EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details - Operation Sports Forums

EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

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  • 81chrisso
    Banned
    • Dec 2014
    • 107

    #181
    Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

    Originally posted by GameplayDevUFC
    This is the one people will probably be most interested in.

    The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

    We can now control which strikes interrupt takedowns on a per strike basis.

    For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

    If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

    We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

    Feedback on this aspect will be very much welcomed.
    Much appreciated. I think this will make the execution of takedowns much easier. I would like to see more distance covered with TD attempts. What about that?

    Another question @GPD: I while ago a made a suggestion on Twitter that regarding the combo multiplier a split in high and low actions would be much appreciated. So either you can combine all high strikes and kicks OR all low strikes and kicks. A mix shouldn't be possible. You liked my suggestion on Twitter but didn't comment. What about such a change to the hated combo multiplier? (I know you won't get rid of it completely)

    Comment

    • bmlimo
      MVP
      • Apr 2016
      • 1124

      #182
      Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

      and what about referee comand to standup and breaking clinch ?

      Comment

      • Boiler569
        MVP
        • Apr 2016
        • 2011

        #183
        Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

        Originally posted by GameplayDevUFC
        This is the one people will probably be most interested in.

        The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

        We can now control which strikes interrupt takedowns on a per strike basis.

        For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

        If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

        We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

        Feedback on this aspect will be very much welcomed.
        legit; can't wait to try it out
        PSN: Boiler569
        Have Fun, It's Just A GAME!
        Top 10 (Fight Night Series) R.I.P. Joe Frazier
        FNR4 Gamestop Vegas Tournament Qualifier
        Ranked #1 (EA MMA)

        UFC 3 LEC: 2x Diamond; 6x Plat.
        @Boiler569 on Twitter & Twitch

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33173

          #184
          Re: #patchspoilers 1.07

          Originally posted by Lake the striker
          I'd definitely be in favour of a sim/arcade slider and perhaps a sim/arcade mode for online players.

          As for the rest, I respectfully disagree. Despite what DJ stated I'm sure the reason he'd stick around and play EA UFC 2 instead of street fighter, where he can in fact do as many spin kicks as he wishes without stamina penalty, is that EA UFC 2 is more so a reflection of his sport. Which is my point, when it comes down to it, regardless of what is said, the only selling point for any UFC game in terms of both casual and hardcore players is its faithfulness to the sport of mixed martial arts, what else would it be?

          The assumption that to much โ€œrealismโ€ would deter causal games does not make sense to me, since they purchased the game because of it faithfulness to the sport and realism in the first place, do you see my point?
          I wouldnt assume that all or most casual fans buy the game because of the "faithfulness to the sport and realism".

          I have friends that buy FIFA because they have their favorite team but who turn off offsides, red cards and increase the speed so that its super fast.

          I have friends that buy Madden and play with penalties off and never punt.

          I have friends that play 2k who turn all fouls off and increase the dunk sliders so that there are more dunks.

          My point is you can buy a UFC game for the graphics, the roster and the sport and not want it to be a true simulation of the sport or care if its faithful to how the sport really is.

          Comment

          • bmlimo
            MVP
            • Apr 2016
            • 1124

            #185
            Re: #patchspoilers 1.07

            Originally posted by aholbert32
            I wouldnt assume that all or most casual fans buy the game because of the "faithfulness to the sport and realism".

            I have friends that buy FIFA because they have their favorite team but who turn off offsides, red cards and increase the speed so that its super fast.

            I have friends that buy Madden and play with penalties off and never punt.

            I have friends that play 2k who turn all fouls off and increase the dunk sliders so that there are more dunks.

            My point is you can buy a UFC game for the graphics, the roster and the sport and not want it to be a true simulation of the sport or care if its faithful to how the sport really is.
            Man yeah they can do that... but offline and changing the natural game aspect...in EA UFC we don't have the option to "turn off combo multiplier" and etc... the game should be realistic but should also have a arcade mode for those people...

            Comment

            • WarMMA
              MVP
              • Apr 2016
              • 4618

              #186
              Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

              Originally posted by GameplayDevUFC
              This is the one people will probably be most interested in.

              The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

              We can now control which strikes interrupt takedowns on a per strike basis.

              For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

              If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

              We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

              Feedback on this aspect will be very much welcomed.
              This is a start I guess. It's just that shooting td's are supposed to go under most head strikes unless someone is shooting in from really close and happens to run into something. So that means any strike that's to the head, once I set my shot up well and shoot in from good distance, I should go under any strike my opponent throws to the head. Uppercuts should be one of the only head strikes that can intercept a td coming in from good distance, but only if it is well timed...also knees. There are also some hit detection issues going on with strikes interrupting td's too, but that's another topic. Interested to see how this change works out though.

              Comment

              • Bigg Cee
                MVP
                • Apr 2016
                • 4684

                #187
                Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

                Originally posted by GameplayDevUFC
                This is the one people will probably be most interested in.

                The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

                We can now control which strikes interrupt takedowns on a per strike basis.

                For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

                If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.

                We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

                Feedback on this aspect will be very much welcomed.
                This is gunna be great, I wonder what changes you guys made to takedowns now?

                Comment

                • norml
                  curmudgeon
                  • Mar 2009
                  • 341

                  #188
                  Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

                  Originally posted by GameplayDevUFC
                  This is the one people will probably be most interested in.

                  The fix we put in isn't exactly what I wanted, but it's a huge improvement for sure.

