EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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  • tissues250
    MVP
    • Apr 2016
    • 1526

    #31
    Re: #patchspoilers 1.07

    update -------

    - Fixed bug so you can now deny a clinch attempt during the follow through of your strike #patchspoilers

    Comment

    • aholbert32
      (aka Alberto)
      • Jul 2002
      • 33106

      #32
      Re: #patchspoilers 1.07

      Originally posted by Dave_S
      Larkin! Yes, he should be in WW MW LHW and HW. Thanks, I was hoping he would be in since release, but better late than never.

      Now just Cowboy at ww, Barao FW, Jury LW, Linker FW, Masvidal LW, Edgar BW, plus the others that need to be in right classes.
      Dave, did GPD confirm Larkin? I dont see it anywhere.

      Comment

      • fishingtime
        Handling it
        • Aug 2013
        • 1738

        #33
        Re: #patchspoilers 1.07

        Originally posted by GameplayDevUFC
        A lot of the same feedback came from top 10 players in LEC as well though.

        When top players and mid players say the same thing, it's probably something you should look at.
        I agree, but what was the feedback from the top 10 players? Did it involve latency/lag? You can still be a top 10 fighter and not know how to work in the clinch. The fact that the fakes aren't used there as a way around being denied is why it feels different to them.

        I knew you guys were going to further nerf the clinch. There is just too much negative feedback from it not to. That comes from not having a viable clinch the first game. I beat a top 10 guy from last game in the clinch. What does that say? He didn't learn the clinch. He isn't even ranked this game because he isn't good at the clinch. Clinch against the cage can be OP. That is because of the default entry and ability to strike right away.

        I don't like the changes, but understand why you guys had to make them.
        Last edited by fishingtime; 05-30-2016, 05:29 PM. Reason: clarification
        @bikingforjesus on Instagram

        Comment

        • Donnie_Brasco_FR
          Pro
          • Apr 2016
          • 572

          #34
          Re: #patchspoilers 1.07

          Fix the size of Teixeira, he is 6'2 in real life and 6'0 in the game!
          When we deny the thai clinch, we push the opponent so far, it should be like the single clinch.

          Comment

          • GameplayDevUFC
            Former EA Sports UFC Gameplay Developer
            • Jun 2014
            • 2830

            #35
            Re: #patchspoilers 1.07

            Originally posted by aholbert32
            Dave, did GPD confirm Larkin? I dont see it anywhere.
            I haven't posted anything about any fighters.

            Comment

            • fishingtime
              Handling it
              • Aug 2013
              • 1738

              #36
              Re: #patchspoilers 1.07

              This is about the same or more spoilers than last time. Patch tomorrow?
              @bikingforjesus on Instagram

              Comment

              • Bigg Cee
                MVP
                • Apr 2016
                • 4676

                #37
                Re: #patchspoilers 1.07

                Originally posted by tissues250
                update -------

                - Fixed bug so you can now deny a clinch attempt during the follow through of your strike #patchspoilers
                oh thank god!!!!

                This made me scared to strike sometimes of ppl who would do 3 and 4 clinch attempts in a row.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #38
                  Re: #patchspoilers 1.07

                  Originally posted by Donnie_Brasco_FR
                  Fix the size of Teixeira, he is 6'2 in real life and 6'0 in the game!
                  When we deny the thai clinch, we push the opponent so far, it should be like the single clinch.
                  That bug is just in the tale of the tape. The actual character is the right height.

                  Comment

                  • Dave_S
                    Dave
                    • Apr 2016
                    • 7835

                    #39
                    Re: #patchspoilers 1.07

                    Originally posted by GameplayDevUFC
                    I haven't posted anything about any fighters.

                    I believe in a multiverse, so in one of the infinite realities gpd confirmed it. Well deserved after that amazing reversal of the cage.

                    I aplaud GPD

                    Comment

                    • Daddyballz
                      Rookie
                      • May 2016
                      • 26

                      #40
                      Re: #patchspoilers 1.07

                      What is up with the second qualifying part of the live competition event?

                      Comment

                      • Fearhead24
                        Rookie
                        • May 2016
                        • 306

                        #41
                        Re: #patchspoilers 1.07

                        @GAMEPLAYDEVUFC How Do you guys plan to compensate what you screwed up on that lightweight packs except avoiding answers on Twitter? That's the only thing I and a lot of others care atm.

                        Comment

                        • tissues250
                          MVP
                          • Apr 2016
                          • 1526

                          #42
                          Re: #patchspoilers 1.07

                          I think, these changes will be great for the clinch game balance. but Is this upcoming patch relates to only clinch stuff? I want to know about any big changes. I mean, big changes are adds new features relates to their new mo-cap. I expect that seated against the cage animation or block animation in side control or quick dash animation. Also, I really hope that they tweaked striking game about stopping power, removed combo mutipleir, permanent stamina tax.

                          Comment

                          • fishingtime
                            Handling it
                            • Aug 2013
                            • 1738

                            #43
                            Re: #patchspoilers 1.07

                            The last patches haven't really had major gameplay changes. I expect that trend to continue.
                            @bikingforjesus on Instagram

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #44
                              Re: #patchspoilers 1.07

                              Originally posted by tissues250
                              I think, these changes will be great for the clinch game balance. but Is this upcoming patch relates to only clinch stuff? I want to know about any big changes. I mean, big changes are adds new features relates to their new mo-cap. I expect that seated against the cage animation or block animation in side control or quick dash animation. Also, I really hope that they tweaked striking game about stopping power, removed combo mutipleir, permanent stamina tax.
                              I think you will be disappointed but the clinch changes are big in my opinion. I wouldnt expect a ton of new animations at this point and GPD was clear that there isnt likely to be significant striking changes made a while back.

                              Comment

                              • fishingtime
                                Handling it
                                • Aug 2013
                                • 1738

                                #45
                                Re: #patchspoilers 1.07

                                Originally posted by aholbert32
                                I think you will be disappointed but the clinch changes are big in my opinion. I wouldnt expect a ton of new animations at this point and GPD was clear that there isnt likely to be significant striking changes made a while back.
                                They are definitely big. We will just have to see how they play out. Might actually make punches more useful because no one will worry about them and only block knees. Unless your head is already red.
                                @bikingforjesus on Instagram

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