1. The wheel play. When there is a runner on 2nd base, the wheel play is an invaluable tool. It allows you to defend aggressively against a bunt, while retaining coverage at third base. Not much point in choosing any of the anti-bunt defenses if you can't take advantage by throwing out the lead runner.
2. Double switch after injury. When a player is injured, you're forced to replace him, and only him, which makes things quite complicated in late game situations where you were going to replace guys anyway. Here's an example: It's the 7th inning, and Curtis Granderson (RF), is injured sliding into 2nd base on a double play. Your plan before the injury was to double switch Juan Lagares in for defense. Well... sucks for you... now you have to replace Granderson with some random guy you won't be using, then do the double switch again later. This workaround forces you to waste a pitcher or bench player on nothing, and is the only work around available. I should granted full substitution access, with all the same options I have when I enter the menu myself.
3. Do nothing after injury. Let's go back to that Granderson example above. What if I have no plan at all? My team is batting, and Granderson was out anyway, so his replacement really doesn't matter at the moment. Maybe I want to see the rest of the half-inning play out before I decide. I should be able to abstain from making a decision until that spot is due up at the plate, or it is my turn to play defense
4. Abstain from catching a ball (but still field it). In certain situations, such as on a popped-up bunt, it would be advantageous to let the ball drop. Doing so would often net you a double play, or at the very least, help you get the lead runner out instead of the pitcher, which is a big deal. There's also scenarios where you don't want to catch a foul ball (but you still have to chase it, just in case it isn't foul), ie: certain cases with a runner on third base. Right now, the only solution is to avoid going near the catch area entirely. This can look messy and silly, and doesn't work remotely well from an execution standpoint. I should be able to override the catch animation and leave the catch area if I want to. I should also be able to stay in the catch area and press or hold a button (or two) to just let the ball land in front of me, maybe have the fielder take a few steps backwards as part of this function.
5. Use a pitcher to pinch hit, the normal way. My team is the Mets, and I don't mean to brag, but I bet my pitcher hits better than yours. I should be able to take advantage of this. Currently, I have to do some wonky work around where I commit to another random pitcher way ahead of time. I should be able to just pinch hit with whoever I want, and then decide on a pitcher later. MLB rules only require a pitcher to stay in the game if he comes in as a pitcher. Pinch hitting appearances should not be limited at all. Maybe a pop-up at the end of the offensive inning asking me if I want to pitch with [pitcher that I was hitting with].
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