WWE 2K17: Keys to Success

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  • Gramps91
    MVP
    • Sep 2010
    • 2116

    #16
    Originally posted by DBMcGee3
    Seems to me like they could go a long way towards getting back the No Mercy magic by just having separate reversal buttons for strikes and grapples. That's what always made those games so addictive to me, the constant guessing game of what your opponent would throw at you next.

    The current reversal system, although vastly improved last year with the limit being added, is just too easy and usually results in neither guy ever being able to string together more than a few moves at a time. There should be an advantage to having a guy down and/or on the defensive, so it requires an act of skill to turn the tide.
    That would certainly be a step in the right direction. The controls for No Mercy and DOR were just better overall IMO. Personally, though I just miss the gameplay. DOR had this feature where the screen would shake when you'd pull off a finisher which I thought added to the "feel" of a strong finisher. It also gave all superstars the comeback option so the match could turn at anytime. I also miss the random interference option from DOR. No Mercy probably had my favorite control and move system of any wrestling game ever. There were plenty of grapple moves for each superstar and it was extremely easy to be able to pull off distinctly different ones each time. I also miss the old huds and building up and stocking specials. I know the newer games have that but I liked it better when you were in a "Special" state for only a certain amount of time.
    NCAA: Kentucky Wildcats
    MLB: Atlanta Braves
    NBA: San Antonio Spurs

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    • theonlybstew
      Rookie
      • Dec 2014
      • 209

      #17
      Originally posted by jaispeed2012
      there are weight classes.. anyone below 75 cannot suplex super heavyweights jesus this damn forum and the idiots that live here
      Bruh, I'm not talking about SvR 07.
      YouTube: TheOnlyBStew PS4 & Chill

      PS4
      NBA 2k22
      WWE 2K22
      NHL 22
      MLB 20 THE SHOW
      SONIC CLASSICS


      PS3
      NCAA FB 14

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      • theonlybstew
        Rookie
        • Dec 2014
        • 209

        #18
        And I'm also not talking about ratings.
        YouTube: TheOnlyBStew PS4 & Chill

        PS4
        NBA 2k22
        WWE 2K22
        NHL 22
        MLB 20 THE SHOW
        SONIC CLASSICS


        PS3
        NCAA FB 14

        Comment

        • TheBleedingRed21
          Game Dev
          • Oct 2010
          • 5071

          #19
          Re: WWE 2K17: Keys to Success

          Originally posted by theonlybstew
          Bruh, I'm not talking about SvR 07.
          Even though he added parts not needed, he's right. There are weight classes. You're misinformed.
          PSN: TheBleedingRed21
          Twitch: http://www.twitch.tv/TheBleedingRED21_OS

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          • theonlybstew
            Rookie
            • Dec 2014
            • 209

            #20
            Originally posted by TheBleedingRed21
            Even though he added parts not needed, he's right. There are weight classes. You're misinformed.
            What I meant was, in the older games, if a lightweight tried a power move against a heavy/super heavyweight, he would be unsuccessful and would lose health/energy. Now I see Tyler Breeze can hip toss Big Show and Andre the Giant is performing Enzuigiris. I know what I'm seeing. Id would post video on here if I could.
            YouTube: TheOnlyBStew PS4 & Chill

            PS4
            NBA 2k22
            WWE 2K22
            NHL 22
            MLB 20 THE SHOW
            SONIC CLASSICS


            PS3
            NCAA FB 14

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            • Clarityman
              Pro
              • Apr 2009
              • 513

              #21
              How about make it so it's not so freaking easy to kick out at one?

              The TWO COUNT is a major part of wrestling psychology in any match, but 2k completely misses the mark on this. It should be so easy to implement, too...

              Comment

              • Rebel10
                MVP
                • Jan 2003
                • 1162

                #22
                Originally posted by CujoMatty
                I agree with all these points but the biggest problem to me is the commentary.
                Heck, if they just allow us to turn off the commentary, that'd be a huge improvement. Couldn't believe that you couldn't turn off the commentary considering it is so bad.

                Comment

                • DBMcGee3
                  MVP
                  • Oct 2011
                  • 1166

                  #23
                  Originally posted by Clarityman
                  How about make it so it's not so freaking easy to kick out at one?

                  The TWO COUNT is a major part of wrestling psychology in any match, but 2k completely misses the mark on this. It should be so easy to implement, too...
                  Yep, completely agree. If you're down to the red bar on energy, you shouldn't be able to attempt a kickout until after the 1 count. I'd even be down with that same logic after a finisher, regardless of the energy.

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                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12279

                    #24
                    Ultrawide support for the pc would be nice....

                    Comment

                    • acidfrehley
                      Rookie
                      • Jun 2011
                      • 61

                      #25
                      Re: WWE 2K17: Keys to Success

                      Imo the biggest letdown is loading times, limited caw slots (and downloads) and very slow downloads from CC.

