They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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  • NateDogPack12
    Go Pack Go!!
    • Jul 2011
    • 1271

    #106
    Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

    Originally posted by Trick13
    My complaint is this, if two position groups are being XP ed, what is the rest of my dang team doing? Riding a stationary bike? Sleeping in team meetings? Filming commercials??? Focus on three players? Coaches pets? Isn't the morale of my team going to be negatively impacted by such favoritism? Oh that's right, there isn't any chemistry or morale aspect to Madden, only real NFL teams are affected by such things...

    Good golly miss Molly, XP progression has got to go...

    Who ever came up with XP progression for Madden should count their lucky stars that I am not in charge - I would not fire that guy, as that would be too good for him/her - no I would torture said individual daily, get everyone's coffee, lunch, and dry cleaning, mop the floor, run around the building 20 times with a sign that says "stupid is as XP progression" and recite their entire pokemon card collection nightly before being allowed to clock out.

    XP progression is without a doubt the dumbest, wait I forgot about "break away cam", never mind I forgot ring builder too, but it isn't that far off from Madden NFL's worst choices ever...

    Trick, I just have to say I respectfully disagree with you. Blind, under-the-hood progression isn't satisfying as there is no user control. The gameplay apparatus seeks to create a system that can be fun and intuitive. In the NFL, players progress and break out on bad teams. Coaches affect this but not to the capacity they do in the NCAA.

    I'm with you when it comes to the backwards nature and I would argue let's allocate XP in a one-time fashion like an NCAA-esque training camp, with smaller amounts rewarded in the season, but I also respect the fact that this system is enjoyable and strategic for a lot of people.
    XBOX Series X Gamer Tag: Alsbron

    Comment

    • 4thQtrStre5S
      MVP
      • Nov 2013
      • 3051

      #107
      Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

      Originally posted by CM Hooe
      Personally I think that having direct interactive agency in determining the direction and progression of my team is always and forever better than simply assigning to my team some NPC characters and delegating all the effort and decision making of player progression to the computer. Why would I even bother picking up the controller at that point if I only have minimal influence over the outcome?

      To that end we will agree to disagree as to whether XP progression is "sad" and "inferior".
      I agree 100% ....


      I very much prefer having a true hands-on effect on how my players develop; and there are real coaches who do have the mentality of wanting to be hands on with their players - owners too; Al Davis(RIP) and Jerry Jones, for example.

      The XP system allows me to decide how I want to draft or sign FA's because I can now select players by attributes I can group together for XP allocation purposes or game plan focus for boosts. For example, I am of the understanding that there is a bigger gap in performance between a player with a 79 rating compared to one with an 80 rating in a given area, so I would want to get players with similar rating areas, and with ratings close to that next performance upgrade; and then game plan and allocate XP accordingly..

      For game plans, I would want to run a playbook that may boost my 89 player to a 90; doing this seems to be a very efficient and effective use of a +1 boost to a given rating, where as a +1 boost to an 86 rating to increase to 87 isn't going to make much difference and would be a poor choice, IMO for a coach to do; but then this would also separate good coaches from fair coaches.

      I am seeing a good bit of user involvement in how their team evolves and plays on the field, thus allowing more options for the hardcore player, while still allowing casuals to just set these allocations to "automatic." THis all sounds like a win/win for both sides of the Sim v. casual v. league users.

      Anyway, my 2 cents; overall I am looking forward to Franchise mode this year.
      Last edited by 4thQtrStre5S; 06-12-2016, 11:19 PM.

      Comment

      • redsox4evur
        Hall Of Fame
        • Jul 2013
        • 18169

        #108
        Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

        My whole take on the XP system is I see it as a coach saying to a player during practice/offseason you need to improve on this. And you can do it by watching film, doing it practice/OTAs/Training Camp/etc., etc.
        Follow me on Twitter

        Comment

        • MajorSupreme
          MVP
          • Aug 2013
          • 1559

          #109
          Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

          Originally posted by redsox4evur
          My whole take on the XP system is I see it as a coach saying to a player during practice/offseason you need to improve on this. And you can do it by watching film, doing it practice/OTAs/Training Camp/etc., etc.
          I think of it similarly. Imagination can take you beyond the game's limits. Create your own fun.

