

                              #44
                              Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                              Originally posted by Gridiron
                              The lighting has a REAL problem in this game and it needs to be addressed. Look at the disparity between the following two pics in Madden 16:





                              Now, if you looked at that top pic and said "Man, that looks like a 4pm+ game", you'd be off by 3+ hours. BOTH pics are 1pm games under clear sunny skies, one is outdoors and one is indoors, and somehow the top pic looks like a completely different time of day, more like 4pm or a little later.

                              ===============================

                              But now it's time to get crazy, and this is the part that shows how messed up the lighting is in this game:



                              ^^^ Guess what the time of day is for that pic? 4pm. But hold on, why does this pic at 4pm look BRIGHTER than the first pic in this post at 1pm? Makes no sense, right? Of course it doesn't. This is just bad.

                              They need to fix that. This has been a problem for WAY too long.
                              Good post. I never thought much of it but that's pretty awkward. Lighting goes a long way, whenever I play the division the lighting impresses me.

                              Comment

                              • howboutdat
                                MVP
                                • Nov 2012
                                • 1908

                                #45
                                Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

                                Originally posted by Trick13
                                I was really hoping to hear/read something about user control over fumble recovery attempts - like catch/defend pass but for fumbles...

                                ...one button for scoop and run and a secondary button, most appropriate would be dive I think, for just getting down on the ball.
                                I agree with this totally. Not a fan of the fight for the fumble button mash contest, however, this would be a nice way to at least give the use some control over recovering a fumble.

                                One of the most frustrating things to me has been watching the ball sit there right beside one of my guys, and im doing everything i can to move him over it to pick it up, or dive on it ( there is a dive button already, but they sure wont dive on a ball to recover it) only to watch someone else come over 3 seconds later to pick it up from the other team.

                                I like your idea on a better way for it to be handled but still under user control. One other thing i like less in the game is them taking more control out of users hands and placing more control of the game by dice rolls more and more.
                                Last edited by howboutdat; 05-27-2016, 06:52 AM.
                                Yup, i said it !



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