EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Skynet
    EA Sports UFC Developer
    • Mar 2015
    • 703

    #166
    Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

    Originally posted by cernac
    Catch kicks leading to takedowns... How are they done?


    Sent from my iPhone using Tapatalk
    As a general game mechanic, you simply need to hold the buttons down longer. If you simply press the parry and let go, it will drop the leg. Holding the buttons will result in a takedown.

    For the AI, as previously noted, they still won't do catch kick takedowns often as there are other conditions that must be met. If they did a takedown off of catch kicks all the time, it'd be worse than never doing them. Grapplers will do it more often than standup guys, certainly, but not all the time.

    Comment

    • pdandy
      Rookie
      • Dec 2009
      • 343

      #167
      Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

      Just saw the improvement in the Maia - Robbie Lawler (PRO) match.
      Robbie caught my kick on two occasions. The first one, Robbie was able to land a hook that caused a hit reaction right after the kick catch.
      The 2nd time, he threw me to the ground and didn't follow. Looking good.

      On a side note, Robbie went for quite a few takedowns in this match... I wasn't even winning the standup.

      Comment

      • fishingtime
        Handling it
        • Aug 2013
        • 1738

        #168
        Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

        AI on Pro now feels much, much harder than before. I'm liking it.
        @bikingforjesus on Instagram

        Comment

        • ryan4889
          Pro
          • Dec 2006
          • 513

          #169
          Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

          Took my 1st loss in 250+ fights SP championships...much better ai...caught me screwing around w low stamina and choked me out lol...impressed w/ the patch...still don't understand though why we can't use career or UT fighters in exhibition esp. after retiring them...its the only thing that keeps me from doing another career cuz when you're done, you're done. Any chance this could get patched in...it would be so cool to be able to fight real ufc fighters of your choosing with your "champion"

          Comment

          • mannyonelover
            Pro
            • Apr 2016
            • 645

            #170
            Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

            Can someone please tell me how to add the stockton slap to a Caf?

            Comment

            • mannyonelover
              Pro
              • Apr 2016
              • 645

              #171
              Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

              Originally posted by fishingtime
              AI on Pro now feels much, much harder than before. I'm liking it.
              Completely agree....now bro can you answer me.a question please....since no one responds on these forum s since the switch how the hell do I add the stockton slap to a CAF???

              Comment

              • pdandy
                Rookie
                • Dec 2009
                • 343

                #172
                Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                2nd attempt Maia vs. Pro Lawler.

                Pros:
                - In early Round 5, finally got KOed by the AI and not by GNP. Rocked with a 3 punch combo. Backed away but was too close to cage. Head kick KO. I like that the AI now has killer instinct.
                - Submissions do seem harder to pull off.

                Cons:
                - Robbie Lawler thinks he's a wrestler and is attempting submissions against Maia... TDs and subs are probably due for a tendency adjustment.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #173
                  Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                  Originally posted by pdandy
                  2nd attempt Maia vs. Pro Lawler.

                  Pros:
                  - In early Round 5, finally got KOed by the AI and not by GNP. Rocked with a 3 punch combo. Backed away but was too close to cage. Head kick KO. I like that the AI now has killer instinct.
                  - Submissions do seem harder to pull off.

                  Cons:
                  - Robbie Lawler thinks he's a wrestler and is attempting submissions against Maia... TDs and subs are probably due for a tendency adjustment.
                  Takedown tendencies have been tweaked. Lawler does occasionally attempt takedowns so he should have some tendency to do them (Some fighters who never attempt them like Joanna have the tendency tuned all the way down and rarely if ever attempt them.)

                  The problem is the AI doesnt strategy regarding who its fighting. Lawler should NEVER attempt a takedown against Maia because Maia will destroy him on the ground. But the AI doesnt take into consideration who it is fighting so Lawler fights the same no matter who he's fighting.

                  Comment

                  • tissues250
                    MVP
                    • Apr 2016
                    • 1526

                    #174
                    Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                    Originally posted by aholbert32
                    Takedown tendencies have been tweaked. Lawler does occasionally attempt takedowns so he should have some tendency to do them (Some fighters who never attempt them like Joanna have the tendency tuned all the way down and rarely if ever attempt them.)

                    The problem is the AI doesnt strategy regarding who its fighting. Lawler should NEVER attempt a takedown against Maia because Maia will destroy him on the ground. But the AI doesnt take into consideration who it is fighting so Lawler fights the same no matter who he's fighting.
                    How about Jose Aldo? He seems like grappler in this game. Takedown tendency have been tweaked? I'd like to know the reason Why he doesn't include them? He attempt a lot of takedowns than real life in this game. It's really bad. Junior Dos Santos's AI as well. He was throwing way more kicks than jabs and straights during whole fight with me. It's terrible. I have seen his kick under 5 times in his whole career.

                    Comment

                    • aholbert32
                      (aka Alberto)
                      • Jul 2002
                      • 33106

                      #175
                      Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                      Originally posted by tissues250
                      How about Jose Aldo? He seems like grappler in this game. Takedown tendency have been tweaked? I'd like to know the reason Why he doesn't include them? He attempt a lot of takedowns than real life in this game. It's really bad. Junior Dos Santos's AI as well. He was throwing way more kicks than jabs and straights during whole fight with me. It's terrible. I have seen his kick under 5 times in his whole career.
                      Skynet can speak to this much better than me and he can correct me if I'm wrong about any of this.

                      Takedown tendencies have been tweaked. At release, everyone would attempt takedowns even fighters like Joanna J who dont have an actual takedown in a UFC fight. Skynet tweaked that a few patches ago. Now you will never or rarely see Joanna shoot for a takedown. Same for Holly Holm. Wonderboy. There are several others too. We actually looked at their real life stats and if they didnt attempt a lot of takedowns their tendencies were reduced.