          Comment

          • Big FN Deal
            Banned
            • Aug 2011
            • 5993

            #110
            Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

            I think everyone can admit the lack of a draft board is a big surprise considering the rush to add a place holder last year in a patch, after people complained.http://www.operationsports.com/news/...-a-watch-list/ I wonder after that how it managed to get left out again this year. Maybe they felt the watch list was adequate, idk because I didn't get to use it in M16.

            Edit: To those ok with the XP system, how do you see Goals and what NFL representation do they provide in your opinion?
            Last edited by Big FN Deal; 06-12-2016, 11:23 PM.

            Comment

            • 4thQtrStre5S
              MVP
              • Nov 2013
              • 3051

              #111
              Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

              Originally posted by Big FN Deal
              I think everyone can admit the lack of a draft board is a big surprise considering the rush to add a place holder last year in a patch, after people complained.http://www.operationsports.com/news/...-a-watch-list/ I wonder after that how it managed to get left out again this year. Maybe they felt the watch list was adequate, idk because I didn't get to use it in M16.

              I like to think, especially considering the patches/updates to M16, that a draft board could see its way into M17 after release.

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #112
                Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                Originally posted by howboutdat
                Exactly, and again,its not just that above( while that is a large part), its the fact they said it was a new focus on it, more put into it than ever, and again as Rex said himself " saving the best for last", that wasn't marketing team that said that, it was him.

                Then they release this info thats a major letdown to alot of us.Just not sure where they got all their community requests from.Because alot of them i didnt see anyone ask for, like the player card or the regression feedback, or key moments ( clearly for casuals) or big decision.... yet we cant get a friggin draft board, that would actually take care of two things people have been asking for. A draft board and being able to draft from web. The thing is, if we could set up a draft board to force the cpu to pick who we tell it to, then there is NO NEED to draft from web. Kills two requests in one feature. I said it months ago, no draft board, and i call it a failure. Not "next year" , this year. Man i just am about feed up with EA again.
                They get their many community requests from websites not just OS, but websites similar to OS.

                Here is a sample of one of them:

                This is a list of top requested things the Madden CFM Community would like to see worked on for Madden 16.


                I don't see draft board in the top 50.

                Plus, Shopmaster said he feels there is more info to drop for CFM.

                Comment

                • reyes the roof
                  Hall Of Fame
                  • Mar 2009
                  • 11527

                  #113
                  Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                  Originally posted by NateDogPack12
                  Trick, I just have to say I respectfully disagree with you. Blind, under-the-hood progression isn't satisfying as there is no user control. The gameplay apparatus seeks to create a system that can be fun and intuitive. In the NFL, players progress and break out on bad teams. Coaches affect this but not to the capacity they do in the NCAA.

                  I'm with you when it comes to the backwards nature and I would argue let's allocate XP in a one-time fashion like an NCAA-esque training camp, with smaller amounts rewarded in the season, but I also respect the fact that this system is enjoyable and strategic for a lot of people.
                  I like that we can choose which areas guy progress in, what I don't like is that so many of the points you accumulate have in the past come from meeting certain statistical goals. Rather than judge my offensive lineman by how many yards my team passes or rushes for, I'd rather there be a way for the game to track how they actually are performing, not just sacks allowed but how often are you providing ample protection, or have you successfully completed you run blocking assignment and issue XP points accordingly.

                  Comment

                  • Trick13
                    Pro
                    • Oct 2012
                    • 780

                    #114
                    Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                    Originally posted by CM Hooe
                    Personally I think that having direct interactive agency in determining the direction and progression of my team is always and forever better than simply assigning to my team some NPC characters and delegating all the effort and decision making of player progression to the computer. Why would I even bother picking up the controller at that point if I only have minimal influence over the outcome?

