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Old 07-06-2016, 10:32 PM   #21
SolidSquid
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Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

Quote:
Originally Posted by khaliib
In many ways, I wish they would just do the ratings in the intervals/tiers they've programmed that the player will animate/play differently during gameplay.

If it takes a 15pt difference before we will see a WR route run less sharper than another, then set the editing intervals at that.

All these in-between numbers that show no visual difference during gameplay, is a waste of time if said player will still play the same (AI wise) even after a couple pts have increased/decreased.

With whatever they're doing/going to do, there has to be a greater visual "gameplay" display of player differentiation in M17.
This is exactly why I'm in favor of hiding true ratings and giving up letter ratings. So an 85 and 80 spec catch receiver would both have B spec catch ratings but the 85 would be more successful more often than the 80
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