They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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  • 1MANARMY
    Banned
    • Sep 2012
    • 71

    #76
    Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

    Originally posted by howboutdat
    I frigging give up.Even the title of this thread . Somehow i knew this would be disappointing. Prob why they waited so long to let us know about it.Thanks for nothing EA.

    Ticker- its cool , but honestly , to me its one of those things that we dont NEED right now,its a cool extra, but WTF, still no damn draft board.But a ticker.....which really doesnt benefit us much.


    Full player editing- i guess this is their way to "fix" regression issues.Just give me , as a commish of an online league even more f'in work to do, as i dont have enough to deal with already with all the holes in madden.Thanks EA.


    Practice Squad- Ok alot of people wanted it, ill scratch that in as ok, eventhough i could care less about it.Why you say? Because you only get to progress 3 players per week. I dont even get to progress my teams current back ups enough to do much good , let alone worry about trying to improve someone i just didnt want to cut , so he barley made my dang practice squad. I wont ever have enough time or points or whatever to spend on improving 3rd-4th stringers.

    Dynamic Development Trait- Dont sound all that dif than before, other than star dev guys last longer in league.... Whooptie Flip.Same bullcrap, just a new spicy name.Very minor addition if you can even call it that

    Regression Feedback- WTF is this? I already knew when my guys regressed. The issue is we wanted regression to be fixed and more realistic.... but hey just put that on us since you can't do it yourself correctly EA.

    Player Card Improvement- wow, color me not impressed by this one.


    And this year it was a focus huh? really? well i have no hope left for franchise now. Bland and vanilla additions. Thanks ea.This is so dang disappointing right now.

    Big Moments---- not interested

    Key moments- I only play in online league... wont ever touch this.

    #LETDOWNCITY #WHYAMISURPRISED

    Im trying not to bash EA but i was hyped and honestly its the same thing every year a few new bells and whistles , in the meantime game play still needs quite a bit of work , and franchise could be much better and the regression just kills the cfm to me ...

    We get around 30 people in our online leagues and by year 7 players have ridiculous attributes like 55 speed at wr for example or draft a wr with 99 spd 80 acc ... doesn't even make sense ..

    I appreciate they are finally addressing the defensive coverage and supposedly the blitzes (we'll see) but every year there is a lot of flash and hype and it never enough substance ..

    Im not hating on rex and company maybe its the marketings fault for selling a dream every year ...

    PLEASE EA next year just STFU and make the game better !

    Comment

    • PVarck31
      Moderator
      • Jan 2003
      • 16869

      #77
      Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

      Just as a heads up. If you are unhappy about the additions or unhappy they didn't add something you want, that's fine. Express it constructively. And many of you have, and that is great.

      But if you insult the developers, like telling them to "STFU" then you will be banned.

      If you are that angry about a GAME, then take a step back before you post. Take some deep breath's and then come back and express your frustration constructively.

      Thank you.

      Comment

      • Sphinx
        Emerald Archer
        • Aug 2010
        • 877

        #78
        Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

        Since it doesn't at this point look like there is anything else, I just have to say I am disappointed. I think it's more because of the "renewed" focus on franchise statement that was made. There are some nice things that were added but so many things that were not touched (at least not announced). I'll try it in ea access and then decide from that if I am going to buy it this year.

        Comment

        • GiantBlue76
          Banned
          • Jun 2007
          • 3287

          #79
          Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

          Originally posted by howboutdat
          I frigging give up.Even the title of this thread . Somehow i knew this would be disappointing. Prob why they waited so long to let us know about it.Thanks for nothing EA.

          Ticker- its cool , but honestly , to me its one of those things that we dont NEED right now,its a cool extra, but WTF, still no damn draft board.But a ticker.....which really doesnt benefit us much.


          Full player editing- i guess this is their way to "fix" regression issues.Just give me , as a commish of an online league even more f'in work to do, as i dont have enough to deal with already with all the holes in madden.Thanks EA.


          Practice Squad- Ok alot of people wanted it, ill scratch that in as ok, eventhough i could care less about it.Why you say? Because you only get to progress 3 players per week. I dont even get to progress my teams current back ups enough to do much good , let alone worry about trying to improve someone i just didnt want to cut , so he barley made my dang practice squad. I wont ever have enough time or points or whatever to spend on improving 3rd-4th stringers.

          Dynamic Development Trait- Dont sound all that dif than before, other than star dev guys last longer in league.... Whooptie Flip.Same bullcrap, just a new spicy name.Very minor addition if you can even call it that

          Regression Feedback- WTF is this? I already knew when my guys regressed. The issue is we wanted regression to be fixed and more realistic.... but hey just put that on us since you can't do it yourself correctly EA.

          Player Card Improvement- wow, color me not impressed by this one.


          And this year it was a focus huh? really? well i have no hope left for franchise now. Bland and vanilla additions. Thanks ea.This is so dang disappointing right now.

          Big Moments---- not interested

          Key moments- I only play in online league... wont ever touch this.

