Madden NFL 17: Gearing Up For A Big Season
Collapse
Recommended Videos
Collapse
X
-
I'm not a big franchise guy, so I don't really have an opinion on it. I like the new features like blocking Kicks, I just hope the game has an overall positive balance. The one thing I believe is holding the game back is the same old running animations, the commentary and the sound of the game is nice! The new commentary doesn't seem to match the old running animation. The game sounds new, but still plays like 16 with new features. -
Comment
-
Re: Madden NFL 17: Gearing Up For A Big Season
I'm not a big franchise guy, so I don't really have an opinion on it. I like the new features like blocking Kicks, I just hope the game has an overall positive balance. The one thing I believe is holding the game back is the same old running animations, the commentary and the sound of the game is nice! The new commentary doesn't seem to match the old running animation. The game sounds new, but still plays like 16 with new features.
You've played it?
Sent from my iPhone using TapatalkComment
-
Re: Madden NFL 17: Gearing Up For A Big Season
I for one only play offline cfm/franchise and when the blogs started coming out I pre-ordered the $100 digital deluxe version because this year I can't wait to try the new franchise options but I think I'll even try MUT and DC for the first time, 8/23 can't come soon enoughMadden 18Kansas City ChiefsYr 1 (0-0) Pre-Season (0-1)
Follow Me On Twitchhttps://www.twitch.tv/bigbadjzComment
-
Re: Madden NFL 17: Gearing Up For A Big Season
overhaul
The restoration of an item to a completely serviceable condition as prescribed by maintenance serviceability standards. See also rebuild; repair.
Dictionary of Military and Associated Terms. US Department of Defense 2005.
stream·line (strēm′līn′)
To design or construct something so that it offers the least resistance to the flow of a fluid, especially air or water.
The American Heritage® Dictionary of Student Science, Second Edition. Copyright © 2014 by Houghton Mifflin Harcourt Publishing
I think I will enjoy CFM this year because they have given me tools to "fix" what's usually lacking in the mode, as well as I believe Play the Moment, will allow 32-team player's to bring life into CFM
But I think getting caught up in semantic discussions to what was done to CFM is pretty pointless, everyone can draw their own conclusions but it seems to me that changing things in the mode so that they are easier to use doesn't constitute an overhaul.Comment
-
i agree with most of the people here but i think the people like peter moore are sared if they give everything we want in 1 year they will see a decline in sales they want to leve u wanting more the EA Staff know what we want for the most part but the owners NFLPA and EA all have to give the ok of the game
for madden to be like the ps2 days they need to hire real O-Line that are playing now as actors Clint is a great guy my message is the OL Actors can better sim the real battle in the game
these needs to be cut blocking scens of u miss your block better sound effects they got the WR/DB down good the running game looks good ST are much better
my deal is they need to look at high heat baseball yes the graphics was awful but the game had everything else once u get the game there should be like the sliders but open everything up like if u want your game to be 52-45 or 7-0 or in betweenComment
-
Re: Madden NFL 17: Gearing Up For A Big Season
I think often times we get caught up in the expectations because we want what we used to have with franchise mode. But marketing and Rex still have to sell the game. If he says "we got a couple wish list items into Cfm but we didn't really revamp it like we want until the new engine"..people would probably pass on the game and wait till it's legit. It's our own fault for expecting too much because we want it so bad to be right. Come on guys, EA has said something every year to hype a mode..we have to ignore the hype and keep it constructive..I have seen them implement ideas straight from this forum..slowly but surely EA is building a solid football game again. I have faith in the direction but I know the drill after all these years...it's unacceptable but it is what it is. Let's focus on positives, provide constructive criticism for negatives and manage our expectations..
