Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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  • Scvllp
    Pro
    • Sep 2014
    • 609

    #121
    Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

    That's my point. Stop giving me gimmick festures like "big decisions" which probably won't be in the game next year.

    Comment

    • Gilley
      Pro
      • Jun 2012
      • 634

      #122
      Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

      Originally posted by Scvllp
      That's my point. Stop giving me gimmick festures like "big decisions" which probably won't be in the game next year.
      Do you like having immersion in the game?
      ATLANTA BRAVES
      TENNESSEE VOLS
      NEW YORK GIANTS

      Comment

      • ConnSKINS26
        Rookie
        • May 2011
        • 202

        #123
        Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

        Originally posted by justin23IU
        The thing that hurts your argument is that games like NBA 2K16 exist and prove that all of these things can be done in the year 2016 (or in their case, 2015).
        There's no argument to hurt, I am stating facts. There is a limited amount of development time and resources, and they have to prioritize the features that are fundamental to NFL football on the field before they can worry about something more trivial like me being able to move the Redskins to Toronto and naming them the Angry Beavers with a customized logo I made on the computer and transferred to the game. For a slightly exaggerated example.

        What you are talking about is totally different--NBA 2K is not digging itself out of the kind of hole that Madden still is, and has been ever since the switch to the 360/PS3 generation. That is why they can have such an elaborate relocation system, as well as an entire cinematic MyPlayer experience powered by a Spike Jones script, for Christ sake. They have nearly perfected the gameplay element, or are at least closer to it than Madden is. And they already have one of the deepest Franchise Mode experiences to build on year to year, deeper than any sports title this side of The Show.

        They have the time to put into the features you're talking about. Anyone who knows where Madden is in comparison, and the depths these current Devs are trying to pull it out of, knows that.

        Comment

        • jmurphy31
          MVP
          • Jun 2008
          • 2803

          #124
          Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

          Originally posted by jmurphy31
          The third option, which has been a community request, lets you slow down the game so you can watch each play unfold on the field in live action using the broadcast camera.

          That is from the CFM blog #1. Maybe cpu vs cpu is an option this year.
          Here's the link

          Comment

          • Scvllp
            Pro
            • Sep 2014
            • 609

            #125
            Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

            Originally posted by Gilley
            Do you like having immersion in the game?
            Sorry I meant play the moment not big decisions. Big decisions is actually good.

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #126
              Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

              Personal Opinion about the Franchise reveals so far:

              Good

              In Franchise player editing- no explanation needed.

              Gameplanning, nice addition, not as much if not used by the CPU though.

              Practice Squads- Hopefully CPU will poach players. However the injury possibilities are totally weakened by the lack of off ball injuries though.

              more logical regression curve for players

              More bust and gems in draft

              Dynamic player development

              News from around your CFM back in the front of the CFM menu

              More scanned heads for created coaches and drafted players.


              Bad

              XP still exists, super hate it, but it's something that I can live with.

              Seemingly no coaching/training staffs affecting development, injuries, and schemes.

              Kinda more of a gameplay thing, but no offball injuries really sucks.

              No Formation Subs, but we already knew that.

              Neutral

              Play The Moment, not something I would ever use, but I know that they're always going to add something big for people with limited time and to add to accessibility.


              Big Decisions, it just seems like normal choices that one would make during a football week.

              ---------------------------------------------------------------------------------------

              So, some things I like, a few big disappointments, but I expect to enjoy the mode for a good long time, barring some unforeseen catastrophic bugs.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

              Comment

              • LacedGod
                Rookie
                • Mar 2014
                • 19

                #127
                Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

                I'm not really sure why Big Decisions is a "feature"? Doesn't the FIFA games have something similar in the manager career modes albeit much more streamlined and subtle? When players get injured, you can still play them but are warned by trainers that you could re-aggravate the injury and make it worse. I get that the "risk/reward" thing is kinda different but I don't see how this entire thing requires it to be touted as a feature in of itself...

                Comment

                • reyes the roof
                  Hall Of Fame
                  • Mar 2009
                  • 11521

                  #128
                  Re: Madden NFL 17 Franchise Mode Details

                  Originally posted by frankrizzo380
                  Dynamic dev traits... game changer
                  This makes me a little nervous about positions that don't generate a ton of stats. I like the idea of dynamic development but how they potentially implement it scares me. If I draft a superstar rated LT but I don't put up huge passing numbers because I'm pretty conservative offensively, I hope my LT doesn't end up being penalized

                  Comment

                  • ConnSKINS26
                    Rookie
                    • May 2011
                    • 202

                    #129
                    Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

                    Originally posted by LacedGod
                    I'm not really sure why Big Decisions is a "feature"? Doesn't the FIFA games have something similar in the manager career modes albeit much more streamlined and subtle? When players get injured, you can still play them but are warned by trainers that you could re-aggravate the injury and make it worse. I get that the "risk/reward" thing is kinda different but I don't see how this entire thing requires it to be touted as a feature in of itself...
                    Why do you care how its marketed? Its a new, or at least greatly expanded, part of the experience. They wanted us to know that. So its a "feature".

                    Comment

                    • LacedGod
                      Rookie
                      • Mar 2014
                      • 19

                      #130
                      Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

                      Originally posted by ConnSKINS26
                      Why do you care how its marketed? Its a new, or at least greatly expanded, part of the experience. They wanted us to know that. So its a "feature".
                      I'm not really talking about the marketing but so much as the feature itself. Another game under EA does something similar yet in a better and more realistic manner.

                      Comment

                      • dietdoubledew
                        Rookie
                        • Jul 2012
                        • 64

                        #131
                        Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

                        To add: Play the moment is a big one for me. I used to love playing as the OC or DC on NCAA. I know this isn't exactly the same but it's as close as Madden has been since I started playing it.

                        Comment

                        • ednaaard
                          Rookie
                          • Jul 2014
                          • 242

                          #132
                          Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

                          Being able to play just defence/offence is a big one.

                          Comment

                          • bfett81
                            Rookie
                            • Apr 2004
                            • 154

                            #133
                            Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

                            Donald Penn being on the injury screen leads me to believe they are telling us OL will actually get hurt this year.

                            Comment

                            • roadman
                              *ll St*r
                              • Aug 2003
                              • 26339

                              #134
                              Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

                              Originally posted by justin23IU
                              And it's that kind of mentality that holds games back from being great. It wasn't high on the 2k16 wishlist either, but they did it anyway. No one expected that kind of customization from them last year, but they did it and blew away everyone's expectations. EA hypes first and then brings us things like "big decisions" which will probably become an annoyance after a few weeks, rather than delivering on innovative features. Pretty simple to see the difference between the two.

                              I don't mean this to be a debate between 2K and EA, that's not my intention. I just think it's ridiculous to say that they "can't" do something that is already being done.
                              There will be some things missing from the game that won't make everyone happy and while others will be satisfied or giddy to what has been included.

                              There were a few things missing in the game you are referring to that I wasn't too pleased about.

                              Big decisions could turn into MUT for me, for all I know, I ignore it, but there will be some people that will enjoy it.

                              Comment

                              • bcruise
                                Hall Of Fame
                                • Mar 2004
                                • 23274

                                #135
                                Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

                                Originally posted by bfett81
                                Donald Penn being on the injury screen leads me to believe they are telling us OL will actually get hurt this year.
                                No, Price shot that down in his Q&A thread. That screen is more likely from a sim.

                                http://www.operationsports.com/forum...postcount=1003

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