          #LETDOWNCITY #WHYAMISURPRISED
          While I am impressed that they added practice squads and implemented them properly, what I've bolded in your post is exactly right. There is no reason to use the hours of GP to develop a guy on your practice squad. No one who plays in an online league will ever do this so the feature is completely wasted in that environment. If he was a guy who you REALLY wanted, you would have him on your active roster and be playing him to earn the XP much faster. HowAbout is correct. You're not going to use your precious game prep on a practice squad scrub when you can barely use any of it on backups who are on the active roster. It's nice they added it, but it's not going to be useful.

          EDIT: What they could have/should have done is allocate GP specifically for practice squad players in addition to your regular GP hours. This would give you more incentive to progress some PS guys. Then you would also have to make some decisions once a guy gets decent enough. You'd have to worry that you progressed this guy and another team comes along and snatches him up.
          Last edited by GiantBlue76; 06-12-2016, 09:16 PM.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3288

            #80
            Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

            Originally posted by CM Hooe
            Teams in real life do not get an opportunity to match a practice squad player signing an offer sheet to join the active roster of a new team, AFAIK.
            That's up to a player and players agent. Sometimes a player will stay on a teams practice squad instead of signing with a different teams 53 if the current team pays the player the same as an active roster spot. The player/agent may decide that familiarity with the current team and a chance at the 53 the next season is better than taking a chance on a new team. I've seen the Packers do this. But it's up to the player and players agent to give the current team this opportunity. You are right, it's not automatic.

            Comment

            • 4thQtrStre5S
              MVP
              • Nov 2013
              • 3051

              #81
              Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

              Originally posted by GiantBlue76
              While I am impressed that they added practice squads and implemented them properly, what I've bolded in your post is exactly right. There is no reason to use the hours of GP to develop a guy on your practice squad. No one who plays in an online league will ever do this so the feature is completely wasted in that environment. If he was a guy who you REALLY wanted, you would have him on your active roster and be playing him to earn the XP much faster. HowAbout is correct. You're not going to use your precious game prep on a practice squad scrub when you can barely use any of it on backups who are on the active roster. It's nice they added it, but it's not going to be useful.

              EDIT: What they could have/should have done is allocate GP specifically for practice squad players in addition to your regular GP hours. This would give you more incentive to progress some PS guys. Then you would also have to make some decisions once a guy gets decent enough. You'd have to worry that you progressed this guy and another team comes along and snatches him up.
              I wonder if the outlined issue could be a part of a release day patch?

              Comment

              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #82
                Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                Originally posted by NeuroDuck
                The negative Nellies are strong in this thread. I'd couldn't be happier with Madden right now. Then again, I really enjoy the current madden.
                And I think that's the difference. If you enjoyed CFM before then you're still going to enjoy it this year. But as someone who disliked CFM, I'm pretty disappointed in what was touted as an overhaul.

                I need to fully understand the process of Gameplanning to make a full judgement but if I'm understanding it correctly, it seems nearly identical to what game prep was with the difference being a very small attribute boost on certain plays.

                Don't get me wrong, there's definitely some good things they added but I'm having a hard time personally finding much from the blogs that actually makes the mode on a whole any deeper or much different than M16. Also part of that disappointment stems from the fact that the gameplay has looked very much improved and seemingly has a great direction in terms of progress and CFM seems continuously stagnated in so many aspects that IMO make a franchise mode great.

                Comment

                • Longhorn33
                  Operation Sports Fan
                  • Jul 2002
                  • 309

                  #83
                  Looking forward to it!
                  Xbox Live: CoolDellGuy
                  PS Network: OS_Longhorn33

                  UFL League Member: Cowboys

                  Comment

                  • Beelzebot44
                    Rookie
                    • Dec 2013
                    • 125

                    #84
                    Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                    All I want to know is if I still have to choose between 3 low level high school quality uniform choices when I want to relocate. There are only about two cities that can even be used because most of the uniforms look like complete garbage.

                    Comment

                    • bucky60
                      Banned
                      • Jan 2008
                      • 3288

                      #85
                      Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                      I like a lot of the things they have in the blog, but the flawed XP system is a real hindrance. I actually give them credit for making some nice additions, but like others have said, some of those additions we wanted seem severely handcuffed by a flawed progressions system.

                      If the progressions system would be more realistic (or at least on option to be more realistic) instead of only this RPG setup, I would be totally on board. Maybe they can patch something in (progression wise) to make the practice squad meaningful. I do give them credit for adding some customization, somewhat full editing, and some features that add NFL elements. But those NFL elements are still on top of a unrealistic base (XP/stats/goals progression system), which makes those additions still somewhat unrealistic and arcadey.

                      So, I'm kind of mixed about this. Isn't there suppose to be another blog? I'm going to look for it.

                      As much as I hate the current progression system, there might be enough changes to CFM for me to purchase instead of waiting 6 months (or whatever) before it goes on sale.

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #86
                        They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

                        Originally posted by howboutdat
                        This year you can focus on 3 players by doing drills or a max of 6 people just letting it "sim" the prep and get xp.

                        Not quite - you choose three players to focus train, then on top of that you get one offensive and defensive drill that grants XP to every player on your roster in two position groups. So if you do a passing drill, every quarterback and wide receiver on your roster will earn XP for that drill, regardless of focus training, active roster, or practice squad.

