Madden NFL 17 Improvements to Man/Zone Coverages, Stopping Scrambling QB's & More

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33937

    #1

    Madden NFL 17 Improvements to Man/Zone Coverages, Stopping Scrambling QB's & More


    EA Sports continues pushing out Madden NFL 17 information. Today they have posted a blog detailing gameplay improvements to man coverage, revamped zone coverage system, stopping the QB scramble more effectively and much more. They have also made improvements to online play that should result in users encountering less lag and also prevent players from attempting to boot opponents out of game sessions and forcing a loss.

    Man coverage is on the top of my list as biggest gameplay improvements. In Madden NFL 16, man press made defensive backs stick to receivers effortlessly. It forced guys to resort to motion routes, and the same type of routes, to beat it. This year, an enhanced Win/Loss system has been created to ensure that any route with a cut has the potential to get open against this coverage. Man press is a two part battle and it all starts with the chuck. Using a slant as an example, when the receiver wins, he’ll successfully fight off the corner to gain inside leverage. Just like previous years, this part of the interaction is dictated by “Press” and “Release” ratings. The second portion of this change is the cut move. In the case of a slant, if the receiver wins here, he’ll get enough separation when he cuts toward the middle of the field for the quarterback to complete the throw. How often the receiver wins the cut is still based off of “Route Running” ability versus the corner’s “Man Coverage.” Keep in mind that a receiver who loses the chuck can still win on the cut, and vice versa. Also, just as you can use any route with a cut to beat man now, routes that seemed to get open more often before can easily get locked down. This places an emphasis on a player’s ability to quickly recognize if there’s enough space following the cut to zip the pass to their guy. The new man coverage system overall results in it being more balanced and true to ratings in Madden NFL 17.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • smiley3
    Pro
    • Jan 2012
    • 730

    #2
    Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

    IMO turbo blitzes will never be gone, players will find a way to get one.


    Sent from my iPhone using Tapatalk

    Comment

    • Hova57
      MVP
      • Mar 2008
      • 3754

      #3
      Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

      Sounds good seems as if ratings really gonna matter, i just wish PRC mattered offensively when it comes to rb and lineman seeing blitzes. Receivers seeing zone or man and setting in soft area of zones

      Sent from my SM-N910P using Tapatalk

      Comment

      • roadman
        *ll St*r
        • Aug 2003
        • 26339

        #4
        Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

        I smiled with better press man logic, either DB wins or WR wins, that way, we all win.

        Comment

        • Cowboy008
          MVP
          • Mar 2012
          • 4574

          #5
          Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

          Was a good read. I like that ratings will seem to matter more now. Also am really liking the primary and secondary color cleats.

          Comment

          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #6
            Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

            Yeah I agree with Hova and Road, some good stuff in there and as a former competitive Madden gamer for money myself, those are welcome additions to help add true football strategy vs User exploits. It read as if, like real life, there is inherent risk/reward to man defense, especially with lower rated players, which could make for some challenging games, due to personnel.

            Don't want to read too much into it but it seems like leaving a DB with bad man rating but high speed, on a better but slower receiver, could result in enough separation where the User can't just speed burst back into position to compensate. If so, that's the Jerry Rice type replication many have discussed wanting to see for some time.
            Last edited by Big FN Deal; 05-27-2016, 01:33 PM.

            Comment

            • michapop9
              Pro
              • Feb 2008
              • 773

              #7
              Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

              If we had "true step". For all 22 players on the field and the blocking were more momentum, strength and weight based i wouldnt be worried about any of these improvements. However since theres still alot of warping that goes on and the list of blocking improvements didnt go into detail im worried until I see it in action.

              Comment

              • SportsGamer94
                Banned
                • Jul 2015
                • 343

                #8
                Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

                Sounds like the offensive line pass blocking and pass rushing didn't get a major overhaul just more logic tuning, bummer.
                Last edited by SportsGamer94; 05-27-2016, 03:29 PM.

                Comment

                • DeuceDouglas
                  Madden Dev Team
                  • Apr 2010
                  • 4297

                  #9
                  Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

                  The biggest issue here was the defensive backs. They would unrealistically shoot in to blow up run plays. By making them more realistically able to read run vs. pass first, and improving open field blocking for the offensive line, this is the last defense you’ll want to be caught in against the run.
                  This caught my eye. Albeit it was the CPU player doing it, I have a clip of a play where the defense was in cover 3 and Chris Conte was the safety and as soon as the ball touches the QB's hands he comes crashing down like a heat seeking missile without even playing the pass. Seeing that type of reaction play out more realistically would be very nice for the run game. And open field blocking has always seemed a little odd in terms of what players do and it will probably remain that way but any improvement on that is a good thing.

                  Comment

                  • PhillyPhanatic14
                    MVP
                    • Jun 2015
                    • 4824

                    #10
                    Re: Madden NFL 17 Improvements to Man/Zone Coverages, Stopping Scrambling QB's & More

                    Anyone else notice how good that Vikings player's hair looks? Huge difference from past games and similar to The Show from that screenshot. This would be an awesome update to player likeness.

                    Comment

                    • DeuceDouglas
                      Madden Dev Team
                      • Apr 2010
                      • 4297

                      #11
                      Re: Madden NFL 17 Improvements to Man/Zone Coverages, Stopping Scrambling QB's & More

                      Originally posted by PhillyPhanatic14
                      Anyone else notice how good that Vikings player's hair looks? Huge difference from past games and similar to The Show from that screenshot. This would be an awesome update to player likeness.
                      I think they definitely updated some of the hair styles. I noticed in the juke video one of the Saints players had a lot longer dreads than you'd see in M16.

                      Comment

                      • Bigg Cee
                        MVP
                        • Apr 2016
                        • 4676

                        #12
                        Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

                        Originally posted by SportsGamer94
                        Sounds like the offensive line pass blocking and pass rushing didn't get a major overhaul just more logic tuning, bummer.
                        I don't mind logic tunning, I just need them to do what they are suppose to do and I will be happy.

                        Comment

                        • raidertiger
                          Rookie
                          • May 2011
                          • 493

                          #13
                          Re: Madden NFL 17 Improvements to Man/Zone Coverages, Stopping Scrambling QB's & More

                          So route running still does not impact the actual routes run? Sad to hear.

                          Comment

                          • NDAlum
                            ND
                            • Jun 2010
                            • 11453

                            #14
                            Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

                            Blog wouldn't pull up for me...

                            Was there anything about TE's vs LB's? The ability for TE's to run corners and posts all day vs MCV from a LB was too much in '16.

                            Has that been toned down? Can a LB actually stick with a TE?
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                            Comment

                            • DeuceDouglas
                              Madden Dev Team
                              • Apr 2010
                              • 4297

                              #15
                              Re: Madden NFL 17 Additional Gameplay Improvements: Competitive Focus

                              Originally posted by NDAlum
                              Blog wouldn't pull up for me...

                              Was there anything about TE's vs LB's? The ability for TE's to run corners and posts all day vs MCV from a LB was too much in '16.

                              Has that been toned down? Can a LB actually stick with a TE?

                              I was looking for this as well but they didn't mention anything about it at all. The only thing they really talked about in regards to man coverage was what was quoted in the OP, new win/loss logic in terms of press and then also with cuts as well.

                              Comment

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