Madden NFL 17 New Gameplanning Features

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Madden NFL 17 New Gameplanning Features



    In a new blog post, EA details new gameplanning features for Madden NFL 17.

    "Gameplanning

    Know your opponent’s tendencies every week then pick the right drills to attack and counter those tendencies in game. This new level of strategy delivers more variety and more fun when preparing for your next opponent, whether it’s a user or the CPU. Once you’re in game, expect to see a team boost for those plays you practiced helping you earn that critical score or a defensive stand to secure the win."

    You will choose gameplans each week on offense and defense. For each, you'll complete drills which will enable XP boosts for your team as you head into the next week.

    You'll be notified of these boosts at the start of each game. EA uses a vertical pass plan gameplan as an example. Every time you call a vertical passing play your players ratings will be impacted positively.

    On top of this, tendencies will be available to view for opponents. You'll also be able to focus XP improvements on specific players and focus gameplans to pursue one of three goals: 1) You can try to counter your opponent by selecting a gameplan that takes away your opponent’s strengths. 2) You can go with what your team does well by choosing a gameplan that focuses on how you like to play. 3) If your team is in a rebuilding mode, you can lean on gameplans that give XP to the position groups of most need.

    What do you think of the gameplan feature?
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • snc237
    Rookie
    • Jul 2013
    • 439

    #2
    Not overly impressed. Moments sound like a neat idea.

    Comment

    • roadman
      *ll St*r
      • Aug 2003
      • 26339

      #3
      Re: EA Details New Gameplanning Features in Madden NFL 17

      I think I will like the new gameplanning feature.

      Comment

      • Cowboy008
        MVP
        • Mar 2012
        • 4574

        #4
        Re: EA Details New Gameplanning Features in Madden NFL 17

        It sounds good. I just hope the CPU uses it as well and hope that the tendencies will change when you play the CPU. What I mean is you play one team in week 1 and they like to throw the ball then you play them again in week 10 and now they like to run the ball.

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        • ggsimmonds
          Hall Of Fame
          • Jan 2009
          • 11235

          #5
          Re: EA Details New Gameplanning Features in Madden NFL 17

          I don't care about the XP boosts and all that gimmicky stuff, but up to date tendencies sounds truly awesome.

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          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #6
            Re: EA Details New Gameplanning Features in Madden NFL 17

            This was pretty close to how it was on NFL Head coach and that's not a bad thing. I like this addition
            www.twitch.tv/charter04

            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

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            • MajorSupreme
              MVP
              • Aug 2013
              • 1559

              #7
              Re: EA Details New Gameplanning Features in Madden NFL 17

              Originally posted by charter04
              This was pretty close to how it was on NFL Head coach and that's not a bad thing. I like this addition
              This is what HC09 was but a bit simpler, really. Gameplan the days before, and then you'd be able to choose plays that were matched to your gameplan.

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              • brandon27
                MVP
                • Aug 2008
                • 1978

                #8
                Re: EA Details New Gameplanning Features in Madden NFL 17

                Love it. All are great additions IMO.

                Gameplanning especially. The only downside to it that I can see is time. It appears to be very time consuming. I assume though, that this, replaces the old drills for XP stuff though. I don't like the idea of being forced to play the mindless drills though. Especially having limited playtime.
                Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                • barsoffury
                  Pro
                  • Jan 2012
                  • 731

                  #9
                  Re: EA Details New Gameplanning Features in Madden NFL 17

                  This was in Madden 05. Nontheless good to have back.

                  Comment

                  • JKSportsGamer1984
                    MVP
                    • May 2014
                    • 1414

                    #10
                    Great addition. Weekly game planning is a huge part of the NFL. Glad to see it finally make it in.

                    Comment

                    • Grey_Osprey
                      Pro
                      • Feb 2013
                      • 753

                      #11
                      Anyone know if you have to manually perform this or if you can set it to "auto"?

                      Comment

                      • RogueHominid
                        Hall Of Fame
                        • Aug 2006
                        • 10900

                        #12
                        Re: EA Details New Gameplanning Features in Madden NFL 17

                        I like the idea of being able to define a core game plan, practice it, and receive in-game boosts when you call what you've focused on.

