Too many HRs compared to RBI again this year...THOUGHTS??

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  • Broomy88
    Rookie
    • Jun 2012
    • 37

    #1

    Too many HRs compared to RBI again this year...THOUGHTS??

    I swear every year with this game there are far more HR scoring that just getting round the bases. This is a balancing issue surely and in diamond dynasty 75% of the runs scored are dingers over the fence.

    Has anyone noticed this in this years game??

    And is it in certain game modes as i have only tried diamon dynasty and its just too boring scoring solo dingers etc all the time

    other opinions?
  • cardinalbird5
    MVP
    • Jul 2006
    • 2814

    #2
    Re: Too many HRs compared to RBI again this year...THOUGHTS??

    Agreed i feel like theres not enough clean hits n the game plus its so hard to score from singles with crazy arm str


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    • Ghost Of The Year
      Life's been good so far.
      • Mar 2014
      • 6351

      #3
      Re: Too many HRs compared to RBI again this year...THOUGHTS??

      I can't speak to DD but franchise/season mode translates well.
      T-BONE.

      Talking about things nobody cares.

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      • HolyStroke3
        Pro
        • Sep 2011
        • 693

        #4
        Re: Too many HRs compared to RBI again this year...THOUGHTS??

        In my franchise year 1 Khris Davis hit 38 homers and drove in 100, year 2 had 32 HR 88 RBI

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        • Broomy88
          Rookie
          • Jun 2012
          • 37

          #5
          Re: Too many HRs compared to RBI again this year...THOUGHTS??

          Originally posted by Ghost Of The Year
          I can't speak to DD but franchise/season mode translates well.
          so in franchise it the same?

          outside of DD there are sliders i guess you can play around with but on DD you cant, it shouldnt be like this every year

          Comment

          • countryboy
            Growing pains
            • Sep 2003
            • 52706

            #6
            Re: Too many HRs compared to RBI again this year...THOUGHTS??

            I don't see this issue in franchise mode.
            I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

            I miss the old days of Operation Sports :(


            Louisville Cardinals/St.Louis Cardinals

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            • NEOPARADIGM
              Banned
              • Jul 2009
              • 2788

              #7
              Re: Too many HRs compared to RBI again this year...THOUGHTS??

              My RBI numbers are low-ish in franchise (T20th) but I gather it's because my OBP is also low (27th). Just not enough walks, per usual, which is really obnoxious, btw, because I feel like I work to get walks all the ******* time. Through 92 games, playing every game, Miggy has 31, JD Martinez has 23, Kinsler has 22, and a team total of 191, but that's still last in the majors and more than 200 fewer walks than the top team. Like wtf.

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              • Broomy88
                Rookie
                • Jun 2012
                • 37

                #8
                Re: Too many HRs compared to RBI again this year...THOUGHTS??

                Originally posted by countryboy
                I don't see this issue in franchise mode.
                yer have a feeling its mainly DD

                BTW i'm looking at doing a franchise and just wondering would you recommend sliders? or just use default and thinking of doing it on all star

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                • Sgexpat
                  Rookie
                  • May 2016
                  • 292

                  #9
                  Re: Too many HRs compared to RBI again this year...THOUGHTS??

                  Originally posted by NEOPARADIGM
                  My RBI numbers are low-ish in franchise (T20th) but I gather it's because my OBP is also low (27th). Just not enough walks, per usual, which is really obnoxious, btw, because I feel like I work to get walks all the ******* time. Through 92 games, playing every game, Miggy has 31, JD Martinez has 23, Kinsler has 22, and a team total of 191, but that's still last in the majors and more than 200 fewer walks than the top team. Like wtf.
                  Recommendations

                  1. Use sliders to decrease CPU strike percentage, especially if the cause is "CPU throws tons of strikes". But make an honest assessment - are you recognizing balls and strikes well enough to earn the walks?

                  2. Switch to zone hitting if on directional. Swing only when it's in the pci. As this is smaller than the strike zone you will walk more (and strike out more looking). This approach to hitting is explained elsewhere.

                  3. Take more pitches. The first 3-4 of most at bats (randomly smatter in an aggressive approach). Take on 3-2 when borderline.

                  I used to get walk numbers like you and it irritated me. Now I have 3 guys on pace for 80-100 walks on the season and a number who will get 45-60. I'm near 10 percent or so overall. This has made the game more enjoyable for me and helped my offense be less feast or famine.

                  The above might work for you.

