View Single Post
Old 07-07-2016, 12:28 AM   #25
Allball76
Rookie
 
Allball76's Arena
 
OVR: 0
Join Date: Jun 2015
Posts: 512
Re: Madden NFL 17 Podcast: Process of Building Ratings, OVR Formula & More: Part 2 of

Quote:
Originally Posted by khaliib
In many ways, I wish they would just do the ratings in the intervals/tiers they've programmed that the player will animate/play differently during gameplay.

If it takes a 15pt difference before we will see a WR route run less sharper than another, then set the editing intervals at that.

All these in-between numbers that show no visual difference during gameplay, is a waste of time if said player will still play the same (AI wise) even after a couple pts have increased/decreased.

With whatever they're doing/going to do, there has to be a greater visual "gameplay" display of player differentiation in M17.
I think the running back tier system getting diffrent animation is a great way of going ! But they should of did the same with Def pass rush . Top player get better rush Animation .
Allball76 is offline  
Reply With Quote
Advertisements - Register to remove