                    To that end we will agree to disagree as to whether XP progression is "sad" and "inferior".
                    To be blunt, the controller is for playing the game, not some fantasy stat/attribute balancing act - this isn't, or shouldn't be, Skyrim. In the actual NFL coaches can only "teach" techniques, they can require players to run certain drills, but they can't direct pass rushers into better zone coverage players by teaching pass rush technique. Or make guys faster by feeding them the ball repeatedly in meaningless blowouts or preseason games.

                    I get it that some people or types of people don't care how progression works or if it simulates anything near reality, but those people will play the same amount of Madden regardless - they are all playing that sad replicant of fantasy football anyway - it is called MUT.

                    The vast majority of franchise people are SIM people and those people, myself included, want the SIM part to extend to the roster management and development side as much, if not more, as we want it on the field.

                    Again, I like the general direction Red and CO are headed, I love some of the presentation, game play, and especially the commentary things. That being said, CFM was not redesigned - they[EA] said it not me, was not overhauled - again from their mouth/keyboard not mine, and that clearly isn't the case.

                    I am happy with many of the additions/returning features but...

                    Full Custom Packages
                    Full coaching staffs
                    Full scouting departments/reports
                    My draft board
                    Website improved functionality
                    Commissioner trade approval/undo
                    Commissioner set salary cap
                    User suspension/forced auto-pilot (4 rules violations)
                    Undrafted rookie FA signing period
                    Off ball injuries ( particularly OL players)
                    Trade difficulty slider for CPU to HUM opponent
                    Draft pick value chart/expanded trade window (over 3 players/picks)
                    Draft from my board, and from PC/website

                    That entire list I made was higher on my, and many others, wishlist than anything we got from the CFM blogs today...

                    Except for full editing, that was likely number one on most people's list, as it may help some alleviate some progression/regression issues created in large part by XP...
                    Last edited by Trick13; 06-12-2016, 11:41 PM. Reason: Full editing part...

                    Comment

                    • Playmakers
                      Hall Of Fame
                      • Sep 2004
                      • 15419

                      #115
                      Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                      Originally posted by kse79x
                      For someone who plays pretty much only in online leagues, I guess I dont get the big wanting of fully editable players. There is no reasonable scenario in a league id see that happen. I guess if you're playing by yourself, and want to beef up your players, have at it. Dont get the fun in that though anyways.

                      I was really hoping to see something on draft boards, exhibition games, and more powers for commissioners to undo roster dumps and even games that people will super cheese in. But from what it looks like, we wont be getting any of these.
                      Personally I'm excited about full player editing because I'm a huge fan of Classic rosters

                      This opens up many doors for me now to create amazing rosters and then I can use those rosters in CFM and create the draft classes to create even more older rosters

                      For example I can start out with a specific season 1990 and then create every draft class all the way up to 1999 if I need to now....

                      So I think this is a huge deal by EA allowing full player editing....

                      You'd be surprised as to how many Madden players love Classic teams and players outside of their current CFM rosters
                      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                      https://forums.operationsports.com/f...s-dynasty.html

                      Follow some the Greatest College Football players of All Time in NCAA Football 14

                      Comment

                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #116
                        Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                        Originally posted by Trick13
                        To be blunt, the controller is for playing the game, not some fantasy stat/attribute balancing act - this isn't, or shouldn't be, Skyrim. In the actual NFL coaches can only "teach" techniques, they can require players to run certain drills, but they can't direct pass rushers into better zone coverage players by teaching pass rush technique. Or make guys faster by feeding them the ball repeatedly in meaningless blowouts or preseason games.

                        I get it that some people or types of people don't care how progression works or if it simulates anything near reality, but those people will play the same amount of Madden regardless - they are all playing that sad replicant of fantasy football anyway - it is called MUT.

                        The vast majority of franchise people are SIM people and those people, myself included, want the SIM part to extend to the roster management and development side as much, if not more, as we want it on the field.

