07-22-2016, 12:38 AM
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#7
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Five Becomes Four
OVR: 45
Join Date: Aug 2002
Location: Culver City, CA
Posts: 21,506
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Re: What's Changed In Madden In Past 3 Years?
Here is an incomplete list of high-level things which have meaningfully and factually changed since Madden NFL 25 released up through the release of Madden NFL 17 next month, in no particular order:
- new pass rush controls
- new tackling controls
- new passing controls (high / low / touch pass)
- significantly better offensive line run blocking AI
- iteratively better offensive line pass blocking AI
- run defense now recognizes and respects offensive gaps
- pattern-matching zone defenses
- new WR / DB interaction mechanics
- new ballcarrier special moves
- new tackler fake-out logic
- new pre-game intro with Larry Ridley
- halftime highlight show with Larry Ridley
- new commentary team and implementation with Brandon Gaudin and Charles Davis
- player lock feature from NCAA added to Madden
- new defensive perspective gameplay camera
- all sorts of visual and gameplay aids for new and unskilled players to learn to better play the game
- Skills Trainer feature teaches Madden gameplay mechanics and real-world NFL concepts and strategies
- updated jumbo-tron graphics
- update in-stadium camera angles
- new Draft Champions gameplay mode
- new Salary Cap Ranked gameplay mode
- new Gauntlet gameplay mode
- redone player scouting mechanics in franchise
- scouting "watch list" to help you keep track of draft prospects (note this is NOT a big board)
- rebuilt franchise UI and UX surfaces relevant information to users faster
- new Big Decisions feature brings important off-field franchise gameplay items to your attention
- new Play The Moments feature gets you through games faster which will allow you to get deeper into your franchise
- franchise player editing returned to the game
- more commissioner controls for online leagues (force win, co-commissioners)
- rebuilt weekly player training (twice!)
- added XP sliders for tuning how much players progress in your franchise
- new play-call screen UI with built-in community telemetry data and multiple methods to call plays (ex. by Formation, by Concept, by Concept Counter, by Personnel)
- reworked gameplay audio and sound effects suite
- EA Trax returned
- redone graphics, color palette, lighting / shading
- rebuilt special teams plays, it is actually possible to block kicks now (starting in M17)
- hundreds, if not thousands, more player face scans
Did I miss anything? This game has changed A LOT over the past few years.
Last edited by Hooe; 07-22-2016 at 12:40 AM.
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