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They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mode

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  • howboutdat
    MVP
    • Nov 2012
    • 1908

    #166
    Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

    Originally posted by roadman
    They get their many community requests from websites not just OS, but websites similar to OS.

    Here is a sample of one of them:

    This is a list of top requested things the Madden CFM Community would like to see worked on for Madden 16.


    I don't see draft board in the top 50.

    Plus, Shopmaster said he feels there is more info to drop for CFM.

    Yes thank you, im also well aware of other sites just like Shops, which i have used in great detail. Whats funny about that list is, last year Shop said they took 5 out of the top 10 things from his site, and a few others not in top ten, this year only 2 things out of that top ten made it in .... when it was a focus.Thats whats disheartening to me.

    And im pretty sure those two blogs where their "main points" of addition hoping to get people excited about what they did to CFM this year.Yet its done the opposite for alot of us, and rightfully so. I said it before, they were hyping it up to high, even Rex did,and now its not living up to it and people are not happy by that.Taking a good look at how much gameplay is supposed to be improved, its rather disappointing.
    Yup, i said it !



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    • roadman
      *ll St*r
      • Aug 2003
      • 26339

      #167
      Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

      Originally posted by howboutdat
      Yes thank you, im also well aware of other sites just like Shops, which i have used in great detail. Whats funny about that list is, last year Shop said they took 5 out of the top 10 things from his site, and a few others not in top ten, this year only 2 things out of that top ten made it in .... when it was a focus.Thats whats disheartening to me.

      And im pretty sure those two blogs where their "main points" of addition hoping to get people excited about what they did to CFM this year.Yet its done the opposite for alot of us, and rightfully so. I said it before, they were hyping it up to high, even Rex did,and now its not living up to it and people are not happy by that.Taking a good look at how much gameplay is supposed to be improved, its rather disappointing.
      Yeah, a few of the others in the top ten we were told would not make it in.

      I'm not overly satisfied and I'm not overly disappointed in the updates, either, kind of just meh.

      I will be using gameplanning and practice squads for sure. I have a feeling formation subs will come in after launch and many other additions as Rex said in a interview. He said to get on Twitter and tell them what is missing and they will try to get it in before 18.

      I still feel that with better gameplay, adequate CFM(better than the last 4 yrs) and better presentation will get me to a good playing NFL video football game.

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      • StL_RamZ
        Pro
        • Mar 2011
        • 720

        #168
        Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

        We are getting more blogs about franchise mode right? This can't be it....right

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        • howboutdat
          MVP
          • Nov 2012
          • 1908

          #169
          Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

          Originally posted by roadman
          Yeah, a few of the others in the top ten we were told would not make it in.

          I'm not overly satisfied and I'm not overly disappointed in the updates, either, kind of just meh.

          The fact that you, and many of us feel the same way- just kind of meh, is what im pissed about.They said it was a focus, put more into it this year, and Rex claimed they were saving the best for last when talking about the CFM blogs and news.If this is the best they can do in a years time. I seriously give up on them every making cfm great.I dont have another 30 years to wait.


          I will be using gameplanning and practice squads for sure.
          Ok here is my thing, i still dont know how much info on my current week opponent im going to see.If its only his fav 3 plays on off and def, that is just weak and not even close to enough of an addition. Also , i am so sick of "boosts" in madden. The fact you get boosts to your players when you run plays from your gameplaning just kind of makes me sick to my stomach.So to me that alone counter acts the possible good of gameplanning now.Want to run 4 verts still... just make it your gameplanning each week and your guys will gets boosts when running it.... i can see that turning out real weel when people figure out how to manipulate it, as they always do.




          He said to get on Twitter and tell them what is missing and they will try to get it in before 18.
          Ok, look, ive done that for the last 4 years now, and frankly im sick of wasting my time with them.They just gonna add the gimmicy things they want to add to CFM and toss in a few simple things we ask for, but we want something somewhat "Complicated" and nope, forget it.I dont see how telling them stuff is helping to be honest when it comes to CFM.The suits obviously dont care about it, even though in that Mike and Mike video they said Franchise is the most popular mode in madden.... odd statement.

