After watching madden 17, i still feel like its ratings need to be spread

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  • 83evans
    Pro
    • Feb 2009
    • 662

    #1

    After watching madden 17, i still feel like its ratings need to be spread

    After watching the 17 I can still see I still will need to spread out the ratings.
    The tacking is still non physics which I fix with Lowering running back attributes and the tackling slider. I turn down pass coverage rating's then increase the PC slider and lower the reaction time to highlight the amazing DBs.




    I have a chart that essentially makes a players 98-99 stay high in the 90s, while I make players below 50-60 to 0-20 ratings. This makes the 100 point scale to a 100 point scale and I noticed how also players get an immediate improvement based on the position. There for a TE will block better as and OL then when he was a TE. This helped me with my theory of who should be spread.

    Also my spread makes physical attributes stand out. So lets say a player has 97 speed, 89 agility, and 93 acc. Now that player has 95 speed, 79 agility, and 87 acc. This means that he will have still very good strait line speed. Yet have poor cuts, and just a slightly above average burst. I played madden 16 vs Cedric Peterson and its crazy (97-98 acc) his burst when getting the ball Is something to pay attention to. Since everyone is adjusted if a player is in the flat with 95-98 acc, most of the time he destroys angles. Also I've changed traits to fix physics. Offensive playmakers have fight for extra yard while defensive players all carry hit stick so big hitters depend on the rating.

    Things I spread

    This might sound confusing but I actually tightened the ratings for awareness. I feel with individual ratings it makes for a better illusion of "being smart". So lets say 2 players, player A is a RB with 89 awareness, 95 BC vision, 80+ running attributes, And player B Is 89, 80 bcv, and 70+ in running attributes. Who looks smarter?

    I play on fast to keep the games animations fluid. Also keeping the threshold to 60-70 to keep changes to speed less dramatic

    I also spread out speed, strength, agility, speed, acceleration, and jumping. High motor for all




    QBs throw ball away on

    Spread out Pass power, THA, throw on run, and play action for QBs


    RBs, FBs, TEs and WRs
    Spread Bc vision, trucking and elusiveness, and all running attributes for ball carriers. For all offensive skill positions

    I also for both spread Release, spc catch, route running, and catch in traffic.along with drop open passes on

    Tackling will be lowered due to my discovery lower tackle slider creates less suction



    Defense all hit power on. No swim or spin move

    FOR ALL PLAYERS

    Spread finesse, power, BS, Pass coverage, zone coverage, big hitter

    K- P

    Spread out kick and punter Acc
  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #2
    Re: After watching madden 17, i still feel like its ratings need to be spread

    No one knows about how the ratings are playing out for 17 just by watching the videos the past week.

    The ratings were all randomized.

    Comment

    • 83evans
      Pro
      • Feb 2009
      • 662

      #3
      Re: After watching madden 17, i still feel like its ratings need to be spread

      Last year I adjusted ratings to scale out differently, so players didn't have sudden bursts, and physical attributes were spread. From videos players all still seem to move the same, and my rating as they did last year will make it more visable

      Comment

      • 83evans
        Pro
        • Feb 2009
        • 662

        #4
        Re: After watching madden 17, i still feel like its ratings need to be spread

        All what I'm trying to do is spread out the players dramatically. This way ratings are more valuable. I just still see every player in madden making dramatic cuts every play, or to many spc catches. This is what I try to make realistic

        Comment

        • 83evans
          Pro
          • Feb 2009
          • 662

          #5
          Re: After watching madden 17, i still feel like its ratings need to be spread

          I'm just going to say also, no one has studied the game like I have. I haven't finished a game in 2 years because I am constantly reviewing every play and editing ratings, mixed with sliders to create the most incredible gameplay possible. I've extensively studied all the madden sliders. I have come up with

          Throw accuracy is the probability of a pass being off target. I learned if you pair this up with the pass accuracy full rating qBs perform realistic as ever

          Low BS, and blocking slider makes blocking more realistic in a battle vs battle situation

          I learned that when all the physical speed ratings, Agility, speed and acc are high, you get insane sliding and warping. Compared to with my ratings, if a player has just 91 acc, he will move to 83acc and his in game abilities will change and you can see it. I noticed that no one is high 90s in all categories of anything in madden 16. That slowed every player to be highlighted on his abilities

          Comment

          • 83evans
            Pro
            • Feb 2009
            • 662

            #6
            Re: After watching madden 17, i still feel like its ratings need to be spread

            Also the higher pass reaction time is the more likely to see a mid air warping. So what I do is spread out pass coverage ratings, turn pass coverage to 100, then turn reaction time to 0-25. This makes passing extremely real

            Comment

            • TheGentlemanGhost
              MVP
              • Jun 2016
              • 1321

              #7
              Re: After watching madden 17, i still feel like its ratings need to be spread

              Originally posted by roadman
              No one knows about how the ratings are playing out for 17 just by watching the videos the past week.

