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Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much More

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  • Raisnets
    Banned
    • May 2015
    • 100

    #61
    Hopefully they fixed the insane amount of warping and sliding.

    Comment

    • gabs485
      Rookie
      • Sep 2005
      • 446

      #62
      Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

      Originally posted by wordtobigbird
      Good post. I never thought much of it but that's pretty awkward. Lighting goes a long way, whenever I play the division the lighting impresses me.
      Aren't 4pm EST 1pm local time?
      follow me on twitter at http://twitter.com/MrBetances

      Comment

      • OhMrHanky
        MVP
        • Aug 2012
        • 1898

        #63
        Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo

        Originally posted by Gridiron
        Hopefully the ball will no longer defy the laws of physics:



        <iframe width="560" height="315" src="https://www.youtube.com/embed/ymsUoszZSt0" frameborder="0" allowfullscreen></iframe>


        Lol. And, that EXACT ANIMATION is the one that gets me most often!! Except, the tip, lately, has ALWAYS been an INT. Lol.


        Sent from my iPhone using Tapatalk

        Comment

        • Datninja619
          MVP
          • Jul 2012
          • 1918

          #64
          Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

          Originally posted by Armor and Sword
          I am super pumped. 16 was so damn good.....they are going to top it. Madden 17 is going to be legendary. Can't wait for the CFM blog to be the cherry on top.
          Completely agree. It's going to be Legen.......wait for it...dary!

          I've only been impressed and more excited for these blogs. I envision game changing things for CFM. If they even MENTION autosubs, being reworked, I'll be ecstatic.

          Comment

          • jaynral
            Rookie
            • Aug 2012
            • 93

            #65
            I hope they change the QB throwing animations and QB under center animations cause they look terrible now

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #66
              Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

              Originally posted by BezO
              Big,

              Obviously not related to kicking meters, a lot of folks talk about keeping a clean screen to help with immersion, turning off all icons, prompts, etc.

              And I think what would really add difficulty is timing different approaches and leg swings, similar to timing different jump shot and free throw forms. Thumb stick swirl instead of buttons and you have a real challenge.

              But I seem to be alone with alot of my wishes.
              I feel you man, I have advocated for a cleaner screen, as well as real time transitions, ie personnel actually coming on/off the field, for immersion and the sense of it all happening live vs a video game but it is what it is.

              For the record, I completely agree about the stick method vs a meter and have read rave reviews about that mechanic from years ago, so hopefully it eventually finds it's way into Madden.

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15419

                #67
                Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                Originally posted by rudyjuly2
                CPU kick returners have been terrible for years. I hope that was fixed too. And we need separate special teams sliders in franchise. There is no excuse for not having had this by now.

                Overall a good blog. I'm hoping the kicks are more challenging with sliders that work. Last year's accuracy slider was broken.
                They've been needing to overhaul this for years....

                The CPU AI really needs to start being effective on special teams returning kicks/punts and also when it comes to punting

                EA has ignored this aspect of Football for way too long IMO

                There's never been a fear of a guy like Devin Hester in Madden on special teams
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                https://forums.operationsports.com/f...s-dynasty.html

                Follow some the Greatest College Football players of All Time in NCAA Football 14

                Comment

                • Chiefsfan881129
                  MVP
                  • Feb 2003
                  • 1953

                  #68
                  Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                  So Trick Plays are back in on ST'S anyway does anyone know if Trick Plays have been added back to offensive playbooks like Flea Flicker & others?

                  Sent from my SM-G920T using Tapatalk
                  ChiefsFan4Life once a ChiefsFan Always a Chiefs Fan! & A pround member of Chiefs Kingdom & the #1 Fan in the world of the 4x Super Bowl Champions Kansas City Chiefs!

                  Kansas #1 Kansas City Chiefs Fan!
                  Kansas #1 Kansas Basketball Fan! Rock Chalk!

                  Comment

                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10903

                    #69
                    Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                    I like the swat option.

                    Comment

                    • Gridiron
                      Banned
                      • Jun 2008
                      • 418

                      #70
                      Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                      Originally posted by jaynral
                      I hope they change the QB throwing animations and QB under center animations cause they look terrible now
                      The ball physics on throws need improvement because the ball often flies out before the QB's arm even fully goes forward. Overall, the throwing is inconsistent. You have good animations where the QB is throwing with good fundamentals:

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/6GwXdPH_9pI" frameborder="0" allowfullscreen></iframe>

                      And then you have the QB's bending down and/or throwing wild:

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/dbT40vrtTbw" frameborder="0" allowfullscreen></iframe>

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/voKCG7WX5f0" frameborder="0" allowfullscreen></iframe>

                      Not acting like this is a big revelation, but on the real, it just seems like a lot of these things are like QA issues. I mean, how can you have one QB so fundamentally sound and the rest looking like a fool? Somebody has to notice that.

                      You can even find situations where the same QB throws with proper mechanics on one throw and then throws like he's never thrown a football before on the next throw.

                      Comment

                      • SC0RCH
                        Rookie
                        • Sep 2006
                        • 84

                        #71
                        Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                        Originally posted by Chiefsfan881129
                        So Trick Plays are back in on ST'S anyway does anyone know if Trick Plays have been added back to offensive playbooks like Flea Flicker & others?

                        Sent from my SM-G920T using Tapatalk
                        I don't think the flea flicker left. I see it in some playbooks.