Sent from my E6833 using TapatalkComment
-
Re: Madden NFL 17: Gearing Up For A Big Season
I think often times we get caught up in the expectations because we want what we used to have with franchise mode. But marketing and Rex still have to sell the game. If he says "we got a couple wish list items into Cfm but we didn't really revamp it like we want until the new engine"..people would probably pass on the game and wait till it's legit. It's our own fault for expecting too much because we want it so bad to be right. Come on guys, EA has said something every year to hype a mode..we have to ignore the hype and keep it constructive..I have seen them implement ideas straight from this forum..slowly but surely EA is building a solid football game again. I have faith in the direction but I know the drill after all these years...it's unacceptable but it is what it is. Let's focus on positives, provide constructive criticism for negatives and manage our expectations..
Sent from my E6833 using Tapatalk
Telling them to stop hyping something its not, is actually constructive criticism. Because who likes to be lied to ? No one. Id rather them be honest. If the honest truth is , you didnt add much to CFM , be honest and say it. If your affraid people wont buy it as much because of that, then put more money into it , hire more people to work on it, and do more with it. I dont want to hear, CFM dont make them money, yes it does. Alot of people only buy madden for it, so that 60$ is making them money. Plus they make more than enough extra from MUT and Madden Mobile which many dont even think about how much money that is making them. Which is well into the millions https://sensortower.com/ios/us/elect...le/855627886/#.Just look how much it made them just in the month of May 2016. That is one month....Also i heard Shopmaster state last year that EA said they made millions per month off madden mobile.
When you claim for the last two years, CFM is gettting more attention than ever, sorry your leading people to think, they should expect to see more done to it than a few additions in features and redoing the menus again, which is no more than was done in 25 and 15. I mean if more is going into it , why should we not expect more being done for it? That mentality dont even make sense to me.Last edited by howboutdat; 06-25-2016, 08:57 AM.Comment
-
Re: Madden NFL 17: Gearing Up For A Big Season
Telling them to stop hyping something its not, is actually constructive criticism. Because who likes to be lied to ? No one. Id rather them be honest. If the honest truth is , you didnt add much to CFM , be honest and say it. If your affraid people wont buy it as much because of that, then put more money into it , hire more people to work on it, and do more with it. I dont want to hear, CFM dont make them money, yes it does. Alot of people only buy madden for it, so that 60$ is making them money. Plus they make more than enough extra from MUT and Madden Mobile which many dont even think about how much money that is making them. Which is well into the millions https://sensortower.com/ios/us/elect...le/855627886/#.Just look how much it made them just in the month of May 2016. That is one month....Also i heard Shopmaster state last year that EA said they made millions per month off madden mobile.
When you claim for the last two years, CFM is gettting more attention than ever, sorry your leading people to think, they should expect to see more done to it than a few additions in features and redoing the menus again, which is no more than was done in 25 and 15. I mean if more is going into it , why should we not expect more being done for it? That mentality dont even make sense to me.
Sent from my E6833 using TapatalkComment
-
Re: Madden NFL 17: Gearing Up For A Big Season
I hear ya...I want more as well but with a practice squad, in game ticker, fully editable rosters, gameplanning, advanced big moments super sim feature, big decisions, more customization..possible patches for pre-draft editing and formation subs...what else do you expect in one year? It seems to me like the most they have implemented in one year to Cfm in a while. Not saying Cfm is where it needs to be but if they keep this focus of making it better..future looks promising.
Sent from my E6833 using Tapatalk
Coaching carousel was an obvious add........as was upgraded draft presentation and features. But, no dice.Comment
-
Re: Madden NFL 17: Gearing Up For A Big Season
I hear ya...I want more as well but with a practice squad, in game ticker, fully editable rosters, gameplanning, advanced big moments super sim feature, big decisions, more customization..possible patches for pre-draft editing and formation subs...what else do you expect in one year? It seems to me like the most they have implemented in one year to Cfm in a while. Not saying Cfm is where it needs to be but if they keep this focus of making it better..future looks promising.