                        It might, correspondingly, be harder to be multiple, but that's hard IRL and takes players with uncommon intelligence.

                        It also seems like they did a good job of making action steps easy to identify and easily accessible.

                        Comment

                        • howboutdat
                          MVP
                          • Nov 2012
                          • 1908

                          #13
                          Re: EA Details New Gameplanning Features in Madden NFL 17

                          Originally posted by ggsimmonds
                          I don't care about the XP boosts and all that gimmicky stuff, but up to date tendencies sounds truly awesome.

                          The boosts it what i hate the most about it.So on one hand , 4 verts is not supposed to be OP this year, yet on other hand, you can gameplan it each week so every dang time you run it , you get a higher chance of completing it... so dang bass-ackwards EA.




                          Originally posted by MMChrisS
                          [CENTER]




                          You will choose gameplans each week on offense and defense. For each, you'll complete drills which will enable XP boosts for your team as you head into the next week.

                          You'll be notified of these boosts at the start of each game. EA uses a vertical pass plan gameplan as an example. Every time you call a vertical passing play your players
                          So you can still be OP using 4 verts , I HATE THE BOOST IDEA-




                          It clearly says in picture, because you gameplanned this play, you have a higher success rate with it.Man wtf. Why isnt the success rate based only on if your calling the right play against the right defense , like real football should be? They killin me with this," being more sim", but still being super casual at the same time.


                          What do you think of the gameplan feature?[/QUOTE]


                          Well here is what i want to know.In gameplanning, how much detail do i get in my opponent? Is it in detail breaking down how often he runs, with a chart showing where he runs most, inside left, right, outside left right, etc. Same for defenses, passing etc? Or are they just gonna give us a bare bones here is 4 plays he likes to run ? Because to me, just giving me a few plays he likes to run aint cutting it nor is it really -"Know your opponent’s tendencies every week then pick the right drills to attack and counter those tendencies in game" .

                          Coach glass had alot of useful info, I expect this to mean we are getting complied data on that user , for what he does in that cfm, and give me a detailed report on him not just , here are some plays he likes.

                          As stated above, i can not stand a boost in effectiveness of a play , soley on the fact you gameplanned it.It should be more based on right play , at the right time, against the play the opponent is running along with some user skill. Nothing else should determine the outcome of a play. Thats so dang casual its not even funny to me.

                          Also , still waiting on answer from John, but i want to know this :




                          Is the info i circled here, based only on what that owner plays calls in that online franchise only, or is it still just based on all online games played data? Because quite frankly, if the data is not only based on what that guy im playing at that moment calls and how effective it is against his calls, its kinda pointless to be honest.
                          Yup, i said it !



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                          • howboutdat
                            MVP
                            • Nov 2012
                            • 1908

                            #14
                            Re: EA Details New Gameplanning Features in Madden NFL 17

                            Ok so , i found this picture, i cropped it down to the important part to me . Now they said we would know our opponents tendencies and top plays and would be able to gameplan plays against what they like to do.





                            Although i wonder , how much my teams playcalling for gameplanning someone should be based on something they run 6% of the time.Just seemed alittle odd for my defensive gameplan to be worried about screen passes that he runs 6% of the time. NOT A COMPLAINT, before someone complains. Just saying it seems odd to me....
                            Yup, i said it !



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                            • GoJags904
                              Pro
                              • Aug 2014
                              • 773

                              #15
                              Re: EA Details New Gameplanning Features in Madden NFL 17

                              I feel that this is a good 'rough draft' and while it won't be great this year, it'll do. If built right to custom fit each user's tendencies, and focused around high percentage ran plays, this could be perfect.

                              Boost, IMO, should be in because IRL practicing certain plays does reward players when running said plays in-game. If overused though, game planning should update mid-game to suggest counters. Same thing with week to week. If users use the same plays then counters should be the practice for boosts to force users to mix it up. It rewards more xp for success so even younger players can gain experience even faster for in-game execution.

                              I could see this staying and becoming big if they continue in this direction, ONLY this direction.

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