In theory, sounds great.
Implementation? I just don't see how this is going to work and based on the past, won't be pretty.
Putting game planning into Franchise/CFM based on what happens in the sport the game is based on...awesome idea. The NFL has many teams successfully running week-to-week match up schemes. That would put a whole new layer of depth into franchise/CFM and it's something that lots of guys & gals have been begging EAS/Tib for years.
This is an easy tie in, also ads more impact and yet another layer of depth if you pair it up with coaching. Your franchise/cfm choices could have real impact on your team and how you are able to utilize your talent. What plays are available to call. Maybe you have teacher coaches, better suited for younger teams. Maybe you have better utilization coaches, better suited for older or year-to-year free agent teams. Set up a Colts-Saints-Packers like system where your team is built to play with a lead. The net effect would be organic variation and really all fun stuff here.
Sadly I just don't see how a 'booster' system can work for serious players. Franchise players don't need 'player perks', which historically in Madden means slightly raising the play of one player's team while lowering the play of the other.
Maybe they've found a way around this cycle?

it was well thought thru before adding it to the game. Although , i will say, if it doesnt work that way... the casuals will love it.


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