EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

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  • dbacksfan23
    Rookie
    • Apr 2016
    • 40

    #121
    Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

    Originally posted by fballturkey
    The AI still definitely isn't there post-patch. It's basically the same except that it doesn't keep engaging when it is gassed as much, but it still does it sometimes and looks ridiculous with the slow head kicks and stuff. I'm still really disappointed in the offline game; UFC 1 was one of my most played offline sports games and this is one of my least.
    What exactly makes you like UFC 1 offline more than UFC 2? Personally, I hated UFC 1 offline. I had never played a UFC game online prior to UFC 1, but that games offline was so bad to me that i had to play online just to have fun, competitive fights.

    I still rarely ever lose to AI in UFC 2, but it still usually puts up a competitive fight as long as I'm fighting realistically.

    Comment

    • fballturkey
      MVP
      • Jul 2011
      • 2370

      #122
      Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

      Originally posted by dbacksfan23
      What exactly makes you like UFC 1 offline more than UFC 2? Personally, I hated UFC 1 offline. I had never played a UFC game online prior to UFC 1, but that games offline was so bad to me that i had to play online just to have fun, competitive fights.

      I still rarely ever lose to AI in UFC 2, but it still usually puts up a competitive fight as long as I'm fighting realistically.
      The AI could win a respectable percentage of the time, so I could run my little UFC universe. Was the AI good? No, it just parried all the time, but at least it won sometimes which makes it much, much better than the current AI in its current state.
      Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

      Comment

      • pdandy
        Rookie
        • Dec 2009
        • 343

        #123
        Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

        Played 3 matches:

        Lamas vs. Mcgregor (Hard AI - 3 rounds): McGregor by 30-27
        Good fight. Mcgregor had a 30 second span in Round 2 where he landed heavy strike after heavy strike punctuated by a flying cage strike.
        Dislike the fact that AI still lets go of back clinch almost every single time.

        Hunt vs. Werdum (Hard AI - 3 rounds): Werdum by 30-27
        Rocked Werdum in Round 2 and then Werdum started taking me down late. Werdum continued ground and submissions pressure in round 3. I believe if this was a 5 round fight, Werdum would have gotten the finish in the championship rounds. This is my bread and butter test matchup; I barely ever lost this one but got swept this time so that's a good sign. Dislike the fact I can still take down the AI at will. This needs to be fixed. Reported this at launch and is still a problem...

        Bisping vs. Rockhold (Pro AI - 5 rounds): Bisping by KO
        I don't know if this was because it was set to Pro AI or not. Didn't have time to try the same matchup against Hard AI.
        Last edited by pdandy; 06-28-2016, 02:38 AM.

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #124
          Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

          Originally posted by pdandy
          Played 3 matches:

          Lamas vs. Mcgregor (Hard AI - 3 rounds): McGregor by 30-27
          Good fight. Mcgregor had a 30 second span in Round 2 where he landed heavy strike after heavy strike punctuated by a flying cage strike.
          Dislike the fact that AI still lets go of back clinch almost every single time.

          Hunt vs. Werdum (Hard AI - 3 rounds): Werdum by 30-27
          Rocked Werdum in Round 2 and then Werdum started taking me down late. Werdum continued ground and submissions pressure in round 3. I believe if this was a 5 round fight, Werdum would have gotten the finish in the championship rounds. This is my bread and butter test matchup; I barely ever lost this one but got swept this time so that's a good sign. Dislike the fact I can still take down the AI at will. This needs to be fixed. Reported this at launch and is still a problem...

          Bisping vs. Rockhold (Pro AI - 5 rounds): Bisping by KO
          I don't know if this was because it was set to Pro AI or not. Didn't have time to try the same matchup against Hard AI.
          FYI, no changes have been made to Hard AI in the last two patches. The significant changes have all been made to pro.

          Comment

          • polyduster
            Pro
            • Apr 2013
            • 985

            #125
            Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

            Originally posted by aholbert32
            FYI, no changes have been made to Hard AI in the last two patches. The significant changes have all been made to pro.
            With that in mind, do you still prefer to play against Hard AI or does Pro give the better challenge now?

            Sent from my SM-G920V using Tapatalk

            Comment

            • aholbert32
              (aka Alberto)
              • Jul 2002
              • 33106

              #126
              Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

              Originally posted by polyduster
              With that in mind, do you still prefer to play against Hard AI or does Pro give the better challenge now?

              Sent from my SM-G920V using Tapatalk
              I need to test it some more. I played 3 fights last night against Pro and lost all 3. The positives were that the AI was much better at using its stamina.

              The negatives are fighters like Nate Diaz and JDS still throw way too many kicks (an overall AI problem) and the AI is a bit too aggressive for my taste on Pro.

              Before this patch, I was still using Hard with house rules because that was the only way to make the game realistic and a bit challenging. From the 3 games I played yesterday, I think I may switch to Pro. I'm going to run a card tonight with Pro to see how it feels.

              Comment

              • Bigg Cee
                MVP
                • Apr 2016
                • 4676

                #127
                Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                Originally posted by aholbert32
                I need to test it some more. I played 3 fights last night against Pro and lost all 3. The positives were that the AI was much better at using its stamina.

