View Single Post
Old 07-16-2016, 01:39 PM   #5
Playmakers
Hall Of Fame
 
Playmakers's Arena
 
OVR: 40
Join Date: Sep 2004
Location: Arizona
Posts: 14,163
Re: Some slider info from devs via SimFBcritic

Quote:
Originally Posted by charter04
https://www.youtube.com/watch?v=Z8Q5WUvvZ_c

Cpu side of the sliders only affect cpu team.

User side only affect user team.

-What do you guys think?
I thinks it's great to hear....

In years past this forum became a scientific experiment do to the uncertainties of sliders LOL!

One guy would say the CPU QBA slider effects FG kicking and another guy would say Run Blocking effects Catching LOL!

So it's good to hear something about stability in the sliders for a change...

The only thing I would add to it is that I do believe sliders effect animations doing gameplay based on how high they are increased or reduced...

One of these years maybe EA will lock a few guys in a room and have them specifically create a set of sliders intended for SIM style play right out of the box kind of what 2K does with their basketball game gives you an option to SIM or Arcade.

Old heads like myself just refuse to spend months and hundreds of hours fiddling around with sliders anymore
__________________
NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
https://forums.operationsports.com/f...s-dynasty.html

Follow some the Greatest College Football players of All Time in NCAA Football 14
Playmakers is offline  
Reply With Quote
Advertisements - Register to remove