                      The gameplay itself its kinda boring, but this has been an unadressed issue for so long that I actually don't care anymore.

                      Comment

                      • Hyperballer21
                        MVP
                        • Feb 2003
                        • 2040

                        #26
                        Re: WWE 2K17: Keys to Success

                        Originally posted by DBMcGee3
                        Yep, completely agree. If you're down to the red bar on energy, you shouldn't be able to attempt a kickout until after the 1 count. I'd even be down with that same logic after a finisher, regardless of the energy.
                        I think something like this would be great and really make matches more exciting and dramatic to play;

                        Green Health - Can kick out any time
                        Yellow Health - <b>1 count</b> disabled. Can kick out between <b>1 and 2 count</b> and <b>2 and 3 count.</b>
                        Red Health / Finisher - <b>1 count</b> and <b>2 count</b> are disabled. Can only kick out between the <b>2 and 3 count.</b>

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                        • DBMcGee3
                          MVP
                          • Oct 2011
                          • 1166

                          #27
                          Originally posted by Hyperballer21
                          I think something like this would be great and really make matches more exciting and dramatic to play;

                          Green Health - Can kick out any time
                          Yellow Health - <b>1 count</b> disabled. Can kick out between <b>1 and 2 count</b> and <b>2 and 3 count.</b>
                          Red Health / Finisher - <b>1 count</b> and <b>2 count</b> are disabled. Can only kick out between the <b>2 and 3 count.</b>
                          Boom, we could work at 2k my friend. Any devs reading this thread that may want to pay me an extremely generous salary to sit around and come up with gems like this? Pretty please?

                          Comment

                          • TarHeelPhenom
                            All Star
                            • Jul 2002
                            • 7119

                            #28
                            Re: WWE 2K17: Keys to Success

                            Right off the top of my head...

                            1) Bring back story creator for Universe. Give us the ability to do scripts and narratives again.

                            2) Cage Matches....bring back the ability to get pin falls inside the cage with the ref in the ring.

                            3) The awful load times when downloading CAWS. It was painstakingly slow.

                            4) Commentary is the weakest in a sports game since those ESPN Baseball games with Chris Berman saying "back back back back."
                            "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                            Comment

                            • Hooe
                              Hall Of Fame
                              • Aug 2002
                              • 21555

                              #29
                              Re: WWE 2K17: Keys to Success

                              Three high-level things I'd like to see:

                              1 - Atmosphere. The commentary in this game has never approached good. The crowd, while better than recent years, still is very formulaic and predictable in where, how, and when they will react. The core game is rock-solid, but after playing a dozen matches I've seen everything there is to see, I've experienced everything there is to experience. Change that.

                              2 - Context. Universe Mode needs a lot of love. A lot. It barely succeeds in putting a framework of a story around the matches the AI booker lines up each week. It also needs to be fully online-enabled and multiplayer to take advantage of this game's greatest strength, the core gameplay in a multiplayer setting. Change up the formula a bit with the 2K Showcase mode; it's still effective but it's stale. Keep improving MyCareer, and expand the MyCareer invasion feature.

                              3 - Respect. I've been yapping about this for a long time now - the post-release support policy for this game is offensive to customers, especially when framed against other AAA licensed sports video games and fighting games. Get with the times; build us a game you'll support year-round with more than just monthly paid content drops, give the user base free content to keep them coming back to the game, and rethink your game's monetization policy to support this philosophical change.

                              Comment

                              • DBMcGee3
                                MVP
                                • Oct 2011
                                • 1166

                                #30
                                Originally posted by CM Hooe
                                Three high-level things I'd like to see:

                                1 - Atmosphere. The commentary in this game has never approached good. The crowd, while better than recent years, still is very formulaic and predictable in where, how, and when they will react. The core game is rock-solid, but after playing a dozen matches I've seen everything there is to see, I've experienced everything there is to experience. Change that.

                                2 - Context. Universe Mode needs a lot of love. A lot. It barely succeeds in putting a framework of a story around the matches the AI booker lines up each week. It also needs to be fully online-enabled and multiplayer to take advantage of this game's greatest strength, the core gameplay in a multiplayer setting. Change up the formula a bit with the 2K Showcase mode; it's still effective but it's stale. Keep improving MyCareer, and expand the MyCareer invasion feature.

                                3 - Respect. I've been yapping about this for a long time now - the post-release support policy for this game is offensive to customers, especially when framed against other AAA licensed sports video games and fighting games. Get with the times; build us a game you'll support year-round with more than just monthly paid content drops, give the user base free content to keep them coming back to the game, and rethink your game's monetization policy to support this philosophical change.
                                (slow clap)

                                Well said.

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