          I still feel that with better gameplay, adequate CFM(better than the last 4 yrs) and better presentation will get me to a good playing NFL video football game.
          While i agree better gameplay can be good, i disagree that CFM is better than last 4 years, to me its about the same really as far as things i really find useful being added.Since i run an online league and its the only reason i buy madden, lackluster additions added to cfm( when acting like it would be something grand) overrides gameplay improvements.
          Yup, i said it !



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          • Grey_Osprey
            Pro
            • Feb 2013
            • 753

            #170
            Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

            After seeing the gameplay blog and considering they were saving the best for last, I do feel a bit disappointed and underwhelmed with CFM/franchise.

            Obviously being able to edit everything about a player is the big one, but outside of editing contracts, I'm not sure it's how I want to spend my time. The rest of it really doesn't have any "wow" factor for me.

            I was hoping to see coaching staffs, a coaching carousel, revamped scouting and free agency, more dynamic contracts, vastly improved cpu AI - roster management, etc - rebranding, vastly improved relocation, uniform creation, create-A-team (expansion teams?), conference realignment, etc, etc.

            Speaking of which, has it been stated if there's been ANY changes to relocation, uniforms, team names, or stadiums? Or if there's been any changes to Owners Mode?
            Last edited by Grey_Osprey; 06-13-2016, 07:41 AM.

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            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #171
              Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

              Originally posted by howboutdat







              While i agree better gameplay can be good, i disagree that CFM is better than last 4 years, to me its about the same really as far as things i really find useful being added.Since i run an online league and its the only reason i buy madden, lackluster additions added to cfm( when acting like it would be something grand) overrides gameplay improvements.
              This is where I will agree to disagree with you, all the other stuff you said prior I'm in total agreement.

              I'm still playing Madden 16 and it's the game play that had me immersed, not CFM. So, if I will like a few additions to CFM and the game play is much better than 16, I should be able to get my mileage out of it.

              To each their own.

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              • howboutdat
                MVP
                • Nov 2012
                • 1908

                #172
                Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                Originally posted by roadman
                This is where I will agree to disagree with you, all the other stuff you said prior I'm in total agreement.

                I'm still playing Madden 16 and it's the game play that had me immersed, not CFM. So, if I will like a few additions to CFM and the game play is much better than 16, I should be able to get my mileage out of it.

                To each their own.
                Yes im still playing it too, our league runs year round every year. The issue to me is ,they acted like it was really going to be alot added to CFM and frankly its not.I feel lied to , period.Something EA has done alot over the years and while i see gameplay improving in large leaps, i dont see that in CFM, yet for the second year in a row it was "more put into cfm than ever".... that doesnt sit well with me , when its the only reason i buy this game. Im still baffled why they put time in some of that stuff, but didnt finish what they started in giving us a real draft board when they started a framework for it last year.That just ticks me off.
                Yup, i said it !



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                • brza37
                  Pro
                  • Oct 2008
                  • 748

                  #173
                  Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                  Originally posted by howboutdat
                  Yes im still playing it too, our league runs year round every year. The issue to me is ,they acted like it was really going to be alot added to CFM and frankly its not.I feel lied to , period.Something EA has done alot over the years and while i see gameplay improving in large leaps, i dont see that in CFM, yet for the second year in a row it was "more put into cfm than ever".... that doesnt sit well with me , when its the only reason i buy this game. Im still baffled why they put time in some of that stuff, but didnt finish what they started in giving us a real draft board when they started a framework for it last year.That just ticks me off.
                  Exactly! I cannot understand why they wouldn't finish the draft board. They acknowledged last year that they knew it wasn't implemented the way we wanted it to be and that they needed to add the ability to rank players. Given a full year its mind-boggling that they didn't finish the feature.

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                  • RockoRock
                    Banned
                    • Jun 2016
                    • 7

                    #174
                    Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                    Not shocked the CFM blog was incredibly underwhelming. They do this every year....act like they made major changes somewhere, when in fact, several of these "great new features" are actually "old features" or "features that shouldve been in the game years ago".