                        Hypothetically one could earn XP for half the roster in a given week - a running power concept drill which helps RBs, FBs, and all OL, along with a defensive run stop / gap integrity drill which helps all DLs and LBs. Then three more players at any position get additional focus training XP on top of that.

                        You definitely can earn XP for more than six players a week in this setup.
                        Last edited by Hooe; 06-12-2016, 09:53 PM.

                        Comment

                        • Cowboy008
                          MVP
                          • Mar 2012
                          • 4574

                          #87
                          Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                          Originally posted by GiantBlue76
                          While I am impressed that they added practice squads and implemented them properly, what I've bolded in your post is exactly right. There is no reason to use the hours of GP to develop a guy on your practice squad. No one who plays in an online league will ever do this so the feature is completely wasted in that environment. If he was a guy who you REALLY wanted, you would have him on your active roster and be playing him to earn the XP much faster. HowAbout is correct. You're not going to use your precious game prep on a practice squad scrub when you can barely use any of it on backups who are on the active roster. It's nice they added it, but it's not going to be useful.

                          EDIT: What they could have/should have done is allocate GP specifically for practice squad players in addition to your regular GP hours. This would give you more incentive to progress some PS guys. Then you would also have to make some decisions once a guy gets decent enough. You'd have to worry that you progressed this guy and another team comes along and snatches him up.
                          This is from the Game Informer article

                          "There are more drills in skills trainer, and they will earn XP for all players at that position."

                          "Practice squad players develop through regular week-to-week training and can be chosen for focus training"

                          "You can choose three players to undergo focus training, which is not drills-based. The three you pick are saved and remembered from week to week. Even if you don't use focus training, players will still earn XP."

                          Comment

                          • NateDogPack12
                            Go Pack Go!!
                            • Jul 2011
                            • 1271

                            #88
                            Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                            Originally posted by CM Hooe
                            Not quite - you choose three players to focus train, then on top of that you get one offensive and defensive drill that grants XP to every player on your roster in two position groups. So if you do a passing drill, every quarterback and wide receiver on your roster will earn XP for that drill, regardless of focus training, active roster, or practice squad.

                            Hypothetically one could earn XP for half the roster in a given week - a running power concept drill which helps RBs, FBs, and all OL, along with a defensive run stop / gap integrity drill which helps all DLs and LBs. Then three more players at any position get additional focus training XP on top of that.

                            You definitely can earn XP for more than six players a week in this setup.
                            Quality post from CM, here. Feel like you articulated the progression system more clearly than either blog today. Well done.
                            XBOX Series X Gamer Tag: Alsbron

                            Comment

                            • BigOrangeVol4Life
                              Pro
                              • Dec 2013
                              • 769

                              #89
                              Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                              CPU vs CPU in offline franchise?

                              It's still the deal breaker for me. I haven't bought this game since Madden 12 for this reason. If MLB The Show and NBA2k can both do it and be great, there's no reason why Madden can't.

                              Comment

                              • Trick13
                                Pro
                                • Oct 2012
                                • 780

                                #90
                                Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                                I was so very pumped for the CFM blogs because somewhere in the marketing it said "redesigned" Franchise.

                                I am now super disappointed to say the least.

                                XP progression is bad, flawed, tragic, and a few adjectives we should not use in these forums. It would be fine for stupidstar mode - but for "SIM" coach/owner mode it just does not fit, period.

                                I should have regulated my excitement, but dang they had me going because (run fits, zone pattern matching, dope as heck commentary idea, running game move and catch rating separator).

                                I wanted to hear full coaching staffs, non XP progression, full scout staffs with no points spending, draft eligible players all have full scouting reports and varying accuracy dependant upon scout department's strengths and weaknesses, full user manipulation of draft board with up and down mobility impacting draft "stock", off season training schedule and...

                                Big Decision deal seems cool, injury part in particular feels like a move in the right direction. I am happy for supersim guys that it seems like that will be better. Practice squad is neat, but to me that is secondary because XP progression means those players will remain useless and superfluous. It seems that gameplan thing will be a great new take on things but "ratings boosts"??? Why, what ratings??? Play Recognition, sure, route running, ok, but what boosts and what is the logic?

                                Still zero OL injuries during played games so guess what every human team will have there - zero depth and no worries.

                                I was as excited as I have been in years leading up to these blogs, but now I have gone from pre order day one buyer to likely waiting a month. I will most likely get the game, but the CFM blogs really killed my enthusiasm.

                                Mainly, I hate hate hate hate hate hate hate hate the XP progression system. Couple that with no expanded coaching staffs - which would be useless given that they kept XP progression and no change to what is, IMO, a garbage scouting system and I just really lost all the hype they had built in me with the game play improvement.

                                I should point out that I love the special teams changes they touted with new punts and blocks, love the direction of tiered moves, love the return of the 3 button timing kick meter, and am still a fan of the direction Rex and co are headed in overall, but I can't remain as hyped as I was because they did not "save the best for last"!!! I have to say that my crew and I are severely underwhelmed by the CFM blogs...

                                Comment

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