                  Comment

                  • countryboy
                    Growing pains
                    • Sep 2003
                    • 52706

                    #10
                    Re: Too many HRs compared to RBI again this year...THOUGHTS??

                    Originally posted by Broomy88
                    yer have a feeling its mainly DD

                    BTW i'm looking at doing a franchise and just wondering would you recommend sliders? or just use default and thinking of doing it on all star
                    I play with default sliders on Hall of Fame.
                    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

                    I miss the old days of Operation Sports :(


                    Louisville Cardinals/St.Louis Cardinals

                    Comment

                    • BENVCR
                      Rookie
                      • May 2016
                      • 44

                      #11
                      Re: Too many HRs compared to RBI again this year...THOUGHTS??

                      One of my first issues with my Franchise was that 2 months in, my power guys(in this case Donaldson) had a line like 10 HR/8 2B/15 RBI while hitting .300(indicating he wasn't slumping)....which I think we can all see is too much HR, not enough RBI/XBH. So i restarted my franchise with the minors rosters and made a couple slider changes that can really help.

                      -Go as high as you can on the difficulty for hitting, if the PCI is too small, adjust with the contact. I use +2 on contact @ Legend, which makes it so vs 65 rated scrubs I will have a huge PCI and rake with my big hitters, while still having a small PCI vs good pitchers to relay their dominance realistically. This + boost increases singles and to some extent XBH and RBI because when you have more hits that aren't solo shots the numbers become more realistic.

                      -2 on power, so that you hit less home runs. This also has the added side effect of generating more off-the wall XBH, as with the nerf balls that were just over the wall will end up in play instead. Increase "solid hits" slider if your struggling to drive the ball.

                      Decrease strikes by CPU slider to the point that you get a good amount of walks without being able to just sit at the plate and walk home runs.


                      After these changes I still struggle to generate RBI levels to win a triple crown but I put that down more to the fact that I have 1 .300+ hitter, the numbers are definately "realistic".

                      DD is also ridiculous like a HR derby but I put that down to most guys just throwing the ball in the same spot too much plus the stock sliders on that difficulty just make it so easy to hit a HR even with just the normal swing. Esp when they use the Polo Grounds and you only have to pull the ball 200 down the line...
                      Last edited by BENVCR; 06-27-2016, 10:15 AM.

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                      • COMMISSIONERHBK9
                        MVP
                        • Dec 2003
                        • 4564

                        #12
                        Re: Too many HRs compared to RBI again this year...THOUGHTS??

                        i can't even hit a home run in franchise what r u doing lol
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                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #13
                          Re: Too many HRs compared to RBI again this year...THOUGHTS??

                          To me, it's a batted ball trajectory problem.

                          Flyballs too often have the trajectory to where it's either gone or an out, or you have to rely on off-the-wall doubles.

                          It also seems to be more difficult to get balls in the gap this year and I think that might be related to the trajectories as well. I know some think the OF are too fast, but I think they are "too fast" only relative to the trajectory (which also impacts how much time an OF has to get to the catch point).

                          The trajectories seem too oriented towards the flyball side of the "scale". And then too much to the "fireworks trajectory" - sky high and big arc and either too "floaty" or maybe they are just so high that gravity just needs longer to bring them down.

                          I swear this wasn't a problem in MLB15. Just finished a season in one of my franchises where Carter had about 40 HR and like 10 doubles. Looking at my older stat sheets, guys like Davis could rack up the doubles as well as the HR - and Davis isn't even fast...not that doubles are much of a speed play.

                          Lowering Power is a double-edged sword. On one hand, it does help keep those rare "low flyballs" with good pace on them from carrying out of the park as often, especially from the average/above average power types (the 90's probably should still drive a lot of them out - they become the "missile" or "laser" home runs we see sometimes).

                          However, lowering Power can mean the difference between a catch point the outfielder will have to read and go back on (and where a bad route/reaction/fielding/speed ratings come into play) and one where he can just glide over and snatch it. It's like a catch-22.

                          Solid Hits (and Contact) can be the same way. You might end up with more line drives into the gap. Now that might be just fine for your tastes, and if so, you'll be in Nirvana, imo, if you raise both and balance the offense elsewhere in your settings. However, I want FB BABIP to be accurate as well - so, for me, that's just masking the problem...not solving it. However, that's about all I can see for adjusting trajectories...try to get player to put the PCI in better spots (I play Directional) and have Solid Hits try to "roll" a lower, closer-to-line-drive trajectory, with the obligatory lower Power of course (and with more contact and solid hits...the lower power is less likely to produce the bad side effect on a well hit ball).