Sent from my E6833 using Tapatalk
If we were able to get an optional realistic progressions system, I would be right there with ya. Then I could get really into CFM.Comment
-
Re: Madden NFL 17: Gearing Up For A Big Season
This isn't going out to anyone in particular, but a mod yesterday asked in another thread to cease the going back and forth on CFM and people's perceptions one way or the other.
I'm assuming it's go at your own risk beyond that point.Comment
-
Re: Madden NFL 17: Gearing Up For A Big Season
I hear ya...I want more as well but with a practice squad, in game ticker, fully editable rosters, gameplanning, advanced big moments super sim feature, big decisions, more customization..possible patches for pre-draft editing and formation subs...what else do you expect in one year? It seems to me like the most they have implemented in one year to Cfm in a while. Not saying Cfm is where it needs to be but if they keep this focus of making it better..future looks promising.
Sent from my E6833 using Tapatalk
Madden 25 ( Shortest dev cycle):
1.Import NCAA Draft Classes
2.Offline 32 team control
3.Offline ability to start a fantasy draft league
4.Refined User Interface
5.Ability to Change Player Position
6.Added more Legends to Legends roster
7.More sports media personalities added ( to social media stuff)
8.Added Commentary to talk about league standings, stats,last week, etc.
9.Branching Draft Storylines
10.Owner Mode
11. Hire Staff
12.Respond to Media
13.Set Ticket and Concession Prices
14.Manage Stadiums
15.Build New Stadium
16.Relocate
17.Revamped Trade Screen
18.Returned Logic for Draft,Trades, and FA
19.League Transaction Log
Madden 15 :
1. Game Prep
2.Confidence System
3. FA Redesign
4. Random Draft Classes
5.Random Branching Draft Storylines
6.In Game Overall Ratings
7.Redesigned Relocation Uniforms
8.Redesigned Buying Package System Screen
9.Owner Mode Financal Model Changes
10.Sim To Feature
11.Progression/Regression Recap
12.Resigned Weekly Goals
13.Added Ability to assign additional Commissioners
14.Auto Pilot Control
15.Relocation Tuning
16.injured Reserves Changes
17.Hire/Fire Staff During Season
18.Pro Bowl Update
19.Sim Engine Changes
Madden 16 ( CFM Got more resources than ever):
1.Start Playing Faster
2.Dynamic Drive Goals
3.Post Play Feedback
4.Ticker for Goals
5.Weekly Goals Redone
6.Goal Loading Screen
7.Broadcast Interface to celebrate goals completed
8.Redesigned Menu to consolidate more things in one area under "Things to do"
9.Visual Depth Chart
10.Player Card
11.New Scouting
12. Combine Stats
13. Draft Feedback
14.Members List
15.Sim-a-Win
16.Free Practice
17.Confidence Tuning
18.Owner Mode Finance Tuning
19.Watch list
Madden 17:
1.Play the Moment
2.Simulation Speed
3.Super Sim Engine Tweak
4.Gameplanning
5. In game boosts due to Gameplanning
6.Player Focus( for Xp)
7.Big Decisions
8.Commentary on choices made in Big Decision
9. Ticker
10.Full Player Editing
11.Practice Squad
12.Dynamic Dev Trait
13.Regression Feedback (Redesigned screen)
14.Player Card Improvements
15. Redesigned FA Bidding screen
16. Redesigned Menu Layout for Coaches looking to cut players
17.Redesigned Spending XP Page
18.Acquisitions Menu
19.Redesigned Resigning Menu
I didnt make these turn out the same number of things, i copied them from their blogs. Now the point is ,the year they claimed madden had its shortest dev cycle , due to making the game for the new gen as well as old, had the same amount of things added then as it did the last two years when CFM got more resources than ever, and is a focus. Why shouldn't i and others expect to see more? If your not bringing more, then just be honest about it, then people tend to be less let down.Its that simple.Had they said they are adding as much as they have on average the past 4 years, ok , id know what to expect then.I dont think thats unreasonable nor negative .Last edited by howboutdat; 06-25-2016, 10:25 AM.Comment
Comment