                    Im not even trying to bash Madden right now. Its improved over the last few years and on the right path....I just get tired of the same tactics year after year and the whole "short development cycle" excuse. You cant complain about short development cycles when you are charging full price for the game every year. If they charged $30 or even $40....fine. When you charge $60 every single year.....you are going to be held to the same standards of every other full priced game....even the ones that had 3 to 5 years of development time.

                    Anyway...rant over. Just disappointed I guess....again. Maybe its on the right track....but its still not where it needs to be IMO.

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                    • howboutdat
                      MVP
                      • Nov 2012
                      • 1908

                      #175
                      Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                      Originally posted by roadman
                      They get their many community requests from websites not just OS, but websites similar to OS.

                      Here is a sample of one of them:

                      This is a list of top requested things the Madden CFM Community would like to see worked on for Madden 16.


                      I don't see draft board in the top 50.

                      Plus, Shopmaster said he feels there is more info to drop for CFM.

                      Id also note this : this is the current site Shop had for people ranking top things they wanted in 17 - http://cfmmovement.com/rank-your-cfm-priorities/ This was up all year after 16 came out.

                      Draft Board , clearly a top 5 thing... they acknowledged last year they needed to add it,put in watch list as a suppliment until this year... yet not touched.
                      Yup, i said it !



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                      • roadman
                        *ll St*r
                        • Aug 2003
                        • 26339

                        #176
                        Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                        Originally posted by howboutdat
                        Id also note this : this is the current site Shop had for people ranking top things they wanted in 17 - http://cfmmovement.com/rank-your-cfm-priorities/ This was up all year after 16 came out.

                        Draft Board , clearly a top 5 thing... they acknowledged last year they needed to add it,put in watch list as a suppliment until this year... yet not touched.
                        Great find, my friend, thank you. My apologies for using an outdated CFM ranking survey.

                        Without working at EA, it's all about the priority, timing and resources according to Rex and Clint. 3 out of the top 5 are in the game at launch, formation subs could be in the game after launch and and JP has already mentioned to Rex, Clint and John White on Twitter that draft boards is something that needs to be in the game.

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                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18197

                          #177
                          Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                          Originally posted by kse79x
                          I don't understand with so many being involved in online leagues, which in turn greatly expands the longevity of the game, how so little focus is put on improving things for online leagues.

                          I'm not a programmer but I don't see how hard it would be to add exhibition games to cfm leagues. Or even a draft board for those who can't make a draft. Ability to do more while away from console using the website would be great as well. Like scouting or letting commishes auto users, undo games or roster dumps.

                          I don't hate some of the changes but some seem to be very minor or not meant for online leagues. Editable players is great for offline I guess but leagues won't use that except maybe to change names.
                          I agree with you. Exhibition games and a real draft board would be great additions to online franchises. The one thing that I really wanted to see the most was auto mid game saves during games (even if it just saved at halftime). There's nothing worse than a disconnection with only a minute or two left in a game, especially since the league I was in last year played 15 minute quarters and it took over an hour an a half to two hours to play a game. Save points not making it in will probably keep me offline only this year.


                          Originally posted by BleedGreen710
                          I wish they just had a formula for auto progression like on NBA 2k. at end of season players go up or down based on a combination of their age, potential, and performance. theres even a slider to set from 1-100 how much players will progress and theres a slider for regression too so you can really make it exactly how you want it. its easy, simple, realistic, and doesn't feel like a gimmick at all. because its done right.

                          Madden's current XP progression system feels like something out of an arcade football mobile game you buy in the app store for $9.99. not like something you'd find in a top of the line sports title. in addition, while customization is a good thing - being able to pick and choose exactly what ratings to increase and by how much really takes me out of the realm of immersion.

                          Yeah, you can use your imagination and pretend like your the coach and you're telling that player to practice and improve those skills - but until theres variables that go into how much the player gains from it like you would find in real life (like a worth ethic rating or a rating for your coaches motivation) it just feels like one big gimmick. the fact that falling literally a few yards short of a season goal will net your player a lot less XP then someone else who got those yards is really just the icing on EA's yearly disappointment cake. I know what I'll be wishing for this year when I blow out the candles.
                          Good post. I love NBA 2K's progression/regression system. Potential, stats, peak age, coaches, mid-year training with intensity levels, and end of the year training camps all make up how much a player progresses/regresses. It's pretty much the perfect system, in my opinion.

