In MK every fighter is developed for balance. Being that this is the complete opposite in UFC, gameplay mechanics are needed to simply overcome the hard fighter stat numbers with actual gameplay. Jon Jones and Anthony Pettis were so much more dominant in UFC 1 than UFC 2 because the gameplay simply wasn't good enough to overcome their stats. It's cool you disagree, no worries but I'm an example of someone here who is happy with combo multiplier for reasons I've clearly stated.