EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details
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Re: #patchspoilers 1.07
Do you guys have any plan about make the striking game more sim or realistic for the next title? First of all, removed combo multiplier. If it's not, Will we get any chance sim mode in the future?Comment
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Re: #patchspoilers 1.07
If stamina is the same and there is no sim mode or slider in UFC 3....I will make my voice heard. I have no control over whether they will add it or not but I will be determined to let the devs know that this is an issue. I feel like they know that already so Im hopeful this wont be an issue in a future game.Comment
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Re: #patchspoilers 1.07
They cant talk about any features for a future game yet.Comment
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Re: #patchspoilers 1.07
Forgot to say something, but one of the tip screens says to block high/low in the clinch like other places. That is probably confusing the hell out of people.@bikingforjesus on InstagramComment
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Re: #patchspoilers 1.07
So if you are used to throwing jab, cross, left kick and getting a hit reaction....you are going to be shocked when your combos no longer work the way they did before. You wont know why other than that EA changed it with a patch.Comment
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Re: #patchspoilers 1.07
Might not, but they know certain combos will result in the same thing happening over and over again. Which one is worse for the series? It just makes it too much like an arcade fighter. The numbers have already dropped enormously. I hope to God the striking next game is not like this. No offense devs. It just feels too arcade like with the predetermined outcomes. The hit reactions are to blame for this though, and not the multiplier itself.@bikingforjesus on InstagramComment
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Re: #patchspoilers 1.07
Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.Comment
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Re: #patchspoilers 1.07
IMO the striking is pretty decent and I'm mostly a pot shotter. I think the devs are doing a great job with the changes. I hope they can fix the constant lag issues and make movement slower with low stamina. I'm fine with everything elseLineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
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Re: #patchspoilers 1.07
Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.Comment
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Re: #patchspoilers 1.07
- Punches in single collar clinch will no longer interrupt transitions #patchspoilers
GPD, is this only work on punches? How about elbows or knees?Comment
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Re: #patchspoilers 1.07
In MK every fighter is developed for balance. Being that this is the complete opposite in UFC, gameplay mechanics are needed to simply overcome the hard fighter stat numbers with actual gameplay. Jon Jones and Anthony Pettis were so much more dominant in UFC 1 than UFC 2 because the gameplay simply wasn't good enough to overcome their stats. It's cool you disagree, no worries but I'm an example of someone here who is happy with combo multiplier for reasons I've clearly stated.Comment
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Re: #patchspoilers 1.07
Removing the combo multiplier would break the current game. It takes skill against any high level player to exercise the damage bonus anyhow. I regularly use the 85 rated fighters and removing this mechanic would further the stat gap between the top tier and bottom tier fighters in the hands of a good player making them unviable. Good luck getting a win with Pascal Krause in UFC 1, but UFC 2 has made that very possible in the hands of a great player. The combo multiplier has to stay.
I find it comical that things like the clinch that are actually somewhat well represented in the game are being tuned to be phased out because they don't go into the flow of the combo multiplier system. It's almost as if they're catering the entire game around this combo multiplier system that none of us here want. All these excuses of all the people that love the game aren't posting excetera excetera aren't really valid because that's all speculation.
I was hoping with this game that we get something that was more of a representation of what the forum has been asking for.
It seems that's not the case though. I'm not sure who they're trying to cater to because every UFC game that I've ever played since Undisputed 2009 has ended up with the same pool of 1000 players at the end of its life span that'll actually play it for the remainder after release because they have the temperament to tolerate the game. Instead we're still catering to these people that one don't post, and two abandon the game regardless of the fixes that they're implementing.
Maybe someday they will understand that it's not a matter of catering to these people that regardless of what's done to the game will abandon it for other titles. It's more so about catering to the people that actually play it when stuff like Madden comes out they'll actually stick around and enjoy the title and keep it afloat.
I hope I'm not violating any ToS, this is just from the heart as a longtime UFC gamer.Last edited by Find_the_Door; 05-31-2016, 12:36 AM.Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of FameComment
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