                      Aldo is difficult because he does attempt takedowns. He is actually slightly below the UFC average. He attempted 2 against Lamas. 6 against Zombie. 9 against Hominick. So AI Aldo should attempt takedowns.

                      So that goes back to the problem I spoke to earlier. Aldo doesnt shoot against people that he knows equal him on the ground. He didnt attempt a takedown against Florian, Mendes, Edgar or Faber. Likely because he thought he had an advantage on his feet.

                      The problem is the AI doesnt take that into consideration. AI Aldo doesnt see Human Mendes and think "My stats are higher than him on the feet so I should just stay on my feet." That is a big hole in the AI and something that I hope the team can address in future versions of the game.

                      Regarding the kicks, that is actually a different issue. Ive talked to the devs about this issue given that JDS and the Diazs AI kicks way more than it should. I'm hoping that they can find a way to reduce the striking tendency to use kicks more than punches for those fighters.

                      Comment

                      • fballturkey
                        MVP
                        • Jul 2011
                        • 2370

                        #176
                        Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                        That's a really good point on takedowns. There are a few guys that are going to take anyone down, but most aren't going to go for a takedown if they are considerably worse on the ground. When the AI is deciding 'where do I want this fight' that would be a good thing to factor in, if not in 2 then in 3 for sure.
                        Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

                        Comment

                        • tissues250
                          MVP
                          • Apr 2016
                          • 1526

                          #177
                          Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                          Originally posted by aholbert32
                          Skynet can speak to this much better than me and he can correct me if I'm wrong about any of this.

                          Takedown tendencies have been tweaked. At release, everyone would attempt takedowns even fighters like Joanna J who dont have an actual takedown in a UFC fight. Skynet tweaked that a few patches ago. Now you will never or rarely see Joanna shoot for a takedown. Same for Holly Holm. Wonderboy. There are several others too. We actually looked at their real life stats and if they didnt attempt a lot of takedowns their tendencies were reduced.

                          Aldo is difficult because he does attempt takedowns. He is actually slightly below the UFC average. He attempted 2 against Lamas. 6 against Zombie. 9 against Hominick. So AI Aldo should attempt takedowns.

                          So that goes back to the problem I spoke to earlier. Aldo doesnt shoot against people that he knows equal him on the ground. He didnt attempt a takedown against Florian, Mendes, Edgar or Faber. Likely because he thought he had an advantage on his feet.

                          The problem is the AI doesnt take that into consideration. AI Aldo doesnt see Human Mendes and think "My stats are higher than him on the feet so I should just stay on my feet." That is a big hole in the AI and something that I hope the team can address in future versions of the game.

                          Regarding the kicks, that is actually a different issue. Ive talked to the devs about this issue given that JDS and the Diazs AI kicks way more than it should. I'm hoping that they can find a way to reduce the striking tendency to use kicks more than punches for those fighters.
                          Thank you answer man. I really hope that this AI tuning is not final version.

                          Comment

                          • Ksearyback
                            Pro
                            • Jun 2016
                            • 639

                            #178
                            Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                            Originally posted by aholbert32
                            Skynet can speak to this much better than me and he can correct me if I'm wrong about any of this.

                            Takedown tendencies have been tweaked. At release, everyone would attempt takedowns even fighters like Joanna J who dont have an actual takedown in a UFC fight. Skynet tweaked that a few patches ago. Now you will never or rarely see Joanna shoot for a takedown. Same for Holly Holm. Wonderboy. There are several others too. We actually looked at their real life stats and if they didnt attempt a lot of takedowns their tendencies were reduced.

                            Aldo is difficult because he does attempt takedowns. He is actually slightly below the UFC average. He attempted 2 against Lamas. 6 against Zombie. 9 against Hominick. So AI Aldo should attempt takedowns.

                            So that goes back to the problem I spoke to earlier. Aldo doesnt shoot against people that he knows equal him on the ground. He didnt attempt a takedown against Florian, Mendes, Edgar or Faber. Likely because he thought he had an advantage on his feet.

                            The problem is the AI doesnt take that into consideration. AI Aldo doesnt see Human Mendes and think "My stats are higher than him on the feet so I should just stay on my feet." That is a big hole in the AI and something that I hope the team can address in future versions of the game.

                            Regarding the kicks, that is actually a different issue. Ive talked to the devs about this issue given that JDS and the Diazs AI kicks way more than it should. I'm hoping that they can find a way to reduce the striking tendency to use kicks more than punches for those fighters.
                            You would hope there would just be a big dash board off toggles and sliders that would easily drive decision making like this. What I imagine when thinking of tendency development (AI) for mma games must be far less complicated than what actually goes on under the hood.

                            Comment

                            • aholbert32
                              (aka Alberto)
                              • Jul 2002
                              • 33106

                              #179
                              Re: EA Sports UFC 2 Game Update 1.08 & Content Update #5 Available Now (UPDATED)

                              Originally posted by Ksearyback
                              You would hope there would just be a big dash board off toggles and sliders that would easily drive decision making like this. What I imagine when thinking of tendency development (AI) for mma games must be far less complicated than what actually goes on under the hood.
                              This is the biggest thing I learned as a GC. I came into thinking that changes that seem as simple as increasing stopping power across the board or decreasing the number of kicks a fighter throws are as simple as a few lines of code or a slider tweak.

                              They arent. And thats why some changes that seem simple take longer than you or I think.

                              Comment

                              Working...