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Originally Posted by charter04 |
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I thinks it's great to hear....
In years past this forum became a scientific experiment do to the uncertainties of sliders LOL!
One guy would say the CPU QBA slider effects FG kicking and another guy would say Run Blocking effects Catching LOL!
So it's good to hear something about stability in the sliders for a change...
The only thing I would add to it is that I do believe sliders effect animations doing gameplay based on how high they are increased or reduced...
One of these years maybe EA will lock a few guys in a room and have them specifically create a set of sliders intended for SIM style play right out of the box kind of what 2K does with their basketball game gives you an option to SIM or Arcade.
Old heads like myself just refuse to spend months and hundreds of hours fiddling around with sliders anymore