                The negatives are fighters like Nate Diaz and JDS still throw way too many kicks (an overall AI problem) and the AI is a bit too aggressive for my taste on Pro.

                Before this patch, I was still using Hard with house rules because that was the only way to make the game realistic and a bit challenging. From the 3 games I played yesterday, I think I may switch to Pro. I'm going to run a card tonight with Pro to see how it feels.
                I actually like the AI on pro now, sure it's not perfect but i like how aggressive they are now and how they move foward a lot more. Also when I turned off the HUD it felt better.

                Now I'm not saying the AI is perfect because it's not and does need a lot of work, but for right now it's not to bad and i atleast am losing a few fights.

                Last night I did Larkin vs Magny at WW best out of 3 and lost 2 fights. Then my other 2 fights I just use regular mid level fighters Pat cumming vs lil Nog - Michael Johnson vs Pettis and had a good time. Now one thing the AI does a lot now on pro is clinch and i kind of like that.

                since the patch it has made the AI atleast playable for me on pro, now if they can just get rid of the few times the AI gasses themself and try's to strike we might have decent AI.

                Comment

                • Shogun474
                  Rookie
                  • May 2016
                  • 220

                  #128
                  Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                  So what is the new move added this patch guys?

                  Comment

                  • Dave_S
                    Dave
                    • Apr 2016
                    • 7835

                    #129
                    Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                    Lorenz Larkin liked and retweeted my congratulatory tweet. Probably crazy insignificant to everyone in world, but made my day

                    Comment

                    • pdandy
                      Rookie
                      • Dec 2009
                      • 343

                      #130
                      Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                      Originally posted by aholbert32
                      FYI, no changes have been made to Hard AI in the last two patches. The significant changes have all been made to pro.
                      Ah OK. I was wondering why, despite what the patch notes stated, Stipe Miocic was letting go of kick catch after kick catch. Will give pro a shot.

                      Comment

                      • Skynet
                        EA Sports UFC Developer
                        • Mar 2015
                        • 703

                        #131
                        Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                        Originally posted by aholbert32
                        FYI, no changes have been made to Hard AI in the last two patches. The significant changes have all been made to pro.
                        I'd like to clarify that all the difficulties have actually had tuning and updates in the last few patches. However, the most significant changes are in pro. This patch is similar, though is actually a bit less pro-focused.

                        Originally posted by pdandy
                        Ah OK. I was wondering why, despite what the patch notes stated, Stipe Miocic was letting go of kick catch after kick catch. Will give pro a shot.
                        For the catch-kick takedowns, the AI is not always allowed to do a takedown, due to other circumstances, so you won't necessarily see them every time they catch a kick.

                        For example, certain fighters shy away from the ground, and rarely do takedowns in general, so won't be doing them off of catch kicks. On the flip side, a grappler might have recently tried a takedown and then has to wait a bit to try again. If the AI took you down every time it caught a kick, that would be even worse then them letting them go every time!

                        Comment

                        • pdandy
                          Rookie
                          • Dec 2009
                          • 343

                          #132
                          Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                          SkyNet, fair. Definitely not a huge deal and thank you for clarifying all the factors in play.
                          Do you have an idea on when the easy takedowns against AI will be looked at? Right now I avoid TDs since it feels like cheating against the AI.

                          Comment

                          • Skynet
                            EA Sports UFC Developer
                            • Mar 2015
                            • 703

                            #133
                            Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                            Originally posted by pdandy
                            SkyNet, fair. Definitely not a huge deal and thank you for clarifying all the factors in play.
                            Do you have an idea on when the easy takedowns against AI will be looked at? Right now I avoid TDs since it feels like cheating against the AI.
                            I'll talk to 'my people' and if there is a reasonable consensus, I can certainly increase the AI's takedown defense. It can be tough to form a reasonable opinion on things like this though, as the community as a whole is much larger than the voices that speak for it.

                            The voices are not always objective...that being said, if it does seem to be the case, then consider it increased in the next patch.

                            Comment

                            • Bigg Cee
                              MVP
                              • Apr 2016
                              • 4676

                              #134
                              Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                              Originally posted by Skynet
                              I'll talk to 'my people' and if there is a reasonable consensus, I can certainly increase the AI's takedown defense. It can be tough to form a reasonable opinion on things like this though, as the community as a whole is much larger than the voices that speak for it.

                              The voices are not always objective...that being said, if it does seem to be the case, then consider it increased in the next patch.
                              Anymore stamina tweaks to the PRO AI? It is a lot better but can still improve.

                              Comment

                              • aholbert32
                                (aka Alberto)
                                • Jul 2002
                                • 33106

                                #135
                                Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                                Originally posted by Bigg Cee
                                Anymore stamina tweaks to the PRO AI? It is a lot better but can still improve.
                                Are you still seeing issues with that? I didnt see it in the small amount I played yesterday. The AI occasionally gassed but it wasnt unrealistic.

                                Pro AI shouldnt be perfect when it comes to managing stamina.
                                I want the AI to be able to gas every once in a while especially if a HW or a fighter with average stamina is throwing combos.

                                Comment

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