                          Originally posted by howboutdat
                          Yes im still playing it too, our league runs year round every year. The issue to me is ,they acted like it was really going to be alot added to CFM and frankly its not.I feel lied to , period.Something EA has done alot over the years and while i see gameplay improving in large leaps, i dont see that in CFM, yet for the second year in a row it was "more put into cfm than ever".... that doesnt sit well with me , when its the only reason i buy this game. Im still baffled why they put time in some of that stuff, but didnt finish what they started in giving us a real draft board when they started a framework for it last year.That just ticks me off.
                          I think you're short selling Practice Squads short a little bit. I'm not a game developer, but to me the mechanics that gives other users the ability to poach players away from you and you would either have to add that player to your 53 man roster or lose them seems like a lot of work.

                          Regarding editing rosters commissioners/co-commissioners could easily just change the name, skin tone and college of some of the top skill players if they chose to. Therefore, if you want Deshaun Watson, Baker Mayfield, Leonard Fournette, etc. in your online league you have that option now. I for one, absolutely love that.

                          I admit, that this is somewhat "out of the box" way to look at things, but editing players does have some other value, as well. For one, if something is messed up with regression like WR speed or OL blocking, then you know longer have to wait on a patch. I know it would require a little work, but you and the co-commishes could easily fix all of that yourself rather than waiting and since there's a log that tracks everything, then the rest of the league can see your changes. Also in the case that you ever have to punish someone for breaking a rule editing can be a great tool. Example: Dallas user used Dez to user catch in a no switch league. Well, now as punishment rather than suspending Dez instead all of his catch ratings are moved down to 40 for the next 4 games. Get creative with it

                          Other than that I don't know if there's a lot to be excited about "franchise-wise" for online leagues. Hopefully, they add in some stuff post release, if not would think that the gameplay and commentary improvements would make Madden 17 a must buy for most online guys.
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                          • Reed1417
                            MVP
                            • May 2012
                            • 6121

                            #178
                            Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                            So i just want to say my bit on XP. As a 24 year old male who is working on a radio career, i still have a decent amount of time to play games. RPG'S are my bread and butter so since they have put this XP system in place it's easy for me to understand and it allows me to have a direct impact on how I want to develop my players. I'm a sim football guy too and I still dig having some control over how my players progress. Just because of my RPG background though I can assure you I don't "stat chase" because that's not "sim" to me.
                            One of my big complaints of the XP system was that I could not develop every position such as O-linemen and it seems that with this new system they have found a way to do that. That, makes me happy. As long as they make a progression system that's easy for people to understand that sounds like a win to me.

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                            • Cowboy008
                              MVP
                              • Mar 2012
                              • 4574

                              #179
                              Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                              Originally posted by StL_RamZ
                              We are getting more blogs about franchise mode right? This can't be it....right
                              Don't know. Looks like they made some tweaks to scouting but aren't sure if they are going to keep them in or not

                              <blockquote class="twitter-tweet" data-lang="en"><p lang="en" dir="ltr"><a href="https://twitter.com/PHTYT">@PHTYT</a> there are a couple tweaks made to scouting I haven't spoken about yet. We're still playing with them to see if we want to ship them</p>&mdash; John White (@EA_White) <a href="https://twitter.com/EA_White/status/742359108691464202">June 13, 2016</a></blockquote>

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                              • khaliib
                                MVP
                                • Jan 2005
                                • 2884

                                #180
                                Re: They Heard You: Popular Community Requests Coming to Madden NFL 17's Franchise Mo

                                Is there anyway of bringing the thread back to dealing with the OP?

                                Some don't like any of what's been added, as they've noted in just about every other thread they've visited dealing with M17, even prior to EA Play info being done.

                                There's little discussion to be had about the mechanisms noted in the OP due to the path the thread has seem to taken.

                                If I'm not going to change your mind, and you're not going to change mind, at some point it doesn't become condusive to a constructive dialog within the OP.


                                Anyways, a couple of gamers have asked on Twitter to give info on any work done to "Stamina" since its noted as taken a ratings hit when an injured player is playing not fully healed.

                                Hope to get some feedback on this within another blog.

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