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Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much More
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Aren't 4pm EST 1pm local time?follow me on twitter at http://twitter.com/MrBetancesComment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Lol. And, that EXACT ANIMATION is the one that gets me most often!! Except, the tip, lately, has ALWAYS been an INT. Lol.
Sent from my iPhone using TapatalkComment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Completely agree. It's going to be Legen.......wait for it...dary!

I've only been impressed and more excited for these blogs. I envision game changing things for CFM. If they even MENTION autosubs, being reworked, I'll be ecstatic.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
I feel you man, I have advocated for a cleaner screen, as well as real time transitions, ie personnel actually coming on/off the field, for immersion and the sense of it all happening live vs a video game but it is what it is.Big,
Obviously not related to kicking meters, a lot of folks talk about keeping a clean screen to help with immersion, turning off all icons, prompts, etc.
And I think what would really add difficulty is timing different approaches and leg swings, similar to timing different jump shot and free throw forms. Thumb stick swirl instead of buttons and you have a real challenge.
But I seem to be alone with alot of my wishes.
For the record, I completely agree about the stick method vs a meter and have read rave reviews about that mechanic from years ago, so hopefully it eventually finds it's way into Madden.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
They've been needing to overhaul this for years....CPU kick returners have been terrible for years. I hope that was fixed too. And we need separate special teams sliders in franchise. There is no excuse for not having had this by now.
Overall a good blog. I'm hoping the kicks are more challenging with sliders that work. Last year's accuracy slider was broken.
The CPU AI really needs to start being effective on special teams returning kicks/punts and also when it comes to punting
EA has ignored this aspect of Football for way too long IMO
There's never been a fear of a guy like Devin Hester in Madden on special teamsNCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html
Follow some the Greatest College Football players of All Time in NCAA Football 14Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
So Trick Plays are back in on ST'S anyway does anyone know if Trick Plays have been added back to offensive playbooks like Flea Flicker & others?
Sent from my SM-G920T using TapatalkChiefsFan4Life once a ChiefsFan Always a Chiefs Fan! & A pround member of Chiefs Kingdom & the #1 Fan in the world of the 4x Super Bowl Champions Kansas City Chiefs!
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
I like the swat option.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
The ball physics on throws need improvement because the ball often flies out before the QB's arm even fully goes forward. Overall, the throwing is inconsistent. You have good animations where the QB is throwing with good fundamentals:
<iframe width="560" height="315" src="https://www.youtube.com/embed/6GwXdPH_9pI" frameborder="0" allowfullscreen></iframe>
And then you have the QB's bending down and/or throwing wild:
<iframe width="560" height="315" src="https://www.youtube.com/embed/dbT40vrtTbw" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/voKCG7WX5f0" frameborder="0" allowfullscreen></iframe>
Not acting like this is a big revelation, but on the real, it just seems like a lot of these things are like QA issues. I mean, how can you have one QB so fundamentally sound and the rest looking like a fool? Somebody has to notice that.
You can even find situations where the same QB throws with proper mechanics on one throw and then throws like he's never thrown a football before on the next throw.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
I don't think the flea flicker left. I see it in some playbooks.
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Please not the YouTube laboratory stuff on OS.The ball physics on throws need improvement because the ball often flies out before the QB's arm even fully goes forward. Overall, the throwing is inconsistent. You have good animations where the QB is throwing with good fundamentals:
<iframe width="560" height="315" src="https://www.youtube.com/embed/6GwXdPH_9pI" frameborder="0" allowfullscreen></iframe>
And then you have the QB's bending down and/or throwing wild:
<iframe width="560" height="315" src="https://www.youtube.com/embed/dbT40vrtTbw" frameborder="0" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/voKCG7WX5f0" frameborder="0" allowfullscreen></iframe>
Not acting like this is a big revelation, but on the real, it just seems like a lot of these things are like QA issues. I mean, how can you have one QB so fundamentally sound and the rest looking like a fool? Somebody has to notice that.
You can even find situations where the same QB throws with proper mechanics on one throw and then throws like he's never thrown a football before on the next throw.
You slow any game down in replay and you will see the same mishaps.
That's every game, especially sports games.
I do understand biomechanics and the focal perception of the eyes, and it's "impossible" for your eyes to pick that up with multiple objects moving during gameplay.
So what's the point?
We don't play the game at a "micro" frame by frame level, so why post this as though EA is the only developer that has these animation hiccups revealed during slow-mo replays.
This type of focus can cause you to miss the overall fun factor and strides the game has made.
I really believe Rex and Co will deliver a game with a bigger leap than before, but if a gamers efforts is directed at stuff like this, I believe they're going to really miss out.
Just a thought!!!Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Yeah, well, here is the problem with that angle you're taking:Please not the YouTube laboratory stuff on OS.
You slow any game down in replay and you will see the same mishaps.
That's every game, especially sports games.
I do understand biomechanics and the focal perception of the eyes, and it's "impossible" for your eyes to pick that up with multiple objects moving during gameplay.
So what's the point?
We don't play the game at a "micro" frame by frame level, so why post this as though EA is the only developer that has these animation hiccups revealed during slow-mo replays.
This type of focus can cause you to miss the overall fun factor and strides the game has made.
I really believe Rex and Co will deliver a game with a bigger leap than before, but if a gamers efforts is directed at stuff like this, I believe they're going to really miss out.
Just a thought!!!
In reality, you can see these things happening in real-time without having to put them in slow motion which is what prompts people to go back and save them in the first place... because they noticed it happening in real-time. You may not notice it personally, but many people do, hence all of the videos out there.
After all, you're not going to take the time to save something you didn't notice, because, well, if you didn't notice it you wouldn't be going back and saving it, especially something so specific as many of these videos point to. Think about it.
Also, the approach you're supporting says the devs shouldn't care about basic football fundamentals like form and footwork in a PRO FOOTBALL SIMULATION game, which makes even less sense since a lack of these things would actually get you benched and cut in Pro Football because they will negatively impact your ability to perform at the level an NFL starter has to in order to keep his job.
So, sorry player, but that ain't hitt'in. We're either going to be sim or we're not, no half stepp'in.
When they say they want to be arcade, then videos like that won't matter anymore and I won't reference them. But as it stands, they say they want to be sim, so they should be held to that standard.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
Looking at the historical context of your posts, I'll digress!!!Yeah, well, here is the problem with that angle you're taking:
In reality, you can see these things happening in real-time without having to put them in slow motion which is what prompts people to go back and save them in the first place... because they noticed it happening in real-time. You may not notice it personally, but many people do, hence all of the videos out there.
After all, you're not going to take the time to save something you didn't notice, because, well, if you didn't notice it you wouldn't be going back and saving it, especially something so specific as many of these videos point to. Think about it.
Also, the approach you're supporting says the devs shouldn't care about basic football fundamentals like form and footwork in a PRO FOOTBALL SIMULATION game, which makes even less sense since a lack of these things would actually get you benched and cut in Pro Football because they will negatively impact your ability to perform at the level an NFL starter has to in order to keep his job.
So, sorry player, but that ain't hitt'in. We're either going to be sim or we're not, no half stepp'in.
When they say they want to be arcade, then videos like that won't matter anymore and I won't reference them. But as it stands, they say they want to be sim, so they should be held to that standard.Comment
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Re: Madden NFL 17 Special Teams, Pass Defense, Catch Outcomes, Ball Physics & Much Mo
I'm not even sure what that's supposed to mean.
Anyway, NFL Street is going real cheap these days. Check it out:
http://www.amazon.com/gp/offer-listi...condition=used
Peace.Comment

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