                          I think the next step for the engine, aside from actual physics, is to "confine" the randomness on trajectories. Compress the range so that the extremes happen less on default solid hits. Less chopper, popups, and more "around-line-drive" trajectories. The difference between hits and outs would be more subtle and more oriented around solid contact (batted-ball velocity) and placement (which should just be straight up timing relative to location of the pitch - let PCI placement determine the hook/slice/where-on-the-bat instead of push/pull).

                          Again, I swear it worked like that in MLB15 but maybe I wasn't looking as closely at it as I am now.
                          Last edited by KBLover; 06-28-2016, 02:46 PM.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                          • Unlucky 13
                            MVP
                            • Apr 2009
                            • 1707

                            #14
                            Re: Too many HRs compared to RBI again this year...THOUGHTS??

                            If you're talking about sim stats in franchise, then I'd say I've seen some weird things. Near the end of year one, playing the Reds, I just saw Joey Votto with 29 HRs and 60-some RBI. Thats the most extreme, but aside from guys on my own Cubs squad, I think that the NL leaders around around 80-90 RBI.
                            Anyone who claims to be a fan of two teams in the same pro sport is actually a fan of none.

                            Comment

                            • BENVCR
                              Rookie
                              • May 2016
                              • 44

                              #15
                              Re: Too many HRs compared to RBI again this year...THOUGHTS??

                              Originally posted by KBLover
                              To me, it's a batted ball trajectory problem.

                              Flyballs too often have the trajectory to where it's either gone or an out, or you have to rely on off-the-wall doubles.

                              It also seems to be more difficult to get balls in the gap this year and I think that might be related to the trajectories as well. I know some think the OF are too fast, but I think they are "too fast" only relative to the trajectory (which also impacts how much time an OF has to get to the catch point).

                              The trajectories seem too oriented towards the flyball side of the "scale". And then too much to the "fireworks trajectory" - sky high and big arc and either too "floaty" or maybe they are just so high that gravity just needs longer to bring them down.

                              I swear this wasn't a problem in MLB15. Just finished a season in one of my franchises where Carter had about 40 HR and like 10 doubles. Looking at my older stat sheets, guys like Davis could rack up the doubles as well as the HR - and Davis isn't even fast...not that doubles are much of a speed play.

                              Lowering Power is a double-edged sword. On one hand, it does help keep those rare "low flyballs" with good pace on them from carrying out of the park as often, especially from the average/above average power types (the 90's probably should still drive a lot of them out - they become the "missile" or "laser" home runs we see sometimes).

                              However, lowering Power can mean the difference between a catch point the outfielder will have to read and go back on (and where a bad route/reaction/fielding/speed ratings come into play) and one where he can just glide over and snatch it. It's like a catch-22.

                              Solid Hits (and Contact) can be the same way. You might end up with more line drives into the gap. Now that might be just fine for your tastes, and if so, you'll be in Nirvana, imo, if you raise both and balance the offense elsewhere in your settings. However, I want FB BABIP to be accurate as well - so, for me, that's just masking the problem...not solving it. However, that's about all I can see for adjusting trajectories...try to get player to put the PCI in better spots (I play Directional) and have Solid Hits try to "roll" a lower, closer-to-line-drive trajectory, with the obligatory lower Power of course (and with more contact and solid hits...the lower power is less likely to produce the bad side effect on a well hit ball).

                              I think the next step for the engine, aside from actual physics, is to "confine" the randomness on trajectories. Compress the range so that the extremes happen less on default solid hits. Less chopper, popups, and more "around-line-drive" trajectories. The difference between hits and outs would be more subtle and more oriented around solid contact (batted-ball velocity) and placement (which should just be straight up timing relative to location of the pitch - let PCI placement determine the hook/slice/where-on-the-bat instead of push/pull).

                              Again, I swear it worked like that in MLB15 but maybe I wasn't looking as closely at it as I am now.
                              I definately agree with you it's hard to get balls in the gaps and that fly outs are too frequent. also of annoyance is how you can hit a ball down the line for what is usually a easy double IRL, in this game anyone under 50 speed has almost no chance to get a two bagger on that play especially guys like Encarnacion who have extreme pull tendencies to boot. Which leads me to turn down fielder reactions and arm strength for the outfield, which just makes the Rajai Davis guys able to take too many bases.

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