                  We can now control which strikes interrupt takedowns on a per strike basis.

                  For this patch, we have removed the ability for straight punches (jabs and straights) and leg kicks to interrupt takedowns by default.

                  If they land in a way that would naturally cause a stun (ie at the end of a combo), they can still do it. Just not by default.


                  We can also add new strike types to that list through server updates if we choose to. We started with these ones to test the waters and not make too drastic a change all at once.

                  Feedback on this aspect will be very much welcomed.
                  This sounds like a great start. I'll be heading to Gamestop after work for sure.
                  "Faith: Not wanting to know what is true." Friedrich Nietzsche

                  PS4- zappaforever

                  Comment

                  • fishingtime
                    Handling it
                    • Aug 2013
                    • 1742

                    #189
                    Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

                    Originally posted by ryan4889
                    LOVE IT!!! Finally the clinch spammers (ahem fish) will have to learn to fight realistically lol. The nerf to knees is obviously a welcome thing that badly needed fixed.
                    You didn't watch my video did you? What I was doing in the clinch wouldn't have been effected. Even the knees in the MT are likely only adjusted for knees to the head. Even if not, knees to the body will still keep that area red. I will still be able to knee you there and finish you while you are blocking.

                    I like the clinch against people. It is either quick and easy, or a chess match against another good clinch guy. It is a whole aspect of the game. You have stand up, clinch and clinch against the cage, ground, and submissions. To be good, really good, a player has to learn every aspect of each.

                    I'm still going to clinch people. That won't change. How I work in the clinch might change some, but I have been on a knee to the body to TKO you through your block lately. Just so guys can scream at their TV, "I was ****ing blocking!!!"
                    @bikingforjesus on Instagram

                    Comment

                    • Steve_OS
                      Editor-in-Chief
                      • Jul 2002
                      • 33271

                      #190
                      Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

                      Updated OP w/ the most recent patch spoilers.
                      Steve Noah
                      Editor-in-Chief
                      http://www.operationsports.com
                      Follow me on Twitter

                      Comment

                      • aholbert32
                        (aka Alberto)
                        • Jul 2002
                        • 33173

                        #191
                        Re: #patchspoilers 1.07

                        Originally posted by bmlimo
                        Man yeah they can do that... but offline and changing the natural game aspect...in EA UFC we don't have the option to "turn off combo multiplier" and etc... the game should be realistic but should also have a arcade mode for those people...
                        Thats what I've been saying.

                        But until they do give us this option, EA has to attempt to appeal to everyone. That means a mix of sim and arcade aspects.

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2840

                          #192
                          Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

                          Originally posted by 81chrisso
                          Another question @GPD: I while ago a made a suggestion on Twitter that regarding the combo multiplier a split in high and low actions would be much appreciated. So either you can combine all high strikes and kicks OR all low strikes and kicks. A mix shouldn't be possible. You liked my suggestion on Twitter but didn't comment. What about such a change to the hated combo multiplier? (I know you won't get rid of it completely)
                          Something like this is much more viable than removing the combo multiplier altogether.

                          This might even be too heavy handed a change though, as there are realistic combos that mix high/low in real life.

                          What would be even more viable if specific combos were identified that should be removed from the multiplier system because they are unrealistic or exploited.

                          With solid reasoning behind it, those changes could be made I imagine.

                          Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.

                          Maybe.

                          Comment

                          • Bjmoore_35
                            Rookie
                            • May 2016
                            • 8

                            #193
                            Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

                            Originally posted by Jonnysmallfeet
                            Or alternatively the people who are complaining can't adjust to mixing it up and just want to rack up easy clinch wins.
                            I guess you don't know me because I have an extremely well rounded game. If I clinched you immediately it's because you aren't strong in the clinch.

                            Comment

                            • Milano3093
                              Rookie
                              • Mar 2016
                              • 106

                              #194
                              Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

                              @GPD

                              Will it also include fighters or will it just focus on tweaking the game?

                              Comment

                              • Boiler569
                                MVP
                                • Apr 2016
                                • 2011

                                #195
                                Re: EA Sports UFC 2 Patch 1.07 Coming Soon, Here Are Some Details

                                Originally posted by GameplayDevUFC
                                Something like this is much more viable than removing the combo multiplier altogether.

                                This might even be too heavy handed a change though, as there are realistic combos that mix high/low in real life.

                                What would be even more viable if specific combos were identified that should be removed from the multiplier system because they are unrealistic or exploited.

                                With solid reasoning behind it, those changes could be made I imagine.

                                Enough of those changes, and we could probably carve the multiplier system into something tolerable to you guys for now.

                                Maybe.
                                like how you nerfed damage from 3+ uppercuts in a row in patch 1.04 (I think) --- I like it I like it

                                I'd start with 1-2 to the body NOT contributing to a combo in any way

                                Uppercuts or hooks or kicks to body, yes, but not 1-2 to the body....

                                (but 1-2 to the head should count for combo...if we're keeping the multiplier in there)

                                That by itself would help a lot lol Add one or two more of the 'most abused' or unrealistic combos and I think that'd be a huge help!
                                PSN: Boiler569
                                Have Fun, It's Just A GAME!
                                Top 10 (Fight Night Series) R.I.P. Joe Frazier
                                FNR4 Gamestop Vegas Tournament Qualifier
                                Ranked #1 (EA MMA)

                                UFC 3 LEC: 2x Diamond; 6x Plat.
                                @Boiler569 on Twitter & Twitch

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