                        Again, I like the general direction Red and CO are headed, I love some of the presentation, game play, and especially the commentary things. That being said, CFM was not redesigned - they[EA] said it not me, was not overhauled - again from their mouth/keyboard not mine, and that clearly isn't the case.

                        I am happy with many of the additions/returning features but...

                        Full Custom Packages
                        Full coaching staffs
                        Full scouting departments/reports
                        My draft board
                        Website improved functionality
                        Commissioner trade approval/undo
                        Commissioner set salary cap
                        User suspension/forced auto-pilot (4 rules violations)
                        Undrafted rookie FA signing period
                        Off ball injuries ( particularly OL players)
                        Trade difficulty slider for CPU to HUM opponent
                        Draft pick value chart/expanded trade window (over 3 players/picks)
                        Draft from my board, and from PC/website

                        That entire list I made was higher on my, and many others, wishlist than anything we got from the CFM blogs today...
                        Yeah, I agree with your list and some others but the #1 request was full customization based on the website that I linked a few post above.

                        Based on what the developers have noted, it's all about priorities, timing and resources on what is in the game and what isn't.

                        Ok, I see you edited your post after I quoted it. Ok

                        Comment

                        • BleedGreen710
                          Eagles Fan
                          • Oct 2012
                          • 4025

                          #117
                          Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                          I wish they just had a formula for auto progression like on NBA 2k. at end of season players go up or down based on a combination of their age, potential, and performance. theres even a slider to set from 1-100 how much players will progress and theres a slider for regression too so you can really make it exactly how you want it. its easy, simple, realistic, and doesn't feel like a gimmick at all. because its done right.

                          Madden's current XP progression system feels like something out of an arcade football mobile game you buy in the app store for $9.99. not like something you'd find in a top of the line sports title. in addition, while customization is a good thing - being able to pick and choose exactly what ratings to increase and by how much really takes me out of the realm of immersion.

                          Yeah, you can use your imagination and pretend like your the coach and you're telling that player to practice and improve those skills - but until theres variables that go into how much the player gains from it like you would find in real life (like a worth ethic rating or a rating for your coaches motivation) it just feels like one big gimmick. the fact that falling literally a few yards short of a season goal will net your player a lot less XP then someone else who got those yards is really just the icing on EA's yearly disappointment cake. I know what I'll be wishing for this year when I blow out the candles.

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #118
                            Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                            Originally posted by redsox4evur
                            My whole take on the XP system is I see it as a coach saying to a player during practice/offseason you need to improve on this. And you can do it by watching film, doing it practice/OTAs/Training Camp/etc., etc.
                            Originally posted by MajorSupreme
                            I think of it similarly. Imagination can take you beyond the game's limits. Create your own fun.
                            I don't understand the "use your imagination" POV, on something that actually exists in Madden. For example defensive matchups aren't in period, so I can see maybe saying use your imagination that we have to scheme like defensive coordinators/coaches that don't use that tactic. However with XP and goals, those are actual things that are in the game and they are what they are, imagining they are something else is lying to ourselves, imo.

                            Comment

                            • Smallville102001
                              All Star
                              • Mar 2015
                              • 6542

                              #119
                              Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                              I really like the Dynamic development trait. Its great that if you now have a great season with a player who's trait is low that you are not going to be stuck with a low trait for ever with him or have to spend all your XP on that trait if you want it to go up and then having like no XP left to improve different skills.

                              Comment

                              • Hooe
                                Hall Of Fame
                                • Aug 2002
                                • 21555

                                #120
                                Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                                Originally posted by Big FN Deal
                                I don't understand the "use your imagination" POV, on something that actually exists in Madden. For example defensive matchups aren't in period, so I can see maybe saying use your imagination that we have to scheme like defensive coordinators/coaches that don't use that tactic. However with XP and goals, those are actual things that are in the game and they are what they are, imagining they are something else is lying to ourselves, imo.

                                Not even remotely the same thing.

                                The attempt at conflating missing detailed strategic options with how the game designers choose to represent player growth and decline at a high level is completely disingenuous.

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