Madden NFL 17 Video - New Spin Move

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  • SageInfinite
    Stop The GOAT Talk
    • Jul 2002
    • 11896

    #46
    Re: Madden NFL 17 Video - New Spin Move

    Loved the spin move. Looked way better than the previous one. Really is great that their animations are finally going to the next level. They just need to make all the animations get to this level of fluidity and they will have a true fan again.
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    • Gridiron
      Banned
      • Jun 2008
      • 418

      #47
      Re: Madden NFL 17 Video - New Spin Move

      Originally posted by SageInfinite
      Loved the spin move. Looked way better than the previous one. Really is great that their animations are finally going to the next level. They just need to make all the animations get to this level of fluidity and they will have a true fan again.
      But you can't notice bad animations while you're playing, you have to do a replay in slow motion (*snickers*)...

      Seriously though, it's a trip how they can add an animation that looks great but leave in bad ones that drag the experience down. I really want them to spend a year just getting rid of bad ones, but the challenge is them recognizing which ones are bad, and that's where I think the big disconnect is between us and them. What we see as bad they probably see as "I worked hard on that, I'm not getting rid of it!"

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      • OhMrHanky
        MVP
        • Aug 2012
        • 1898

        #48
        Re: Madden NFL 17 Video - New Spin Move

        Alright. So, we've seen the juke, the spin, and the hurdle. I personally never use the hurdle. And, rarely use the spin. I wanna see what that stiff arm gonna look like, yo! I'm guessing they won't create even a tiny vid showcasing it cause it's been SO WEAK over the years!! Lol, but in all seriousness, I am hopeful based on the blogs and these quick vids on special moves that stiff arm has FINALLY been upgraded and will FINALLY be useful. Cmon, EA, show me dat stiff arm!!!


        Sent from my iPhone using Tapatalk

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        • Bigg Cee
          MVP
          • Apr 2016
          • 4676

          #49
          Re: Madden NFL 17 Video - New Spin Move

          Originally posted by SageInfinite
          Loved the spin move. Looked way better than the previous one. Really is great that their animations are finally going to the next level. They just need to make all the animations get to this level of fluidity and they will have a true fan again.
          This is what im hoping for is that when the full game drops all these new animations flow together and don't look so clunky like previous maddens. I just wish players planted there feet a lil more when doing the fancy stuff.
          Last edited by Bigg Cee; 05-28-2016, 02:07 PM.

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          • SportsGamer94
            Banned
            • Jul 2015
            • 343

            #50
            Re: Madden NFL 17 Video - New Spin Move

            Originally posted by poster
            At least #63 came back and engaged. In the past, he may have just did the silly block no one animation looking straight ahead since no one would have been in his "zone" to block. Line play and interaction between O & D line has been a big weakness in this game. I'll wait for more videos, but am concerned that it is still weak, hope I am wrong. Run blocking has been pretty good though, and you can see some of that in the short clip.

            Low player level or not, not sure why #58 just stops and runs away from the play due to the spin move occurring. He reads it well, then just changes his mind once the spin move starts.

            Not a football x & o expert, so not sure if he is reacting to another eligible receiver entering his zone and trying to go back and cover that responsibility? Doesn't seem like it, but maybe I am missing it.

            Since he read the play well, he should continue the pursuit. If on rookie or if lower rated, maybe he gets frozen and is slow to react to the move as he gets closer.
            I noticed this too, very encouraging, I am hoping they do the same for pass blocking too, and hopefully it's consistent and not an every now and then thing.
            Last edited by SportsGamer94; 05-28-2016, 03:11 PM.

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            • EzMacK15
              Rookie
              • Aug 2012
              • 22

              #51
              Originally posted by DeuceDouglas
              I miss the old Madden 2004 juke where you'd barely tap the trigger and get that one-step cut juke. I'm hoping it's something like that or maybe even this:



              A little bit of deceleration but mainly a move for the open field type of thing.

              Another thing I was just thinking about while watching a Charles juke in the snow is that it'd be cool if in weather games every player dropped a tier in their moves like they stated they would when players were tired. I think that would add a lot to weather games where basically nobody has the ability to hit Elite moves. Maybe once we get better whether as well, the more severe the weather, players drop two tiers in moves and such.
              Really nice idea about the weather and tier system. I also miss how you could do certain moves in the past. At least they brought the smooth double juke back.

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              • EzMacK15
                Rookie
                • Aug 2012
                • 22

                #52
                Originally posted by buggee
                Just an idea.You know the players having to slow down (stutter steps) before they perform a move such as a spin or juke can be remedied by holding the button for the move you want to perform while running, then having the move played out after the release of the button. So the runner shuffles his feet while button is being held then performs the move upon release with the defender knowing a move is about to be put on him but not being sure what the move would be. This could lead to a more realistic animation sequence.
                That spin was nice though.
                That is a good idea, it may also cut down on the ice skating feeling we have when we run the ball. Being able to kind of chop our feet when trying to slow down would also create better moves in the open field. The little stutter step could also have a modifier.

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