              The ratings were all randomized.
              As far as I know, they've never randomized them before during these pre-release events. So maybe that's a good sign that they are truly revamping the ratings...hopefully to be more spread out as we've been suggesting.

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #8
                Re: After watching madden 17, i still feel like its ratings need to be spread

                http://www.operationsports.com/forum...er-2015-a.html
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • 83evans
                  Pro
                  • Feb 2009
                  • 662

                  #9
                  Re: After watching madden 17, i still feel like its ratings need to be spread



                  FBGs ratings are the worst I ever seen. Even before this season how does Odel beckam have 50-60 spc rating. Charles clay has under 20 on all blocking attributes, when he is an established blocker. Garrison Sanborn (LS) has better a receiver,ball carrier, and speed ratings than a lot of skill players in the NFL. Try again with that pathetic rating scheme
                  Last edited by 83evans; 06-22-2016, 10:43 PM.

                  Comment

                  • kehlis
                    Moderator
                    • Jul 2008
                    • 27738

                    #10
                    Re: After watching madden 17, i still feel like its ratings need to be spread

                    Originally posted by 83evans
                    I'm just going to say also, no one has studied the game like I have. I haven't finished a game in 2 years because I am constantly reviewing every play and editing ratings, mixed with sliders to create the most incredible gameplay possible. I've extensively studied all the madden sliders. I have come up with

                    Throw accuracy is the probability of a pass being off target. I learned if you pair this up with the pass accuracy full rating qBs perform realistic as ever

                    Low BS, and blocking slider makes blocking more realistic in a battle vs battle situation

                    I learned that when all the physical speed ratings, Agility, speed and acc are high, you get insane sliding and warping. Compared to with my ratings, if a player has just 91 acc, he will move to 83acc and his in game abilities will change and you can see it. I noticed that no one is high 90s in all categories of anything in madden 16. That slowed every player to be highlighted on his abilities
                    Without ever finishing a game how can you quantify your work? That doesn't make any sense.

                    Comment

                    • Yazan Gable
                      Rookie
                      • Aug 2014
                      • 128

                      #11
                      Re: After watching madden 17, i still feel like its ratings need to be spread

                      Never understood the obsession with using the entire ratings scale. For using in franchise mode it's pointless because you'll eventually replace everyone with players at with 75 OVR minimum and anything below that is back up to retirement tier. I've tried the FBG ratings with the recommended sliders, it just felt like a more sluggish (not more challenging) game.

                      Comment

                      • 83evans
                        Pro
                        • Feb 2009
                        • 662

                        #12
                        Re: After watching madden 17, i still feel like its ratings need to be spread

                        Originally posted by kehlis
                        Without ever finishing a game how can you quantify your work? That doesn't make any sense.

                        You play untill you see something wrong then you edit and start over. Or I dont finish the game because I try to see if I can change something dramatically. Like taking out tackling but also decreasing truck and elusive you get lower suction tackling. It's an addiction almost but allows me to always every play.

                        Comment

                        • kehlis
                          Moderator
                          • Jul 2008
                          • 27738

                          #13
                          Re: After watching madden 17, i still feel like its ratings need to be spread

                          Originally posted by 83evans
                          You play untill you see something wrong then you edit and start over. Or I dont finish the game because I try to see if I can change something dramatically. Like taking out tackling but also decreasing truck and elusive you get lower suction tackling. It's an addiction almost but allows me to always every play.
                          But you have never played every play if you haven't finished a game.

                          In order to test properly you need a full sample size (a complete game) to actually get accurate results.

                          Comment

                          • 83evans
                            Pro
                            • Feb 2009
                            • 662

                            #14
                            Re: After watching madden 17, i still feel like its ratings need to be spread

                            Originally posted by Yazan Gable
                            Never understood the obsession with using the entire ratings scale. For using in franchise mode it's pointless because you'll eventually replace everyone with players at with 75 OVR minimum and anything below that is back up to retirement tier. I've tried the FBG ratings with the recommended sliders, it just felt like a more sluggish (not more challenging) game.

                            A couple things. You can do this now due to re rating college players, but it takes work. 2nd, these ratings are different than FBG. These take in account that madden isn't stupid, but do over exaggerate ratings so that if your fast your all 90s instead of having certain ratings highlighted. FBG idk how the hell they managed to get their results on any rating scheme. Ej Manuel was faster, has better elusiveness, and juke than TYROD fn TAYLOR like wtf

                            Comment

                            • 83evans
                              Pro
                              • Feb 2009
                              • 662

                              #15
                              Re: After watching madden 17, i still feel like its ratings need to be spread

                              Originally posted by kehlis
                              But you have never played every play if you haven't finished a game.

                              In order to test properly you need a full sample size (a complete game) to actually get accurate results.


                              Not at all. In madden it doesn't matter if its the 4th quarter or the first play. Players play the same. Playing a whole game doesn't matter if in the first quarter im seeing a 95 rated DB sliping from a 80 route running WR

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