                        Sent from my SAMSUNG-SGH-I337 using Tapatalk

                        Comment

                        • khaliib
                          MVP
                          • Jan 2005
                          • 2884

                          #72
                          Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                          Originally posted by Gridiron
                          The ball physics on throws need improvement because the ball often flies out before the QB's arm even fully goes forward. Overall, the throwing is inconsistent. You have good animations where the QB is throwing with good fundamentals:

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/6GwXdPH_9pI" frameborder="0" allowfullscreen></iframe>

                          And then you have the QB's bending down and/or throwing wild:

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/dbT40vrtTbw" frameborder="0" allowfullscreen></iframe>

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/voKCG7WX5f0" frameborder="0" allowfullscreen></iframe>

                          Not acting like this is a big revelation, but on the real, it just seems like a lot of these things are like QA issues. I mean, how can you have one QB so fundamentally sound and the rest looking like a fool? Somebody has to notice that.

                          You can even find situations where the same QB throws with proper mechanics on one throw and then throws like he's never thrown a football before on the next throw.
                          Please not the YouTube laboratory stuff on OS.
                          You slow any game down in replay and you will see the same mishaps.
                          That's every game, especially sports games.

                          I do understand biomechanics and the focal perception of the eyes, and it's "impossible" for your eyes to pick that up with multiple objects moving during gameplay.

                          So what's the point?
                          We don't play the game at a "micro" frame by frame level, so why post this as though EA is the only developer that has these animation hiccups revealed during slow-mo replays.

                          This type of focus can cause you to miss the overall fun factor and strides the game has made.

                          I really believe Rex and Co will deliver a game with a bigger leap than before, but if a gamers efforts is directed at stuff like this, I believe they're going to really miss out.

                          Just a thought!!!

                          Comment

                          • Gridiron
                            Banned
                            • Jun 2008
                            • 418

                            #73
                            Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                            Originally posted by khaliib
                            Please not the YouTube laboratory stuff on OS.
                            You slow any game down in replay and you will see the same mishaps.
                            That's every game, especially sports games.

                            I do understand biomechanics and the focal perception of the eyes, and it's "impossible" for your eyes to pick that up with multiple objects moving during gameplay.

                            So what's the point?
                            We don't play the game at a "micro" frame by frame level, so why post this as though EA is the only developer that has these animation hiccups revealed during slow-mo replays.

                            This type of focus can cause you to miss the overall fun factor and strides the game has made.

                            I really believe Rex and Co will deliver a game with a bigger leap than before, but if a gamers efforts is directed at stuff like this, I believe they're going to really miss out.

                            Just a thought!!!
                            Yeah, well, here is the problem with that angle you're taking:

                            In reality, you can see these things happening in real-time without having to put them in slow motion which is what prompts people to go back and save them in the first place... because they noticed it happening in real-time. You may not notice it personally, but many people do, hence all of the videos out there.

                            After all, you're not going to take the time to save something you didn't notice, because, well, if you didn't notice it you wouldn't be going back and saving it, especially something so specific as many of these videos point to. Think about it.

                            Also, the approach you're supporting says the devs shouldn't care about basic football fundamentals like form and footwork in a PRO FOOTBALL SIMULATION game, which makes even less sense since a lack of these things would actually get you benched and cut in Pro Football because they will negatively impact your ability to perform at the level an NFL starter has to in order to keep his job.

                            So, sorry player, but that ain't hitt'in. We're either going to be sim or we're not, no half stepp'in.

                            When they say they want to be arcade, then videos like that won't matter anymore and I won't reference them. But as it stands, they say they want to be sim, so they should be held to that standard.

                            Comment

                            • khaliib
                              MVP
                              • Jan 2005
                              • 2884

                              #74
                              Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                              Originally posted by Gridiron
                              Yeah, well, here is the problem with that angle you're taking:

                              In reality, you can see these things happening in real-time without having to put them in slow motion which is what prompts people to go back and save them in the first place... because they noticed it happening in real-time. You may not notice it personally, but many people do, hence all of the videos out there.

                              After all, you're not going to take the time to save something you didn't notice, because, well, if you didn't notice it you wouldn't be going back and saving it, especially something so specific as many of these videos point to. Think about it.

                              Also, the approach you're supporting says the devs shouldn't care about basic football fundamentals like form and footwork in a PRO FOOTBALL SIMULATION game, which makes even less sense since a lack of these things would actually get you benched and cut in Pro Football because they will negatively impact your ability to perform at the level an NFL starter has to in order to keep his job.

                              So, sorry player, but that ain't hitt'in. We're either going to be sim or we're not, no half stepp'in.

                              When they say they want to be arcade, then videos like that won't matter anymore and I won't reference them. But as it stands, they say they want to be sim, so they should be held to that standard.
                              Looking at the historical context of your posts, I'll digress!!!

                              Comment

                              • Gridiron
                                Banned
                                • Jun 2008
                                • 418

                                #75
                                Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics &amp; Much Mo

                                Originally posted by khaliib
                                Looking at the historical context of your posts, I'll digress!!!
                                I'm not even sure what that's supposed to mean.

                                Anyway, NFL Street is going real cheap these days. Check it out:

                                http://www.amazon.com/gp/offer-listi...condition=used

                                Peace.

                                Comment

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